Looks gloriously beautiful. But there seems to be too long a delay between pressing space and jumping. I could not get past the second obstacle, as many times as I tried. It just did not jump. And starting from the beginning again and again was a bit frustrating. I gave up in the end.
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The first three I can easily get. But then there's a gap (after getting orange) that I can't find a way to jump across. Maybe I haven't find the right platform to jump from.
BTW, I just realized. Why are there only six colors?
A few things could have made this a nicer game IMHO: 1) Maybe add something to do with the rainbow (hit something, collect something?) 2) The rainbow is so dark that at first I thought it was black. Then I really squinted and I realized there are some colors in the black. Bright and colorful would have been much nicer. 3) An option to go full screen, or at least a larger screen size. 4) Some indication that the rainbow is actually created by us. There is some delay between when I hit the button and when the rainbow starts being drawn. At first, it felt to me that the game draws the rainbow on its own.
You'd think it would be easy, but heck no! Nice idle game. I guess you can play this in a loop for a while when bored. I did not test the two player option, but it's definitely nice to have.
Fun idea. I did manage to finish the game and become a worthy carpet seller. IRL, back in the old country, I did know a couple people who weave carpets. It is fine, tiring work with a toll on your eyes. And your carpet does look nice!
Apart from the known issues mentioned in the page, I've got a few other small gripes with the game. Do the slime things do anything? I ran into them and jumped on them and nothing really happened besides them vanishing.
I didn't understand of the "go left first" message. Was that a joke? Or did I miss something there?
The buttons that need to be pressed give very little feedback so I was at a loss if actually anything happened.
And one last thing, the jumps feel very floaty, making the movement not feel as good as it should.
The art style takes me back to the good old days of Atari 2600 (more 8 bit sound effects could have helped there!). Nice concept. I have a small gripe in that putting ladders needs to be very precise, and even one pixel of a block above can stop going up the ladder. Maybe you could give the poor skele-fellow a tiny nudge when they just hit the corner. I also would have made the speed a bit higher. As it stands now, things get a bit tedious.
I see a lot of potential here, but at the moment it's very rudimentary. Main issues in my opinion, zoom and pan using the mouse buttons would make things a lot easier. Both could use a bit speeding up too. The energy meter is very small and can easily go unnoticed. Also at times it's hard to distinguish it from the background. One last thing is, I'm not sure if it was ever explained what exactly produces the energy (besides the solar panel which is sort of obvious).
Not sure if mouse is the best option but you could definitely experiment with that. I was also thinking of doing it consistently with the arrow keys, like pressing right would always turn right, from the point of view of the driver.