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A jam submission

INSCAPEView game page

A game about getting ​in​​to an exploding building.
Submitted by Loom_Haunteir — 1 hour, 19 minutes before the deadline
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INSCAPE's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#64.0774.077
Controls#83.4623.462
Audio#93.6153.615
Fun#143.3853.385
Overall#153.3413.341
Accessibility#162.8462.846
Originality#213.2313.231
Theme#262.7692.769

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.4

Wildcards Used
None

Game Description
A game about getting in to an exploding building

How does your game tie into the theme?
An inversion on the ending of a metroidvania style game. Instead of escaping the facility your trying to get inside and stop it from exploding.

Source
If requested!

Discord Username
Salanderous#0667

Participation Level (GWJ Only)
2

Participation Level across all Jams
3

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Comments

Submitted (1 edit) (+1)

Awesome game! I was hoping for some time pressure... however I found it quite hard to get the double jump and stuff working. Maybe a game that works better with custom key bindings. Also that bug with the conversation was a bit irritating at the beginning but as you announced it, I could deal with it.
I liked that 2 color style. Although, you somehow broke with it for the green colored text parts. But that was kind of cool. I somehow feel that the time left should also be reset by the inversion zones, just seen logical this would happen... also destroyed blocks were not restored when inverting time. I like the overall atmosphere created by the intro. I motivates a lot.

I would totally love to play through the game, but need to rate some more games now. Will come back later and try my luck again! 

PS: Made it until the red key. But then messed up the blocks to run to the red door.

Submitted(+1)

That was awesome and exhilarating!

Submitted(+1)

So awesome.  I am terrible at games, so this was a tough one. Super polished and well put together. Thanks for a frustratingly enjoyable time! 

I do think that removing momentum on death would be an advantage though. Died waaay too many times to that.

Submitted(+1)

Nice job!

I liked the art style and the animations.

The time limit makes it a real challenge, cool game.

Submitted(+1)

That double-jump-dash-over-the-spikes was so hard! I really liked this game. Nice retro style and responsive controls. 

Submitted(+1)

The backgrounds are nice. It looks really cool when there's multiple layers with the buildings and the mountains. 

I didn't really understand the "inversion zones"; are they just checkpoints? The guy didn't really explain them, he just acknowledged their existence, which doesn't seem super helpful?... I don't think you generally need to explain checkpoints but the game made me think that they were something more important. Ultimately it doesn't matter that much because you can catch on pretty quickly but I guess it's good to think about how to save a bit of confusion. 

Also I appreciate the music :) 

Developer

yeah they're just checkpoints :D, ill keep that in mind for next time! Glad you liked the parallax and music, Its all remixes of Beethoven's Moonlight.

Submitted(+1)

That intro was awesome!

The sprites are simple but they ways you use them are efficient and it looks great!

You subverted the theme quite well too, so great game overall.

(+1)

Fun. Nice concept.

Submitted(+1)

The respawn speed was great to get through a hard level. Nice black/white aesthetic :)