Thank you! yeah, that's a real motivator for me when I can see something out of the ordinary (for me) taking shape.
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Damn, is it really so complicated to dive (real question, I have no idea)? If you don't pop your ear : YOU DIE! If you don't regulate your nitrogen: YOU DIE! Makes me think of a movie but I don't remember which one...
Anyway : this was very original! Good job on the environment!
I liked the fact that the boat add this inertia to its movement (although lowering the sail seemed to make it brake quite abruptly but I'm no sailor :) )
Cool game, could be great with a few more features, I think
I liked this dual game play. Makes me think of overcooked in a way (I imagine each spot on the boat could be filled by any player with the urgency of the failures and so on!
As it is, I'm not sure there is a point to the ctrl key as I just kept it pressed at all time but I had a lot of fun!
The background graphics are very pretty. I liked the breathing tube idea in the first level where the best path is actually the longer because the path while disconnected is longer in the other case. Promising mechanic!
that's quite a unique movement system, indeed. I'm not sure how well it scales because I think it might get tiresome to type the coordinates if you had to navigate around reefs or other ships and so on but it was very interesting. Good idea!
Those mermen hit pretty hard. The graphics were original, made the game look very different to everything else. As someone else said, I would have liked a more fleshed out version of the game (which is good : this preview made me want more :) )
Funny game (lots of puns!) I liked the off tune music (I hope it was made on purpose but if not, it's even funnier :) )
It took me 2 tries to catch the fact that the kraken needs to catch with both arms otherwise it doesn't work. And after that, I'm not always sure of what I'm doing but the overall happiness of the creature made it worth it :)
Incredibly cool! I love this 3d world being confined to 2d movement, it's great. And the fishes animation and control were just perfect. And you found time to add a few mini games in the mix, also! Very good entry!
That's one of my favourite games so far. I loved that the world is a big ocean and when you get far away from any "island", you get the feeling you're really deep . The overall audio works quite well also.
dude! That's not how a dolphin moves! :D It was fun to try to control that guy and shoot the sharks. I tried moving as fast as possible but it wasn't a good idea :D
I really liked the splash of water when something gets out of the water, it's a nice touch
Those are indeed boids you spy ;) That was another thing I wanted to play with in this jam and it was quite fun! I just don't like the "jitter" when they have to move away from something : that's something to work on!
Thank you for playing!
Thank you for your feedback! Indeed, the game is very short and I think I could push it further in some kind of "Ecco the dolphin" game. My objective was on training animation mainly which is why I didn't take time to create a bigger level :)
I liked that old man model and the world is much bigger than I anticipated at first! It's a nice feeling when you're thinking you could get lost in the game :)
I think a mouse view would have been helpful to look around for the gems (even in browsers, the game can capture the mouse until you press escape or something like that so it should work)
Great game! I'm impressed that you found enough time to do the art, cutscenes, all the sounds and the level design with just two people!
I like the idea of using the player's oxygen to blow the pufferfishes : having to manage that resourcce was pretty interesting