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A jam submission

Untitled (Godot Wild Jam 41)View game page

Unfinished top down encounter-based game submission for GD Wild Jam 41
Submitted by Rikkaiser

Play game

Untitled (Godot Wild Jam 41)'s itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#672.5103.286
Controls#722.2913.000
Fun#722.1822.857
Accessibility#732.1822.857
Theme#753.2734.286
Overall#832.1512.816
Originality#861.8552.429
Audio#910.7641.000

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
v3.3.2.stable.official

Wildcards Used
N/A

Game Description
Encounter-based, top-down, turn-based game. Very unfinished, but the foundation is there!

How does your game tie into the theme?
I thought of navigating a ship in the four cardinal directions. That led me to decide on a grid map where various sea-themed events occur (Mermen, fish, harpies, sirens, etc.)

Source(s)
N/A

Discord Username
Rikkaiser

Participation Level (GWJ Only)
1

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Comments

Submitted

Those mermen hit pretty hard. The graphics were original, made the game look very different to everything else. As someone else said, I would have liked a more fleshed out version of the game (which is good : this preview made me want more :) )

Developer

They sure do, I think I should've tried to make sure there were enough extra events to repair the ship or ways to spend gold to do so; it was hard to decide whether I wanted gold to be a resource or a "score" in the long run, but the latter just seemed to make more sense given the circumstances. Thank you for your feedback!

Submitted (3 edits)

Nice and fun. I really like the minimalist art style.

I really enjoyed the game. Although I'm not sure if was just bad luck or is a bug but every time I use the cannon is always a "missed attack".

Edit: So I played again an now the cannon works I guess it was just bad luck.

Developer(+1)

Sorry! This is my own failure to include information about this! So I wanted to have a more complex combat system, but realized it would be impractical given the time constraint, so my compromise was to make each of the attacks have different effectiveness based on the type of enemy you're facing. There are type classifications for the enemies, and because the cannon is a slow weapon, while it's powerful, it always misses on flying enemies (the harpies). However, it is very effective against enemies that are considered giant, like the unknown creature that sometimes appears near your ship. Each of the attacks have mechanics that work this way; I probably should've included that somewhere.

Submitted

Cool base for a game

Developer(+1)

Thank you! I want to expand on it because since that base is there it shouldn't be tough to add on top of it.

Submitted

This is very fun and makes me want to see more. It is simple in a good way, the art and the mechanics work very well. I was into it so I thought something would happen when we arrive at he end of the map, but then I remembered it was just a jam game XD

Developer

That's really flattering to hear, thank you! Yeah, it sucks how close I came to being able to add more levels!! There were supposed to be special encounters when adjacent to the rocks, the following levels would have more tiles/encounter types like whirlpools, shipwrecks, I did the art and setup for a good amount of it but just didn't have the time to include it while having it all work properly

Submitted (1 edit) (+1)

The foundations of an RPG are indeed there! Thanks for submitting it.

(by the way, love the UI)

Developer

Thanks so much! The UI stuff ended up being a bit tricky for me and I'm trying to learn more of it. It felt like I was trying to design a webpage.

Submitted(+1)

The concept is good. Would like to see a more evolved version of this game. Even with a simple interface, the battles are well done. The enemies do quite a bit of damage though! Some background music would be nice. Look forward to more updates :)

Developer

Thank you!! Yeah I didn't give too much time to the balance and probably should have. More mechanics to use the gold for ship repair or have other events occur to provide opportunities to heal would probably help. And yeah, the lack of music is killing me. I'm very new to all of this, so I'm still figuring out the best way to go about that, might try some royalty free stuff but would ideally like to use something original at some point. Thank you for the feedback!

Developer (1 edit)

Z to confirm, X to cancel in the combat menus, WASD or Up,Left,Down,Right arrow keys to move. The only version I was able to test and know works is the Windows version. Worked on this until I ran out of time, but here were some intentions for the project:

- The tiles adjacent to rocks are meant to draw from a different set of encounters

- Other hazardous tile types such as whirlpools and haunted shipwrecks that would have also drawn from a different set of encounters each

- Multiple levels,  with each one introducing new or more of a more complex/difficult tile type

- Some use for gold to repair ship or upgrade weapons