thank you for this
cronch
Creator of
Recent community posts
phewwwww i beat it! there was a section here

that really messed me up, and most of the sections like this too were roadblocks for me. the game works like a precision platformer but the speed feels too high to be precise honestly. the jump gives a doodle jump kinda feel, it was cool that it often led to the jumps syncing up with the music, which was also a cool source of progression reminding, it was fun to get to see how the music would change each level, and same goes for the background, i just love reactive and dynamic stuff like this. i quickly got tired of hitting space with my left thumb and switched to using my other hand, i feel like having Z + arrow keys would have been good (that’s what celeste does and it works well). in the end there were some fun sections and some frustrating sections, which made me want to quit a few times but i still pushed through to the end. thanks for the video game
accidentally lost my screenshot but im preeetty sure i got 292 or 262 on my best run. this is an interesting game, it’s fun to plan out the best routes ahead of time and satisfying to see the ants carry out your plan, as well as to course-correct when they decide to go somewhere else because it’s closer. the rendering style is also really cool with the stacked sprites, i always wanted to do that ever since i watched that youtube video “the day of the dolly-mixture”. honestly the biggest problem was what seemed like a bug to me where the ants would all just become unresponsive until they died (though if i marked a new spot and it was close enough to them then they would go for it). i also don’t know if the ants getting completely stuck when one of their antmates dies in the middle of a tunnel due to a blockage was intentional but it was an issue i had to work around, which is good, though it also led to the aforementioned bug one time. anyways yay awesome thanksssss
even if it was a bit rough, i really like the risk of rain 2-esque crazy stat progression that can happen, the game even stuttered once because of how many times my projectiles split. I alos thought the chaos doctrine was a really interesting upgrade, the way it makes controlling the player harder, but gives you a lot of “stat currency” to trade into fire rate or damage












