this is so fucking cool omg............................................... thank you
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so much polish i loved that i really liked the whole style though I couldn't finish because I ran out of orbs and I couldn't shoot or pick up any more orbs because I didn't have one but until I got to that part it was super good!!
My frames were kinda low, but it was a cool run though, I wish I could see more of it, but i couldn't figure out how to get past the part with the moving platform and the white cylinders blocking the bridge.
Like Honey Pony, I also had the same problems with level 2, but the game does seem to have a nice level of depth and strategy, like with the ships that shoot at your towers, teaching you to spread your cannons out. Now that I've tried blocking the ships off with towers I see even more depth potential!
I spent like 10 minutes just amassing an ungodly amount of wealth and then instantly died to a crab because I only crafted a spear lmao, but for real I really loved this one I love seeing numbers go up and I love top down combat stuff and it nailed what a fast survival game should really be honestly (very good)! :)))
Y'all I felt like a genius designing that shop because it meant that I wouldn't have to learn containers in the small amount of time I had left and I didn't have to worry about how aligned each button would have to be lmao
I was definitely not expecting a 3 paragraph analysis on the shop-that-i-added-on-the-last-day-which-i-did-not-think-critically-about, but thank you! (edit: now that I'm thinking about it thats actually genius if a game focused on that (like the difficulty curve is based on the controls (like remember i am bread those controls were hard from the start but this is super smart)))
If there is such thing as a fnaf-like, this hits the spot perfectly. That was so fun and original, so much depth to the gameplay with all the kinds of monsters, you could make this into a whole game and I'd buy it!
I think there was a bug with the octopus that just made you get basically infinite money when it hits an enemy? But other than that i liked the octopus as a close ranged tower, we don't see many of those in tower defense games :)