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Yoinkusbox's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #12 | 3.914 | 3.914 |
Audio | #23 | 3.429 | 3.429 |
Graphics | #39 | 3.429 | 3.429 |
Fun | #70 | 2.857 | 2.857 |
Controls | #71 | 2.743 | 2.743 |
Overall | #72 | 2.861 | 2.861 |
Accessibilty | #104 | 2.114 | 2.114 |
Theme | #138 | 1.543 | 1.543 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.21
Wildcards Used
N/A
Game Description
A silly physics platformer.
How does your game tie into the theme?
It was in the story but there was not enough time to show it.
Source(s)
https://github.com/CaptainCronch/godot-wild-jam-67
Discord Username(s)
captcronch, kyungoat, cerealbowlsystem
Participation Level (GWJ Only)
6
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Comments
I like the concept of this physics platformer even thougth I usually don't like them. It took me a while to figure out the controls, and it kinda hurts my hands after playing for a while. I couldn't get to the end but it was satisfying to finally get the hand of it (after 2 ragequits). I think the level lacks direction, and a goal. A tutorial to explain how to move the character would be great too. Other than that Good game !
I liked the idea of this game a lot. It was really satisfying to get the hang of the movement and I liked the art. I think the level was a bit big for how slowly the player character could move. Other than that, well done.
Awesome game! Really like physics games with insane movement anyway, and it looked and sounded great too. I do think maybe the level was a bit big, but I really enjoyed making my way around for a good while, trying to get a bit of momentum going. Nice one!
This feels a bit like a concept car - plenty of very cool ideas and polish but ultimately not very practical. I really couldn't master the controls and it was very frustrating. I may try again in the morning!
Visually this was nice, but I couldn’t figure out what to do at first. After wasting time trying to go right, I started over and went left only to get stuck pretty quickly in the green floating area. Once I got past that though, I worked my way around up to the ceiling and starting going up the starting chute when my finger slipped and I fell back to starting point, which was pretty disappointing.
That said, I did generally find the controls to be pretty solid after a little messing around with them. It kind of reminded me of Octodad.
There’s a lot here that’s done well, I think the level design/player guiding just needs some work.
Nice job!
Love physics based games like this, was not able to find everything so going to come back and finish it properly when I have the time. Great work!
The controls are really hard to manage - but it looks quite funny trying to move the character.
Overall nice polished game.
Cool game, but it needs some time to get used to the controls, I need to come back to it when I have some more time since I spent 10 minutes going left and I didn't find much, but by the look of it, really good submission! Solid job!
Little suggestion, in cases like this give some arrows to the player at the beginning, since generally people go to the right (Super Mario taught that) and I've lost a good amount of time trying to understand why I wasn't doing much and I saved myself some time by looking at the comment that told me to go left.
Really solid submission, very polished and good-looking! I spent some time getting comfortable with the controls, but after that it was nice! The map seems very large, and at the beginning I spent at least ten minutes climbing on the right and returning to the starting point... I though I was supposed to do that, and only at the end I read the note on the game page... If I may give you a feedback, maybe adding some indications for the player in the first part of the game would help the learning phase :)
Besides that, this is a great entry in this Jam, congratulations :D
I had many brain errors until i mastered the movement. (I constantly kept clicking the wrong buttons and not remembering what is left and right xD)
I like the very original platformer approach made it very interesting to play. Without reading the comments that I actually have to go left I would have been lost for ever in nirvana on the right side. the visuals and audio fit well the game. I just wonder how this game fits into theme? I guess based on your comment it got cut.
Good job and great team effort here!
This is actually the game I've spent the most time playing so far. It felt pretty good to move once I got into the groove. I liked how the NPCs provide humor and gameplay guides at the same time.
I think it would be good if the instructions were a bit more explicit about going left instead of right at the start. I didn't understand that I was "climbing the door" when I went right the first time and I almost lost interest until I saw the comments here and gave it a try again going left.
I liked the aesthetic and the all the bleep-bloop sounds and was really impressed by the character controller. I was really delighted once I figured out how to move.
yeahhhh lol i forgot to turn off the climbability of the door last minute and it turned out to be a pretty critical error when the design is trying to be that subtle
cool game, I loved the visuals and sound but also the movement mechanic were interesting, I figured I had to go left because you said not to climb the door xD the controls got a bit frustrating after a bit for me and also I didn't know the kitties were talking because the game was in tall aspect ratio and I was looking at the bottom half for some reason (something like 9:16 instead of 16:9)
Doesn't fit the theme, but the kitties are cute. The controls were annoying at first, but then I got into the pace and it got better. I won't say anything about the dialogs, my English is bad for that. I thought I was walking into the void, because of the large distances between the slimes. GJ
Very much QWOP movement vibe, and you did a good job programming that in. Congrats on the entry and good luck!
Fun game. I'm so programmed to go right, I thought there was no game... just a tech demo. Then I discovered that players can go left too. Well done. Nice controls, nice interface. I like the timed escape button too. Nice polish touches. Good game feel.
The controls are a little weird, but I had fun just flipping around!
Interesting game, I didn't know at first that I prob should of went left so i got confused. I also I got stuck in that air well and then restarted and I guess i kept that momentum because i just went up and my gravity was bugged out and I never came back down lol. But really impressive for a jam great job.