Awesome game!! I'm sorry I was too late to play and rate this due to holidays, but I really enjoyed this one. Great use of the theme, and a very lovely style overall. Kudos to the musician as well for creating this hauntingly beautiful piece. I enjoyed the core mechanic a lot, it felt like the eight ball gave you just enough to have some idea of what the ghost is doing, but still keep it challenging. Clever placement of the objects also helped to make for a fun chase, and getting to see the replay afterwards was just the perfect touch. Excellent work!
Passivist
Creator of
Recent community posts
Thanks so much for your kind words and feedback! That's indeed a bug, others have mentioned the same but i have yet to encounter it, the hunt continues! For WASD users i did list JKL as an alternative to ZXC, but the controls could certainly use some more consideration.
Very glad you enjoyed it though, thanks again!
Really fun game!!! The mechanic works really well, and the judging is fortunately not too punishing. If I did beef one up I was happy to have another go :) And the little sound effects make whatever mess you draw two times funnier. Nice dialogue as well, and a really cool touch to have the us paint our own certificate at the end. Nice one!
As others have said, cool concept, and a liiitle harsh on the sound :) Unfortunately I think (at least for me) whenever I tried to edit something in the file, it still saw the input as submitting the document and blew me up after a few tries :') So I wasn't able to save the country today.. Nice one though!
I LOVED THIS. Every now and then a text/numbers based game comes along that totally hooks me and this is one. Took me a moment to get the hang of how the traits and everything worked, but it was all laid out very clearly, and the added story elements and names really got me imagining I was setting up some alien foodchain all the way through. I figured I would set up a stable plant base and only introduced the first herbivore about 2 weeks in, likewise for carnivores. In the end I think my world had a lush, varied forest populated primarily by armored pelicans, rhinorabbits, occasionally getting attacked by little tool-using kanga-lions. Made it to day 50 with a score of 486!
Only thing is I did eventually turn on some other music, but that's also because I spent a long time with this. Excellent job!
Lovely game!! Once I got a hang of the timing everything clicked and I really enjoyed playing through this one. Playing those minigames to answer all that hilarious nonsense, all while keeping an eye on the teacher, worked great. I think the artstyle is wonderful, everything is so adorable and the colour palette is very easy on the eyes. The little touches like the teacher writing on the board, the little pencils floating on the other desks, really nice. And even the lack of soundtrack, just that clock ticking away, added a lot of tension to the situation. I guess it brought me back a little :) Really great job!
Thank you so very, very much for taking the time to upload this! Loved hearing your thoughts on it as another TNG fan. There's definitely plenty of bugs, 8 jams in and I still forget to add testing things to the schedule.
I can agree on the overwhelming UI, although you know, after spending waaay to much of my jamtime drawing that thing I don't mind people have to look a little longer ;)
I was also a little divided on having the "funny/rude" and "Starfleet" options in the dialogue, but I'm happy people seem to enjoy them for the most part. Tried not to get too silly with it, for the reasons you stated in the video. Of course as a jam game everything could do with a bit more polish and consideration, but I poured a lot of love into it when I could, and also tried to make it so that you don't have to be a Trekkie to get it.
This was awesome to see, thanks again for your kind words!
Thanks so much Busride!! This week was a rollercoaster as always, but it was good to jam once more :D You know me, I kinda got overenthousiastic with the creative side of things and left playtesting and bugfixing aside til the last 40 minutes or so. The restart "method" had more to do with me messing up a bunch of other endscene stuff, my brain being fried and just thinking, "I'll add some dialogue and end it here." I guess technically it's all still in screen UI but I tried my best to immerse it as far as I could muster. Really got hooked on making that tricorder menu, definitely gonna do more pixelart in the future.
Another lesson in planning, but I'm really quite happy how it all turned out. I can see little LaGeorge having more adventures in the future!
Thanks again for your kind words!!









