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Kurzweil

215
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A member registered Dec 29, 2022 · View creator page →

Creator of

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Ah, thanks for finding the bug. I’m not sure if we’re allowed to push updates so I’ll just have to let it ride for now. I’m glad you enjoyed the atmosphere since that and the sound were the things I wanted to focus on the most during this jam. :)

Nice job. I’m not sure if it was just a web build issue, but I had a few sound issues with crackling, and/or sounds not playing. I got busted by the guard because even though he stops animating during dialog, seems he still is moving in the background. Just minor stuff really though. Good job over all. I like the look of the game. Good luck in the jam. :)

Very enjoyable! I grew up playing things like Punch-Out and Evander Holyfield’s Boxing so this was both new, yet nostalgic. I’m a a big fan! Good job and good luck. :D

Wow, I came to give you feedback but I don’t have. a lot to offer. Your artist really cooked on this. I’m blown away that your character has 8 directions of animated movement. This is a TON of art.

Other than that, I think I had some of the same control issues that some others mentioned and that could be tightened up a bit. Otherwise? Loved it. Fantastic work.

Thank you so much for the kind words!

Thanks for everyone rating my game and posting here. I promise I’ll get to all of them as I get the time :D

Ah yeah that makes sense… thanks for finding that bug. As soon as I read that, I knew why it was happening.. :D

Ah that makes sense. Thanks!

The jumping to your skeleton mechanic was really neat once I got used to it.

I’m glad to see you made a cat game and included a pet button. A necessity.

Highly recommend the download version to anyone playing this, at least on my screen the web version is very small and hard to read.

Overall very good stuff. I think I would have liked a little more tutorial on the mechanics as you unvail them, but good job and good luck.

Starting your game now and it instantly reminds me of Marble Madness. :D (I’m old)

  • I was stuck in this room with the green floor a bit before I realized there is a double jump.
  • Thank you for making a checkpoint system.
  • The double jump is feeling a little inconsistent. Sometimes it doesn’t trigger and it’s unclear why, and sometimes the height of the second jump is big and sometimes very small
  • I like the look of the star and the light it emits.

Cool game! I did have to give up eventually on this room: https://img.itch.zone/aW1hZ2UvNDQzNjU2OS8yNjQzNTM3MS5wbmc=/original/%2BSg2xX.png because of the double jump not working right for me.

Good luck with the jam!

Playing this now. I’m loving the style, and the old computer sounds.

I dig the concept of only having one shot, and the aim feel pretty good so I don’t mind it. If you’re decent at FPS game, this doesn’t feel too overwhelming. I did get hit in the back a few times by things I didn’t know were there. Maybe the enemies could make a sound as they move around.

I like your upgrade system, there is a lot here for a jam game and you should be proud! Good work and good luck.

Playing this now, I’ll just write as I play.

The mini games at the start were a little confusing? Maybe I didn’t understand what they were trying to convey.

I’m in the 3D exploration part of this now and I love the look with the dithered shadows. It looks really nice.

Some of these distortion effects are making me feel a little dizzy.

I got to the 4th floor and fell off. :D I’ll have to stop here for time sadly.

You got something pretty unique here so far and I hope you keep going with it. Good luck.

Thanks for playing! I’ll play your game as soon as I can.

And you’re welcome! The game was made on a MacBook Air, in Godot. :D

Nice concept and good pitch

Happy to trade

https://itch.io/jam/bad-ideas-game-jam-2026/rate/4336370

Basically another ratings swap post since I have so few, but I’ll not only play and rate, I’ll try to give meaningful feedback to you as well.

https://itch.io/jam/bad-ideas-game-jam-2026/rate/4336370

I’d be happy to swap ratings. I only have 6 right now.

https://kurzweil.itch.io/hypoxia

Well done. Congrats and good luck. Is there a reason to choose the negative powers and I just missed it?

Congrats on your entry. This was a unique and clever idea. I think maybe the controls for the beam movement could be reworked a little bit to make it a little smoother to control. Maybe experiment with moving the beams with the arrows and moving the character with WASD? Just an idea. Good work though, and good luck

Congrats on finishing your first game. Keep going. :)

You’ve welcome! It wasn’t all the textures, I just noticed it on some of the decorative tiles on your map. I didn’t take a lot of time to repro it sadly.

Great job. Taking an old concept and adding cats is always a win for me and your kitty pixel art was nice. Congrats on a solo entry which I know is hard!

This all worked well for me and I only noticed a few small bugs

  • If there are two items nearby, sometimes I pushed the one I didn’t want to.
  • Noticed a small bug where textures on the map would change when something fell into a hole
  • The collision on placing the cat maybe needs a tweak. It’s possible for the entire cat to be be in one box, but the placement still ends up in the square below it.

Congrats on your submission and good luck!

Nice job. These sort of games with a moving quota target are very popular right now. I like the little attentions to detail like the little guy patching up the wall after the delivery.

One thing I struggled with was the tutorial appeared in the corner and moved pretty quick so I didn’t 100% know what I was doing at the start.

Great work to your team and good luck. :)

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I liked the movement. Feels smooth like I could speed run it. Congrats on submitting and good luck. :)

edit: and thanks for having a Mac version. The less I use my PC the better

Great pixel art and a smart game. Lot of good custom stuff here. Congrats and good luck.

Nice job. The environment here is really nice. You team did some good work. Congrats and good luck.

Also, lol @ Submitted 51 seconds before the deadline

This is hard but not TOO hard. Good job. Congrats and good luck

This was very well made. I love you teams art style. This felt pretty polished for a jam game. Good luck!

This is a very clever take on a platformer. I do enjoy how the previous levels fade backwards. I think the only feedback I have at all is I think the previous levels should be darkened a bit more. It’s sometimes a little too cluttered to see where I’m going. Great stuff. Congrats and good luck.

I’d be nice if the attack hitboxes were a little more clear, but I’m super impressed you made 15 playable characters. :-o

Thank you very much! This made my morning.

Hypoxia is a short game I made for the Bad Ideas game jam. My goal was to give the player an uneasy, and claustrophobic feeling as they explore the space. It was my first real attempt at making a 3D game and I’d love any feedback from the pros. Thanks for checking it out.

Hypoxia on itch.io

Thank you! :)

Ah I missed that thanks. But really, nice game I don’t think I’ve ever played something exactly like it

Cute idea I liked it. I didn’t finish it though, I got to the 3rd section, and think I got stuck and looked like the only option was to start over. Congrats

Godot all the way for me.

This is really smooth. Neat tech demo. 👍🏻

Thanks for the kind words. That freeze is when Godot loads the particles for the first time and I don’t know how to avoid it. :(

Interesting take on a clicker game. I also missed the shop at first thanks to the itch ui. Good work

Nice job, short and sweet.