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Bird-rates ๐ฆ๐ดโโ ๏ธ's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #32 | 3.378 | 3.700 |
Controls | #38 | 3.012 | 3.300 |
Theme | #54 | 3.743 | 4.100 |
Accessibility | #55 | 2.647 | 2.900 |
Fun | #64 | 2.465 | 2.700 |
Overall | #67 | 2.660 | 2.914 |
Graphics | #73 | 2.282 | 2.500 |
Audio | #83 | 1.095 | 1.200 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.4.2
Wildcards Used
N/A
Game Description
Plan and execute heists on the sea!
How does your game tie into the theme?
Ocean has pirates in it. Even today, surprisingly.
Source(s)
https://github.com/maksutheam/Bird-rates
Discord Username
Maksu#4798
Participation Level (GWJ Only)
3
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Comments
Very very cool concept, with some more balance and polish this could be really great! :)
The concept is prettu fyn and I liek the fact that you have to manage the resources quite closely. However, I feel like you should have explained the % of winning more since it can have so much impact of you dying or not.
I see, I thought I explained decently. Battles are basically like pulling straws. You get as many "straws" (aka chances to win) as you have mercenaries, and the enemy gets as many "straws" as they have mercenaries. So if you have 8 mercs and the enemy has 2 mercs, you have an 8 out of 10 chance to win.
English is not my first language, so I understand if I didn't explain it well enough. How should I have explained it in the game instead?
ah no, now that you explained it liek this, I understand it perfectly!
Yarr! I liked the concept and the execution was good. Nice idea about parrot pirate characters.
I spotted a bug where you can leave the target unchanged from previous day if the target you get for the current day are not
Interesting game, very much like a visual novel in my opinion, the UI could use a touch up but it's functional. Great job!