Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Saturday Scuba Sunshine StoryView game page

Built for Godot Wild Jam #41
Submitted by Christov, RoflcopterPanda, programmingpixels (@prog_pixels) — 31 minutes, 59 seconds before the deadline
Add to collection

Play game

Saturday Scuba Sunshine Story's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#733.3004.667
Audio#761.6502.333
Accessibility#812.0032.833
Originality#842.0032.833
Overall#861.9702.786
Controls#861.8862.667
Fun#891.2961.833
Graphics#891.6502.333

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.4.2

Wildcards Used
Sound of Y'all

Game Description
Navigate your scuba diver through the depths of the ocean as you wait for your boat to return. Watch out for angry fish and find some oxygen along the way!

How does your game tie into the theme?
The theme was ocean, you're in it.

Source(s)
N/A

Discord Username
Christov, Superdan

Participation Level (GWJ Only)
1 (first one!)

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

A mini survival game is a cool idea, though it was really hard to see and there wasn't much to do, these are things that can always be improved on later, to make something even better.

Developer(+1)

This is fair criticism, we didn't get enough time towards the end to properly play test. Important lesson learned :)

Submitted(+1)

Nice game. The underwater experience is recreated well, with the narrow field-of-view offered by the torch. The sounds are well made. The harpoon in particular was fun to use, both for movement and picking up objects. You could consider adding more objects/challenges, to increase the variety while waiting for the boat. Overall it was a good experience :)

Developer(+1)

Yeah, unfortunately adding more enemies/ variety just kept getting pushed back in the priorities list until it was too late. I also think the overall play area was a bit sparse. Lessons have been learned!

Submitted(+1)

If you click "im stuck" too often, you can skydive :D

You should definitly make use of the LightOccluder2D for your walls. i think that would look much much better ;)

Developer(+2)

Thanks! This was our first time doing anything at all with light, and I think this proved to be the easiest/ fastest way.

As for the "I'm stuck", it was sort of shoved in at the last minute as we'd never properly tackled that problem and were getting very close to the deadline :)

Submitted

Nice game, I enjoyed my 5 minutes with it.

The swimming feels nice. That's the best case scenario for any swimming game, haha.

I suggest to make the dark less dark, less pitch black. Navigating only with the flash light, without being able to discern vaguely the contours of the rocks makes things difficult.

Congrats to the team for your submission!