that's quite a unique movement system, indeed. I'm not sure how well it scales because I think it might get tiresome to type the coordinates if you had to navigate around reefs or other ships and so on but it was very interesting. Good idea!
Play game
GWJ#41: Fishing Guidance's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #10 | 4.154 | 4.154 |
Theme | #17 | 4.385 | 4.385 |
Audio | #33 | 3.154 | 3.154 |
Overall | #41 | 3.143 | 3.143 |
Controls | #49 | 2.769 | 2.769 |
Accessibility | #53 | 2.692 | 2.692 |
Fun | #58 | 2.615 | 2.615 |
Graphics | #76 | 2.231 | 2.231 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.4.2
Wildcards Used
N/A
Game Description
You direct ships towards coordinations to fish for you, but the ships can crash/be destroyed!
How does your game tie into the theme?
Mygame ties into the theme because of it's setting and mechanics being related to the natural ocean.
Source(s)
N/A because I still haven't learn Github yet (full procrastination), ask me if you want though!
Discord Username
60F-SpaghettiMan#7841
Participation Level (GWJ Only)
I think this is the #5
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