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SpaghettiLord

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A member registered Jun 14, 2020 · View creator page →

Creator of

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Thank you for having played the game. Honestly, I didn't think about that aspect of my game at all. Thanks for having pointed that out for me.

Thank you for having played the game. Yeah, an objective of sorts is definitely the thing I will add after jam.

Haha =D, sorry to have made you sad. I mean I did exagerate things a bit, but yeah, some parts are not too far imo.

Thank youfor having played the game! I will definitely try to implement random after this jam!

Well I mean that would perfectly reresent some of the students in my uni, and they're doing pretty good. So....you're doing great!

Thank you for having stuck to the original though, it kinda hit home.

Thank you for having played the game and telling me about the bug! The game could definitely had used some levels or objectives.

Thank you for having played the game and endured the poor frame rates =D. You are definitely riht, the others have told me about being given objects to place instead to, I'll try that later on. 

Personally I didn't have any problem when it comes to the performance but I'll definitely see where I went wrong. Again, thank you!

Thank you for having played the game and told me about the bug! Yeah, I should have prioritized fixing the line bug :<.

Thanks for letting meknow! The reason why it could go so well probably was bc of the fact that the items literally are just default rigidbodies2D with 2.0 gravity and score counting so they didn't do much anyway. 

I had a lot of fun playing the game and trying to adapt when stuffs were thrown in. I definitely did not expect a monster to be coming into play there. I just wished that the magnet would follow the mouse faster and that the counter was a little bit shorter.

But other than that it was a great time!

Thanks for having played and commenting! That's what I intended to do as well, but it turns out I was overscoping for myself :<. I'll ty to do better next time though.

Thank you for your suggestion.

The game started out very strong for me, the animation was cute; the minigames are fun and diverse. I especially liked the table jamming game. Spock was very cute and lovable.

However I think some of the games need more explaining on the controls, like the clothes protection one. Outside of that there were the problems of sometimes the games are unsolvable like watering the trees when two trees are on top of each other. The games were a little monotonic after like the 4th day as well.

I loved the fact that the pacing was quickened up at the end and created this exact feeling like a real jam. The sprinting walking mode was great and very useful as well, I just wish I had known that a little sooner.

I had a fun time playing the game and the idea certainy has a lot of potential in it. I would love to see this being more developed! The audio was very fun and it reminded me of my childhood as well. 

Although besides that I feel like the level design and how the difficulty ramped so fast kinda limited the enjoyability for me. That being accompanied by how you can jump through some platforms but not others was confusing.

This was somehow a very nerve wrecking and a very relaxing game at the same time :v The goal was always clear and the mechanics was easy to grasp.

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Thank you for your kind words! I'm not too sure I will be making a full project out of this though, I'm not too good at following one project on a long term.

Edit: also thank you for your comment about the art. For my original art, my friends thought that the notebook was bread, and that the pillow was a cat's head :V.

=D Thank you, yes. Thi game is literally part of what I've experienced going into univresity.

It definitely does lack an objective, it was supposed to have a time limit instead. I suppose I should have left that in.

Also thank you for having told me about the items, I should have included a UI to show the currently selected item or made it clearer.

Thank you for your time! Though can I ask, how many objects did you get before it got choppy =D?

Thanks a lot for playing and commenting Kikopu! At the start I was intending for the game to have a time limit and special events happening along the way, but that go too much for me instead.

Thank you for your kind comment though! It does feel good to finally get a project done after 2 months.

Thanks for playing!

I absolutely adore the fact that the world is ever changing, the music was great and fits the theme as well.

The only thing that I think should be changed is how slippery the controls can be, and how the visuals can black out in some areas when changing. Besides that idk if it's intended, but sometimes you can run into a generated deadend and it doesn't feel too good.

The game was quite relaxing and the music was good. Although the levels were a little bit hard/confusing for me to navigate at times.

Tbh, I loved the art style more than I thought I would, especially the dash.

The sound was crisp and beautiful, the visuals were fantastic. I'd be lying if this wasn't in the top 2 most beautiful games I've played in this entire jam. 

Though sadly I'm blind when it comes to music theory :V

This was a rather unique twist on the normal modes for me, having a big eye chasing the player was quite hilarous too =D

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I played it all through the end and it was a refresher for me because you don't usually see stealth games in jams. I really like the sound effects when you light stuff up as well.

Though I think the game would greatly benefit from walking sounds of the goblins and there is some kind of static noise for me (or perhaps that's jsut on html5)?


P.S: I also really like it when you're on top of the world and can look down on the goblins smuggingly

First of all thanks for playing! 

Yeah I really should have thought about keeping the bubbles after reseting, a friend told me the exact same thing yesterday too. So I'll put that in as fast as i can after jam 

And yeah I suppose I shouldn't have done the texts like that after all. It was just that since my games have never had much on the narrative side so I wanted to jam it in, which yeahh...wasn't great. Thanks for bringing that to my notice!

Thanks for playing <3 yeah sorry, that lvl was way too hard

Thanks for playing! Also yeah, I'l ldefinitely work on this more after jam.

I came in without knowing anything and it was very spooky. The visual was great and it was hypnotizing.

The only thing I dislike is how in some parts you cant run (perhaps that is a  bug?) and sometimes the objective is very vague since the things oyu need to interact with dont exactly stand out.

The visuals were great and I really like it when the bubls are broken by the shadows. However I feel it'd be better if you have shadows instead of just pure black bc otherwise it feels kinda trial and error sometimes to not run into the enemies.

I really liked the uniqueness of the visuals, and the controls were quite new too. It's just that the controls feels hard to use and slippery.

That was great for a first game, my first game for a game jam didnt even work.

I really like the mechanic, although it can be hard to know the friend is at times, which led me to trial and error. Still, I made it to the end and had a good time playing!

Wow, you really did go all in on the graphics as you said.

Thanks for playing! Yeah you're definitely spot on with that, I'll add it post jam.

Also yeah, I really should have done more playtesting, especially that lvl7.

Ngl, the tree enemies were really creepy for me and I really liked the multiple spells you can do. The only thing I regret is that the framerate is non-existent on my laptop.

Oooooh thanks! Sorry I dont have much experience in that, that's definitely why.

Thanks for playing,  yeah you're right, the pre-play camera defintiely does need some changes.

The windows export is not working, for me at least. The program says it can not be executed if that helps.