Thank you for having played the game. Honestly, I didn't think about that aspect of my game at all. Thanks for having pointed that out for me.
SpaghettiLord
Creator of
Recent community posts
Thank you for having played the game and endured the poor frame rates =D. You are definitely riht, the others have told me about being given objects to place instead to, I'll try that later on.
Personally I didn't have any problem when it comes to the performance but I'll definitely see where I went wrong. Again, thank you!
The game started out very strong for me, the animation was cute; the minigames are fun and diverse. I especially liked the table jamming game. Spock was very cute and lovable.
However I think some of the games need more explaining on the controls, like the clothes protection one. Outside of that there were the problems of sometimes the games are unsolvable like watering the trees when two trees are on top of each other. The games were a little monotonic after like the 4th day as well.
I loved the fact that the pacing was quickened up at the end and created this exact feeling like a real jam. The sprinting walking mode was great and very useful as well, I just wish I had known that a little sooner.
I had a fun time playing the game and the idea certainy has a lot of potential in it. I would love to see this being more developed! The audio was very fun and it reminded me of my childhood as well.
Although besides that I feel like the level design and how the difficulty ramped so fast kinda limited the enjoyability for me. That being accompanied by how you can jump through some platforms but not others was confusing.
Thank you for your kind words! I'm not too sure I will be making a full project out of this though, I'm not too good at following one project on a long term.
Edit: also thank you for your comment about the art. For my original art, my friends thought that the notebook was bread, and that the pillow was a cat's head :V.
=D Thank you, yes. Thi game is literally part of what I've experienced going into univresity.
It definitely does lack an objective, it was supposed to have a time limit instead. I suppose I should have left that in.
Also thank you for having told me about the items, I should have included a UI to show the currently selected item or made it clearer.
Thank you for your time! Though can I ask, how many objects did you get before it got choppy =D?
I absolutely adore the fact that the world is ever changing, the music was great and fits the theme as well.
The only thing that I think should be changed is how slippery the controls can be, and how the visuals can black out in some areas when changing. Besides that idk if it's intended, but sometimes you can run into a generated deadend and it doesn't feel too good.
I played it all through the end and it was a refresher for me because you don't usually see stealth games in jams. I really like the sound effects when you light stuff up as well.
Though I think the game would greatly benefit from walking sounds of the goblins and there is some kind of static noise for me (or perhaps that's jsut on html5)?
P.S: I also really like it when you're on top of the world and can look down on the goblins smuggingly
First of all thanks for playing!
Yeah I really should have thought about keeping the bubbles after reseting, a friend told me the exact same thing yesterday too. So I'll put that in as fast as i can after jam
And yeah I suppose I shouldn't have done the texts like that after all. It was just that since my games have never had much on the narrative side so I wanted to jam it in, which yeahh...wasn't great. Thanks for bringing that to my notice!