The background graphics are very pretty. I liked the breathing tube idea in the first level where the best path is actually the longer because the path while disconnected is longer in the other case. Promising mechanic!
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In Deep's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #49 | 3.079 | 3.556 |
Controls | #61 | 2.598 | 3.000 |
Theme | #64 | 3.560 | 4.111 |
Audio | #67 | 2.213 | 2.556 |
Graphics | #68 | 2.502 | 2.889 |
Fun | #71 | 2.213 | 2.556 |
Overall | #72 | 2.584 | 2.984 |
Accessibility | #83 | 1.925 | 2.222 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
Godot 3.4.2 stable
Wildcards Used
It's Treeson Then: Quotes, miss-Quotes and general harassment of Dante's work.
Game Description
Dive into the Deep with your trusty diving helmet, patent pending. Before the advent of SCUBA gear - you are dependant on air pumped down from the surface. Get to the goal without running out of line and then back to you dive cage. What could go wrong? Note: think of this as a tech demo - it's very incomplete and only has a few levels. Please leave feedback on the core mechanic!
How does your game tie into the theme?
Ocean: It takes place in....
Source(s)
N/A
Discord Username
Bargeral
Participation Level (GWJ Only)
This is my second.
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