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A jam submission

In DeepView game page

Old school diving helmet? What could go wrong!
Submitted by Bargeral's Basement — 2 hours, 11 minutes before the deadline
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In Deep's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#493.0793.556
Controls#612.5983.000
Theme#643.5604.111
Audio#672.2132.556
Graphics#682.5022.889
Fun#712.2132.556
Overall#722.5842.984
Accessibility#831.9252.222

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
Godot 3.4.2 stable

Wildcards Used
It's Treeson Then: Quotes, miss-Quotes and general harassment of Dante's work.

Game Description
Dive into the Deep with your trusty diving helmet, patent pending. Before the advent of SCUBA gear - you are dependant on air pumped down from the surface. Get to the goal without running out of line and then back to you dive cage. What could go wrong? Note: think of this as a tech demo - it's very incomplete and only has a few levels. Please leave feedback on the core mechanic!

How does your game tie into the theme?
Ocean: It takes place in....

Source(s)
N/A

Discord Username
Bargeral

Participation Level (GWJ Only)
This is my second.

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Comments

Submitted(+1)

The background graphics are very pretty. I liked the breathing tube idea in the first level where the best path is actually the longer because the path while disconnected is longer in the other case. Promising mechanic!

Submitted(+1)

I love the mechanic of the air tube. Even if the game is not finished, it has potential. The mix of a platformer and a puzzle.

Thanks for sharing!

Submitted(+1)

It's a nice twist on a basic platformer and fits the ocean theme well. 

Submitted(+1)

I liked the ‘tether’ idea and the limited distance you can travel brought some strategic element into the basic platformer mix. I think you have something solid here to build upon. Great job.

Developer(+1)

Thanks for taking time to provide feedback!

Submitted(+1)

The oxygen mechanic was tricky. I had to die multiple times in the first level to figure it out, but I liked it, great job!

Developer

Tricky as in bad or just difficult? It's meant to be a decent challenge, but not because of bad controls or poor implementation. It's meant to be "die a few times" to figure it out, although the load time is a bit slow once you've seen it.

Thanks!

Submitted

Tricky as in difficult to figure out how it works, but once I got it everything went smooth. I do like the mechanic, puts pressure on me.