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kreivi

105
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A member registered Aug 08, 2020 · View creator page →

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Kiitoksia. Ideoita oli itselläkin aika paljon enemmän (esim. taulua muokkaavat mutatorit, hyvästä kierroksesta rahaa millä upgradeja hankitaan, “pomokierrokset” jne.) mut aikataulun puitteissa piti karsia kaikki muu paitsi olennainen pois… ja tiukille meni silti ajan kanssa :D

Kiitoksia. Kun saa yhteen tikkaan kaksi kertaa x8 mutatorin sen osuessa kymppiin on koko peli sen yhden tikan varassa kun kierrokset etenee, syke nousee…

I never played original Tikka either, just saw the video in SGH about it and went with that :)

Controls are straight reimplementation from the Tikka and I agree they are cleverly put together with moving target (can’t get that muscle memory timing to land on wanted number).

Yeah the mutators are a bit hard to keep track of and they are far from balanced but I think they are what gets the “one more try” hooks in. :)

Kiitoksia. Taisin tuossa tekstien kanssa mennä metsään kun valitsin hienompaa fonttia niin kärsi sitten luettavuus sen johdosta.

Thanks. Aim mechanism in original Tikka is very clever with the board movement and I feel like that really makes the game interesting. Upgrades are there to get that “one more try” hook in. :D

Jep, visuaalisia elementtejähän tämä jäi paljonkin kaipailemaan; tikan pistetytys on esimerkiksi tylsä ja osin huomaamaton kun se tapahtuu ilman minkäänlaisia efektejä. Upgrade screenin kanssa oli niin kiire että vasta aivan viime hetkillä lisäsin siihan tikoista jo löytyvät upgradet jotta ei tarvi joka tikan upgradeja ulkoa muistaa.

En oikein keksinyt mitä vastaan olisi pitänyt hyökätä, mutta maaliin pääsin ja piparit tuli kerättyä :)

Very nice, the controls are simple to learn but hard to master. Some sounds would’ve really spiced things up but still impressive game.

Mahtavat grafiikat ja hauska gameplayn aihio. Äänet myös oikein kivat, lyöntiääneen ku vähän laittaisi kaikua nii tulis kunnon korpimetsä fiilis.

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Hyvä karttageneraattori, nyt vaan huoneet täyteen vihollisia ja avaimia :)

Hauska idea ja hienot grafiikat. Äänien puute vähän häiritsee ja kuten mainitsitkin pelin sivuilla, niin bugeja vähän vielä löytyy. Hauskin oli “moonwalkkia” kävelevä karhu :D

Hitboxes of the trap were quite unforgiving and the timing maze was pretty tricky to get right but other than that it was cool game. Good job.

Simple game but nice execution.

Yeah I probably should’ve popped in a warning to let people know you’re not in distress before playing :D Thanks for playing.

Thanks for playing. I was thinking about adding in a feature where the character would shoot ray that destroys obstacles when you scream into the microphone but ran out of time to do it properly so just scrapped it. You can see effect I had in mind for the ray in screenshots of the game as I forgot to take it out before taking those :)

Yeah sorry about that I probably should’ve included a warning to let people close to you know that you’re not in danger before you play :D

Thanks for the compliments glad you liked it.

Ship controls fantastically and it was fun game. Good job.

That’s not cheating that’s just clever way to use your hardware :) Thanks for playing.

Great score. Thanks for playing hope you liked it.

Thanks for playing glad you liked it.

Nice hand drawn art. Could’ve really used a point tracking and high score to see how well you manage to stop the bad dreams.

It’s very hard to hit the enemies and when I think I did (got some points) I didn’t notice it. Anyway it was fun to blast away for a while.

Fails to start on web. Have you checked SharedArrayBuffer support in the Itch game settings?

Yeah the objects have pretty random color gradients (colors change depending on microphone input) and I added them pretty hastily so some of them are definitely not popping enough from the background.

I too noticed in my final play testing session that it’s fairly easy to survive without braking down but didn’t have enough time to balance it out so just had to roll with it.

Thanks for playing and give it a shot with microphone if you get a chance just to “enjoy” the full experience :D

Cool idea with the push mechanic.

Could’ve used a little bit more variation on the obstacles and the firing didn’t seem to have usage. Also took me couple of runs to figure out that I need to collect the bombs and not avoid them. Cool endless runner nevertheless.

Fails to start on web. Have you checked SharedArrayBuffer support in the Itch game settings?

Cool graphics. It wasn’t super obvious that some of the enemies required couple of hits but figured it out in the end. Good job.

Neat little game. Good job.

Thanks. I’ll keep it in mind.

Thanks for the feedback. When doing things under time pressure those kind of details tend to get neglected.

Good graphics and the fish boids are nice. Pretty short but it’s understandable when time is limited to a week. Concentrating to learn something new is something I will try to do more in the future.

Thanks for feedback & playing. You are right about the braking it isn’t feeling natural at all. :)

Thanks for the feedback.

I was aiming for a lost at sea feeling overall so glad it came through.

Little disappointed that the mechanism to locate the posts is purely based on sound alone but it was very last minute addition and best I could do before I had to submit it.

Nice game overall. I am the ocean king!

Thanks for playing and for the feedback. Yeah the navigation is a bit lacking and without sound effects finding the posts is pretty hard (they make a humming sound that gets louder the closer you get).

Brilliant game and I’m amazed it was done during the jam. Magnificent job.

Thanks. I tried to keep it minimalistic but informative.

Love the name of the game. It was also a good bit of fun. Good job.

Controlling the shark was a bit challenging but other than that nice bullet hell game.