Kiitoksia. Ideoita oli itselläkin aika paljon enemmän (esim. taulua muokkaavat mutatorit, hyvästä kierroksesta rahaa millä upgradeja hankitaan, “pomokierrokset” jne.) mut aikataulun puitteissa piti karsia kaikki muu paitsi olennainen pois… ja tiukille meni silti ajan kanssa :D
kreivi
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I never played original Tikka either, just saw the video in SGH about it and went with that :)
Controls are straight reimplementation from the Tikka and I agree they are cleverly put together with moving target (can’t get that muscle memory timing to land on wanted number).
Yeah the mutators are a bit hard to keep track of and they are far from balanced but I think they are what gets the “one more try” hooks in. :)
Jep, visuaalisia elementtejähän tämä jäi paljonkin kaipailemaan; tikan pistetytys on esimerkiksi tylsä ja osin huomaamaton kun se tapahtuu ilman minkäänlaisia efektejä. Upgrade screenin kanssa oli niin kiire että vasta aivan viime hetkillä lisäsin siihan tikoista jo löytyvät upgradet jotta ei tarvi joka tikan upgradeja ulkoa muistaa.
Thanks for playing. I was thinking about adding in a feature where the character would shoot ray that destroys obstacles when you scream into the microphone but ran out of time to do it properly so just scrapped it. You can see effect I had in mind for the ray in screenshots of the game as I forgot to take it out before taking those :)
Yeah the objects have pretty random color gradients (colors change depending on microphone input) and I added them pretty hastily so some of them are definitely not popping enough from the background.
I too noticed in my final play testing session that it’s fairly easy to survive without braking down but didn’t have enough time to balance it out so just had to roll with it.
Thanks for playing and give it a shot with microphone if you get a chance just to “enjoy” the full experience :D





