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A jam submission

PyrotaisyView game page

protect the dream
Submitted by FurAune — 18 hours, 37 minutes before the deadline
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Pyrotaisy's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#24.0344.034
Controls#24.2354.235
Accessibility#33.8243.824
Graphics#34.3534.353
Fun#34.0004.000
Audio#44.1184.118
Theme#104.0594.059
Originality#193.6473.647

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.5

Wildcards Used
Kaboom!

Game Description
protect the pyroman dream by avoiding bad thought

How does your game tie into the theme?
Somes ennemies represents deep nighmare figures and you can dream about barrel of oil.

Source(s)
N/A

Discord Username(s)
Guillemain#4506

Participation Level (GWJ Only)
0

My game has an export for Linux, Windows, & Mac and/or is playable through HTML5

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Comments

Submitted(+1)

The prettiest art style of the jam in my opinion! A real graphic potential!! congrat! (I'm French <3)

Submitted(+1)

I like the art style it fit the theme of the game very well. I didn't actually notice I had barrels at first so it was quite hard. 

Submitted(+2)

Very cute, reminds me of Omori. Super difficult haha. Good work!

Developer

Hey Melo_toni, thank you for playing. A quick play test with a friend lets me think that the feature to make barrel pawning is not necessarily super clear. Did you see/use it. Without it the game is extremely hard. indeed.


Otherwise I'm sorry it's too hard. The balancing is complicated and as there are not many features I choose something a bit challenging rather than players getting bored.

Submitted(+1)

I like it! This plays extremely cleanly, even if it's difficult. I think you pulled off a nearly perfect jam-game, especially for a single person! Well-scoped, music/sfx were on point, and graphics were good!

(+1)

Very sensible art and sound, love it! One health powerup after some kills would make it easier. Looking forward new versions.

Submitted(+1)

The visual and auditive aesthetics blend well together. Simple and effective game mechanic.
The tutorial is very effective while you just blended description and example together without the need of a dedicated level. Nice job :)

Developer

Thank you very much I didn't have much time to devote to it I tried to go to the essential. This tuto was more of a necessity than a choice haha

Submitted(+1)

  • Theme:  Main tie in through the bad dreams
  • Fun:  The core game loop was clear and the interactive tutorial was excellently implemented
  • Controls: All the controls were responsive
  • Graphics:  The art is well executed and fit the aesthetic of the game
  • Audio:  Nice background music
  • A11y:  No feedback
  • Originality:  No feedback
Developer

Thank you for this details I really appreciate ! :D

And thank you for playing!
Submitted(+1)

I really enjoyed the art and vibe of this game. Had fun playing and I think its an interesting take on the theme. Great work!

Developer

Glad you liked it. I had a hard time trying to stickto the theme (except for the kaboom element) and I did everything I could to keep the feedbacks away from a classical shooter.

Thanks !

Submitted(+1)

I love the visual art, I love how music reacts when your dream ends, I like pretty much everything about this submission, great job!

Developer(+1)

Hey thanks ! 

It's litteraly the last element I had (few minutes before the end) I'm glad you notice it. Plus very simple, its a tween on the pitch_scale of the audio source. :)

Submitted(+1)

i really loved this game, i personally love games with the hand-drawn comic aesthetic, and the good dreams spawning by the bed, and being linked to ammo, is excellent game design. 

Developer(+1)

Thanks for your return :D I've tryed another style, I'm gald you liked.

I used  the grease pencil of blender which is free let you add "noise" to mimic several hand drawing lines. Otherwise things were too much fixed. 

Submitted(+1)

Cool graphics. It wasn’t super obvious that some of the enemies required couple of hits but figured it out in the end. Good job.