Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Wekepepew

297
Posts
1
Topics
5
Followers
2
Following
A member registered Jan 27, 2016 · View creator page →

Creator of

Recent community posts

Great idea with the drinks! Played for a bit without cheating, but gave in in the end :D

This was awesome! Good use of the theme and the zooming feels amazing :D The art looks so good!

I liked the traveling between the fights :D don't know why. Cool idea and I enjoyed playing! Good job!

Cool idea with the "hidden"  objectives, the snake is seriously fast haha!

Great idea with a prominently active theme, the vibe is real.

The art, including the page, is great! 

Dude the full on CEO vibe with the suit got me, haha! The start was a bit slow, but something did keep me interested,  might have just been the suit xD

Feels pretty well rounded, specially for a jam game, good job!

This feels so complete, good job! I played for longer than I normally play idle clicker like games in a jam, the art was the biggest factor for this, nicely done! 

Cool idea! I liked the art! I got the vibes of cast and chill in the beginning :https://store.steampowered.com/app/3483740/Cast_n_Chill/

I had to switch to a mouse (trackpad doesn't let me fish, everything seems to work except for the actual casting)

Thanks for playing! I think you summarized the essence of the game haha!

This is really more than a jam game should be :D

Feels balanced and I had fun playing, just kept upgrading and feeding Mother :D

Thanks for playing!

I've had somewhat of an obsession with isometric perspective and used this jam to look into isometric tilemaps in Godot, I've only ever done it "manually".

It's really rough around the edges, but I was happy there was a game loop :D

Thanks for playing! Would've loved to have some actual visualisation of the cars being on route...

Thanks for playing!

Thanks for playing!

Thanks for playing!

The UI in the image is from the tutorial which is totally broken :D I made the tutorial last minute and had no time for changes.

Thanks for playing! The randomnes can be specific sometimes 😂

I think the idea has potential, not sure if it's a bug or just not finished, but the I assume upgrade screen, doesn't work. When I press "E" I get two large red boxes

Got a bit hard to play in the browser, fps drops, but good start of a shooter. I tried a couple of times, so that's cool

Audio was fun :D

I think this could become something, not sure what... but it did have something.

It seems you've used some gdextension(s) which are not supported in the web export, did you set the gdextension option whilst esporting?

I was pressing buttons left and right to rotate :D I like the idea of having the alternate shape for "destroying"  blocks, cool idea!

The idea is well excecuted, the controls feel good. I'm wondering if it would feel even better if there was some lerping in the start en stop of the movement.

thanks for playing, time limit was an oversight … I tried it and didn’t like it but yet it’s still in 😅

to be honest, the time limit was just added as a test, but I didnt lije it either… forgot to remove it and had no time left in the end

Thanks for playing!

Yeah the controls are a problem i didn’t have time to fix. The most annoying one where it kind of sticks is not hard to fix, but nob time

Amazing effort for a jam game!

I escaped!

Thanks for playing! I knew I had little time, so I added "juice"  from the start because I knew the game it self would need it xD

Thanks for playing, the idea was for it to be punishing to fail. 

Thanks for playing

thanks for playing! The "forgiving" pattern recognition was the sole premise for entering the jam, cool to have it noticed! I do think it's too forgiving in a sense, but time was very limited on my side. 

thanks for playing! The second duck stage inspired the skip buttons as I wanted people to finish the game 😁

Thanks for playing!

Was really cool seeing you play and giving commentary. It shows where you as the developer have blind spots especially with jam games where it's pressure cooked so to say.

Thanks for playing!

I'm glad it worked in the end, I had another effect in the game to give more "strength"  to the being drunk theme, but it wouldn't run well in the html export.

Thanks for playing!

I'm thinking of converting it to a mobile game for my youngest on a tablet :) he's crazy about animals

thanks for playing!

thanks for playing!

thanks for playing!

Thanks for playing!

Yep all good idea's!