Thanks for the feedback! Happy to hear it was fun.
I agree with the difficulty feedback. It probably would have been better to have preset difficulty settings that adjusted the party window and boss targeting!
thanks for taking the time to play!
aptos
Creator of
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That was a fun Snake style Santa game. I liked that you took the time to expand on the game to give it more functionality, like the stamina bar and sprint mechanic. I think it could be a fun challenge to give it levels, where each level has different obstacles on the ice so it isn't so open. Great solo work!
Incredibly weird in the best way. I started the game without reading the instructions and had an arguably better experience lol. The absurdity of everything paired with learning the controls on the fly was refreshing and fun. I had a hard time landing the tricks, but this was a fun and unique game! Great work!
Great solo work, wow! I enjoyed the level of polish on everything. The title screen surprised me, I really liked it!
I loved how cinematic everything was, you have good storytelling skills! The forest atmosphere was dark and tense the whole time. I would love to see this game expanded. I found myself waiting on the sister to catch up and I could see that being a great mechanic for the rest of the game. Overall, it was cohesive and engaging! Great job.
Very well made. Great job team! The combat and movement were very responsive and satisfying. It really felt like a true Quake style Samurai game. Great aesthetics and level design.
The difficulty felt well balanced and I felt like I had enough mobility to dodge as I needed to run for the health around the map.
Cool concept and great execution! I'd love to see more of this project.
Cool game! It got a bit tedious after a while with no way to move faster. I loved the radar mechanic with the rovers, very cool! I found myself staring down at the radar most of the time. I bet you could make it ping less frequently or give the player a limited use of radar scans. Maybe you could collect radar charges around the map as well.
Great job nailing the cold and unforgiving tone though. I felt really tense having to make the decision to move between certain mines while I was checking the radar.
Thank you!
I'm happy you enjoyed it. The voice acting was a last minute decision I made to make the king feel more impactful, I'm glad it paid off!
Balancing the combat was definitely one of the harder parts of the project. We'll absolutely tweak that for later versions of the game. And oops I'll remember to make a settings menu next time (or at least remember to take the button out) lol.
Thanks for playing and your feedback!
Thank you very much.
Ahh good point about operation instructions! I wanted to teach the player about all of the mechanics in the world instead of reading a wall of text, like how you have to smash those crates in the first level to get into the hall. But like it always is with game jams, we ran out of time hahaha!
I'm happy it reflects the effort we put in. Thanks for playing!
Thanks for the kind words!
I appreciate the honest feedback. I totally agree about the pain points with the combat! That's something we'll be reworking pretty heavily after the voting period.
I'm happy to hear you enjoyed our work! Everyone worked really hard to nail that rough aesthetic. Thanks for taking the time to write a detailed review. We'll be working on a full length version of this ;) so keep an eye out
I really enjoyed the feeling of movement from the particles and camera shake. The feedback from my input felt snappy and fun! The title screen music was really hyping me up too while I was getting my controller out.
I also had difficulty with the combat. I wasn't able to make contact with any of my shots. I definitely see the potential here though. I was really enjoying the feeling of slowing down, turning, and flooring it to maneuver behind the enemies. I felt like a cool space pilot. I'd love to try this again when it gets tweaked.
Great job team!
great job for your first game! i got a final score of 540. it would be great to see some upgrades or different levels! the only improvement i have would be to have a radius around the player where enemies cannot spawn. there were a few times where enemies spawned right on top of me! good job getting this done in a week!














