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Sublimation's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Controls | #89 | 2.832 | 3.167 |
Originality | #97 | 3.130 | 3.500 |
Accessibility | #122 | 2.087 | 2.333 |
Overall | #124 | 2.481 | 2.774 |
Theme | #127 | 2.683 | 3.000 |
Audio | #135 | 1.938 | 2.167 |
Fun | #137 | 2.236 | 2.500 |
Graphics | #137 | 2.460 | 2.750 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.5.1stable
Wildcards Used
temperature
Game Description
Your spaceship has crashed on a freezing planet, collect resources to escape.
How does your game tie into the theme?
You have to assemble your spaceship to escape the planet
Source(s)
N/A
Discord Username(s)
Simon, Zerthifox
Participation Level (GWJ Only)
1
My game has an export for Linux, Windows, & Mac and/or is playable through HTML5
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Comments
Interesting game, kinda hard. Neat story
cool idea! i liked the resource management and upgrades!
Love the introduction. Reminds me a 90th si-fi movie :)
Well done!
Nice game! I really enjoyed the work you put into the intro and setting the scene. Was a really interesting idea having to balance exploring and releasing nitrogen. Great job
Cool entry! The introduction with the AI voices made me chuckle :D The explosion was cool to watch! I had difficulty remembering the tiles and noticing the UI until 3 minutes into the game, but after that, I managed to get by. A bigger UI would've helped this game a lot! Interesting take on exploration, though!
You've got an interesting start to a game here! I'd really like to see where you take it. I was extremely happy to see you'd included WASD as a control schema, felt a lot more natural to me than a lot of games in this jam tonight (for some reason, most only did arrow keys, which my keyboard barely even has!)
I think a sort of tutorial level would be extremely useful, and maybe a count-down or turn-timer equivalent that lets you know when you're about to end a turn. The text for the buttons and the buttons themselves were a bit small, not sure what you had your scale settings set at, but it largely worked, was just somewhat hard to see.
You did a pretty good job, considering you haven't submitted many games to the jam before, so well-done!