Interesting and unique concept, struggling to type them words properly after playing now. Had quite the fun, nice job
goodguyplayer
Creator of
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Hello there!
Glad to hear that the tutorial did the trick of showing the mechanic, although in hindsight I feel like it would also be nice to show a guide in the main game. Will add to the list of things to review.
And by statistical differences, do you mean the damage and health of enemies? I ran out of time to properly add more curses, but some would have made the gun shoot faster, vitality up... but making the enemies healthy as well would have made them harder to kill... oh well.
Thank you again for playing!
Hey there!
Will watch the video when possible, for sure! And rather sad that the tutorial couldn't explain much, any tips on how to improve it?
And controls, yes. I need to rework them. I suffer with the remapping and suffered now by saving configurations. I certainly agree that cursing and using projectiles on the mouse would have worked much better, yet I didn't know how to properly implement the capacity of using both mouse and keyboard for the keymapping. Still don't know much. Will add to the list of things to review.
Thanks again for playing and the feedback
Hey thanks for the feedback!
Glad to hear that the dialogue was well written, I was worried that it could have caused some confusion. And there are sound effects, but uh... i have no idea why they're not playing tbh. Debugging or screaming at the code didn't seem to have fixed it. Still, also glad to hear that remapping the keys did their trick to help!
Thanks again!