Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Mind your Ps are QsView game page

Submitted by hoodscott — 3 hours, 7 minutes before the deadline
Add to collection

Play game

Mind your Ps are Qs's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#14.3854.385
Originality#24.3334.333
Controls#23.8723.872
Overall#43.7333.733
Accessibility#93.1283.128
Fun#103.4363.436
Graphics#103.8213.821
Audio#183.1543.154

Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
v3.5.1

Wildcards Used
N/A

Game Description
Combine words into curses to banish demons. As you spend time near the portal while banishing demons you will be inflicted with curses yourself. This will make it harder and harder to form words as these curses stack up.

How does your game tie into the theme?
You must create curses (swear/insult) while inflicted with curses (jinx/hex).

Source(s)
N/A

Discord Username(s)
a_geraff#1138

Participation Level (GWJ Only)
0

My game has an export for Linux, Windows, & Mac and/or is playable through HTML5

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 29 to 10 of 29 · Next page · Last page
Submitted(+1)

Wow! That was impressive and a cool way to take the theme. Art and font match well. I took way too long before I understood the game.

Submitted(+1)

Awesome visuals and great idea <3

Submitted(+1)

Cool game! Very unique spin on the typing genre. Awesome aesthetic and music as well.  Great job on the submission!

Submitted(+1)

Interesting and unique concept, struggling to type them words properly after playing now. Had quite the fun, nice job

Submitted(+1)

Always love clever word games,  I had fun putting together word combos to vanquish the demons. Great work!

Submitted(+1)

What a cool idea! !! art and the music  really soo coll.

Good job

I liket  the game !!!

Submitted(+1)

Reminded me of the typing games we played at school many a moon ago.

Good job

Submitted(+1)

Really liked it! There was obviously an easier path for me ("reversed words", "ps are qs", "every vowel is E", which for some reason was easier than "every vowel is shifted").

As others have said, the difficulty grows a lot with the second curse. Took me some tries but I was able to beat it!

Loved the visual aesthetic, and the music and sound effects were really pleasant!

Very clever on the use of the theme! it was a fun experience!

Congrats!

Developer(+1)

knehT eey pertS!

I'm still going back and forward on whether to make the game longer but easier or keep it short and hard.  It feels like there's some line there that a hard game can still be fun as long as it sufficiently short.  Flappy Bird is the extreme example of this I think.  Considering an average playthrough of this game is maybe 2 minutes compared to Flappy Bird's 10 seconds I might be a little bit over that line.

Glad you had fun!

Submitted(+1)

What a cool idea! The art and the music matched together really well.

I also think that the difficulty scales a bit too fast, and I think that perhaps adding interactions with curses could help. Maybe something like “E and A will appear flipped when next to each-other” would help with the “all vowels look like E’s”? I dunno, I’m just making garbage up as I go along.

The point being, it was really fun, and I think it has a lot of potential if you were to decide to fully flesh it out!

Well done!

Developer(+1)

Thank you!

Agreed that the difficulty needs tuned a bit - a lot of the feedback is regarding that.  I messed around with having the first round be a letter swap, the second round a vowel thing, and then the rules only combine in the third round so that it builds a little slower but I felt that it made the game a little too long.

I like the EA flip idea - making up garbage as I go is how I came up with most of the rules, haha.  I had some worse ideas like turning all the letters upside down and having Caesar ciphers as rules.

Submitted(+1)

(Josh)

Very unique idea, I loved it conceptually.

The art and music were great, and they fit each other well.

Practically, once the curses got to about three I lost track of how to translate between all of the curses. It also seemed like cursed words would eventually not light up any letters, so I couldn't tell which set of words I was typing.

I eventually resorted to keyboard spam to try and progress, which seems like something that would need to be discouraged (since it defeats the point of the game).

Great game!

Developer(+1)

Thanks Josh!

You don't think shaking a textbox and playing an annoying sound is enough discouragement?  Just kidding, I know what you mean but I couldn't think of a good way to do it without introducing something like player lives/health and the UI is already a bit busy.  I'd rather have even less things shown in UI than it does currently.

Good feedback regarding the difficulty too - I found it hard to balance/understand the difficulty in this game since I was playing it so much.  Once you remember the valid words the game feels a lot different/easier and I don't know how I would playtest it through "fresh" eyes.

Submitted(+1)

Another typing game, another approach!

Very original gameplay, I don’t think I played anything like this. The curses (jinx/hex) made me think more than I originally intended to. When I selected same curses and trained a little, I was able to get a Final Score 12.

Great entry, world needs more typing games before typing is obsolete ;)

Developer

Thanks!  Yeah, we definitely need more typing games urgently.

A perfect score!  I wanted to do a bit more with the score like harder curses giving you more points per round and the time left in a round getting added to your score (like Mario) but it felt a little gamey and I wasn't sure how I would balance the scoring without lots (and lots) of playtesting.  I also experimented with having more than three rounds but it got impossible very quickly - one consonant swap, one vowel trick, and then some form of anagram seemed like a nice curve.

Submitted(+1)

I concur, we even need them urgently :D

I’m not a tryhard by default, but I can definitely be baited into tryharding, so good job baiting me into perfect score, I deliberately chose to do well in this game even though it was painfully hard :)

Memorizing the words was most important, it decreased difficulty significantly.

As you say, more complex scoring would be hard to balance, I think this was a very appropriate solution, I wouldn’t seriously want to suffer even more than the maximum triple-curse :)

Developer(+1)

Yeah, being able to remember the words is big.  I really want to explore that bit of the game more because there's something weird that happens after you play it for a while when you start to be able to pick out the correct word from a seemly random bundle of letters like "bglnyy".

Submitted (1 edit) (+1)

Oh yeah, I think you’re onto something here, it was very interesting now that you mention it 🤔

I feel like in the Litany of Curses I have support for mistakes (lol) where you can type incorrect letters possibly creating some hilarious sentences, but as players are motivated for high accuracy, this mechanic wasn’t really utilized properly. I, for one, backspace all my mistakes…

I’ll think about this, there’s something interesting about errors and error correction - you’ve proven they can be a very interesting game mechanic, even. Inspiring!

Submitted(+1)

Fun challenges! The font can be a little misleading but honestly adds a fun mental component to the challenge. Once I got to the shifted vowels it blew my mind haha. Great work!

Developer(+1)

Thenk yua, Trevh98!

Submitted(+1)

Oh, I'm so bad at this game! The gameplay is easy to understand, I'm just bad at it! xD
Beautiful art and music! Congrats!

Submitted(+1)

Really interesting entry and nice game concept. It was a nice brain training session with some good graphics and music. Well done!

Submitted(+1)

Super fun! Very tricky too, once you get some of the curses.

Submitted(+1)

This game deserves to do well.  It's a great implementation and a great concept.  As soon as I got the gist I thought... oh no... this is going to hurt my brain.  And... it did!  It really really did.  However, it must be fun because I kept playing it.  It has taken a while to spell-check this feedback though :)

Submitted(+1)

Well, don't pick the "all vowels are y" curse for sure! Made me laugh, anyway.

The old picture in the background is spot on. Is that something you had already seen and wanted to use in a game at some point?

A great idea well executed. It would make a great mini-game inside a larger work.

Developer(+1)

Thynks Cymbylys!

The background image was something I found when I was looking into the history of the Faustian Bargain when I was working out some initial ideas.  I gave up on most of the Faustian stuff and went with the typing game but when I wanted to put a nice theme around my game I came back to it and the rest of the game basically designed itself.

Submitted(+1)

That's so satisfying when a game starts to design itself, instead of needing to be wrestled into submission!

Congratulations on a great game.

Submitted(+1)

Very original take on the theme! Great art direction with the font choice and the background art!

Submitted(+1)

Awesome submission, it is getting hard pretty fast in a fun way! Love the art style too and the music goes well with it.

Submitted(+1)

LOL This was an incredible game! Having that "Ds are Bs" limitation made the fun just a little more exciting. I loved calling The Devil "GooseCrab!" Also the art style is so so fitting, felt like a children's books with fake swears in it.

Developer (2 edits) (+1)

Thank you!

I'm glab you likeb the chilbish insults.  It'b de easy to add a few words higher up on the profanity list dut I think it makes it into a completely bifferent game so I was careful to only abb silly words.

Submitted(+1)

🙃🙃🙃

Viewing comments 29 to 10 of 29 · Next page · Last page