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Mind your Ps are Qs's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #1 | 4.385 | 4.385 |
Originality | #2 | 4.333 | 4.333 |
Controls | #2 | 3.872 | 3.872 |
Overall | #4 | 3.733 | 3.733 |
Accessibility | #9 | 3.128 | 3.128 |
Fun | #10 | 3.436 | 3.436 |
Graphics | #10 | 3.821 | 3.821 |
Audio | #18 | 3.154 | 3.154 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
v3.5.1
Wildcards Used
N/A
Game Description
Combine words into curses to banish demons. As you spend time near the portal while banishing demons you will be inflicted with curses yourself. This will make it harder and harder to form words as these curses stack up.
How does your game tie into the theme?
You must create curses (swear/insult) while inflicted with curses (jinx/hex).
Source(s)
N/A
Discord Username(s)
a_geraff#1138
Participation Level (GWJ Only)
0
My game has an export for Linux, Windows, & Mac and/or is playable through HTML5
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Comments
(Josh)
Very unique idea, I loved it conceptually.
The art and music were great, and they fit each other well.
Practically, once the curses got to about three I lost track of how to translate between all of the curses. It also seemed like cursed words would eventually not light up any letters, so I couldn't tell which set of words I was typing.
I eventually resorted to keyboard spam to try and progress, which seems like something that would need to be discouraged (since it defeats the point of the game).
Great game!
Thanks Josh!
You don't think shaking a textbox and playing an annoying sound is enough discouragement? Just kidding, I know what you mean but I couldn't think of a good way to do it without introducing something like player lives/health and the UI is already a bit busy. I'd rather have even less things shown in UI than it does currently.
Good feedback regarding the difficulty too - I found it hard to balance/understand the difficulty in this game since I was playing it so much. Once you remember the valid words the game feels a lot different/easier and I don't know how I would playtest it through "fresh" eyes.
Another typing game, another approach!
Very original gameplay, I don’t think I played anything like this. The curses (jinx/hex) made me think more than I originally intended to. When I selected same curses and trained a little, I was able to get a Final Score 12.
Great entry, world needs more typing games before typing is obsolete ;)
Thanks! Yeah, we definitely need more typing games urgently.
A perfect score! I wanted to do a bit more with the score like harder curses giving you more points per round and the time left in a round getting added to your score (like Mario) but it felt a little gamey and I wasn't sure how I would balance the scoring without lots (and lots) of playtesting. I also experimented with having more than three rounds but it got impossible very quickly - one consonant swap, one vowel trick, and then some form of anagram seemed like a nice curve.
I concur, we even need them urgently :D
I’m not a tryhard by default, but I can definitely be baited into tryharding, so good job baiting me into perfect score, I deliberately chose to do well in this game even though it was painfully hard :)
Memorizing the words was most important, it decreased difficulty significantly.
As you say, more complex scoring would be hard to balance, I think this was a very appropriate solution, I wouldn’t seriously want to suffer even more than the maximum triple-curse :)
Yeah, being able to remember the words is big. I really want to explore that bit of the game more because there's something weird that happens after you play it for a while when you start to be able to pick out the correct word from a seemly random bundle of letters like "bglnyy".
Oh yeah, I think you’re onto something here, it was very interesting now that you mention it 🤔
I feel like in the Litany of Curses I have support for mistakes (lol) where you can type incorrect letters possibly creating some hilarious sentences, but as players are motivated for high accuracy, this mechanic wasn’t really utilized properly. I, for one, backspace all my mistakes…
I’ll think about this, there’s something interesting about errors and error correction - you’ve proven they can be a very interesting game mechanic, even. Inspiring!
Fun challenges! The font can be a little misleading but honestly adds a fun mental component to the challenge. Once I got to the shifted vowels it blew my mind haha. Great work!
Thenk yua, Trevh98!
Oh, I'm so bad at this game! The gameplay is easy to understand, I'm just bad at it! xD
Beautiful art and music! Congrats!
Really interesting entry and nice game concept. It was a nice brain training session with some good graphics and music. Well done!
Super fun! Very tricky too, once you get some of the curses.
This game deserves to do well. It's a great implementation and a great concept. As soon as I got the gist I thought... oh no... this is going to hurt my brain. And... it did! It really really did. However, it must be fun because I kept playing it. It has taken a while to spell-check this feedback though :)
Well, don't pick the "all vowels are y" curse for sure! Made me laugh, anyway.
The old picture in the background is spot on. Is that something you had already seen and wanted to use in a game at some point?
A great idea well executed. It would make a great mini-game inside a larger work.
Thynks Cymbylys!
The background image was something I found when I was looking into the history of the Faustian Bargain when I was working out some initial ideas. I gave up on most of the Faustian stuff and went with the typing game but when I wanted to put a nice theme around my game I came back to it and the rest of the game basically designed itself.
That's so satisfying when a game starts to design itself, instead of needing to be wrestled into submission!
Congratulations on a great game.
Very original take on the theme! Great art direction with the font choice and the background art!
Awesome submission, it is getting hard pretty fast in a fun way! Love the art style too and the music goes well with it.
LOL This was an incredible game! Having that "Ds are Bs" limitation made the fun just a little more exciting. I loved calling The Devil "GooseCrab!" Also the art style is so so fitting, felt like a children's books with fake swears in it.
Thank you!
I'm glab you likeb the chilbish insults. It'b de easy to add a few words higher up on the profanity list dut I think it makes it into a completely bifferent game so I was careful to only abb silly words.
🙃🙃🙃
make me laught several times to combine words to make insults and the art style is just amazing. Great job !
Cheers!
My favourite bit of developing this game was coming up with the words and then still being surprised when they combined in unexpected ways.
Really fun combining curse words to throw insults at demons. Loved the art and music but unfortunately found the font illegible at times! I wish there was some sort of try again or menu pop up when a word can't be written rather than having to reload the page! Great concept and game overall, well done!!
Thanks!
Don't know what the medieval monks were doing when they were designing fonts back in the day because this was the most legible medieval style font I could find and I agree that some letters are not as clear as they should be. Post jam I'll definitely add a font choice because a few people have mentioned it now.
Wow, its harder than it looks. really an interesting entry! :)
Great art style and theming! I think this game is one of the more difficult ones I've come across this Jam. Or perhaps my ability to rearrange letters is just shot after staring at scripts too long. Regardless I love this take on the concept of cursing others and how clever it was implemented. Well done!
Thank you!
The difficulty might need a bit of tuning but it was hard for me to tell. When I play it I'm technically cheating because I've got the word list in my head so I can look at a random jumble of letters and compare them to the word list instead of actually trying to solve properly.
Really funny concept. A real puzzler too. Definitely inventive.
I had joked with a friend as we brainstormed for this jam about making a curse-word generator game. This is so much better than I could have imagined. The art style is wonderful and the game play is just tricky enough to be engaging. Great work :)
Thanks!
I found this reddit post when coming up with ideas and thought that combining two words was too fun to not make into a game.
Nicely done. Loved the look of the game.
Really fun take on a typing game! I love the music & sfx. I felt like sometimes I was not allowed to type something I thought would be valid from the second list. Great submission!
Thanks!
Creating the wordlist hid that issue from me as I know what words are in the game. I think the game is better if you know the words but I don't know how to give the player that feeling without making you remember dozens of words before playing (which sounds like the opposite of fun, haha).
Very unique concept! I completely forgot about taking the curse concept as actually cursing with words! Very fun game, I just wish the font wasn't so hard to read, haha!
Thank you!
Yeah, the W especially is a bit odd but I wanted to commit hard to the theme. Post jam I'll probably add a font option as its a good way for me to learn a bit more about Godot's themes.