Hehe yup! Thank you for playing and we appreciate the feedback! :)
RmboITA
Creator of
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Fellow frog gamer!!
I enjoyed eating those delicious flies and avoiding those damn eels! I liked how the enemy had a stage where you could determine they were going to jump in that particular direction, it gave me time to assess their move and attempt to avoid it. I liked the simple upside frog falling through the water on death and the overall simple art style.
I think the score UI could be moved in a bit so it doesn't look cut off and the menu / controls screen could be refined a bit but otherwise good work!
Art style is really cool! Loved your on-screen visuals for controls to suit the 'textless' wildcard, made it very clear what controls were. Your intro of pulling the spear out is awesome as hell.
Gameplay wise as batonalt mentioned the player 100% needs to be able to dash through the enemies otherwise you're mostly stuck left clicking while all the cool attacks are being hurled at you. Maybe slightly less enemies with health bars or an attack with more power could work instead! The vampire boss is very cool and their attacks are done well!
Good work :D
Hey pretty cool game! I enjoyed the challenge of having to try getting fish back that I'd gotten too far from and using the hedges to pile them closer together! Those damn fishermen though omg haha nothing worse than having a nice collection of saved fish only for those dudes to rush me and take them all!! Only managed to save a couple fish each time. Very enjoyable and the art style is great!
Well done :D
Actually really enjoyed just planting seeds and picking the flowers! As others mentioned you get to a point where there are so many large clouds going so fast across the screen that it's hard to see anything haha! Tried to cover the whole field in grass but couldn't seem to get the bottom two rows as well as a tile here or there on its own.
Great relaxing game with a cute character! Well done :D
Great entry! The backstory art and dialogue sets up the game theme so well!! I enjoyed the challenging nature of the platforming but would agree some coyote time/collision resizing is needed so you can still execute a jump while the player appears to be on the platforms!
Player animations, art, music and UI all really nice! Well done :D
What a really fun game!! Great work!! The audio when collecting energy/orbs is really nice and suits the background audio really well. Controls are simple but the diving to then gain height afterwards is a great mechanic. I love the way your 'levels' progress, it's done very smoothly and makes sense in the world you've created!
Kept getting pushed back down once I got to the new enemy type area - they're tough but avoidable if timed correctly so seems very balanced! After playing for a bit I did notice the orbs sort of blending in with the rain but that's my only feedback!
Well done!
Great game ARez and PixelDev! Took me a few tries to realize I could actually move with WASD - was trying to use the mouse dash to land in puddles assuming that was how to regen. Eventually figured it out which made it much more fun. Should've just read the controls on your page haha but maybe some on-screen WASD key layout imagery would assist.
I really enjoyed slicing through enemies with the slow motion effect you put together with my best being 7 enemies in a single mouse dash which was super satisfying!! Best go was with 59 kills overall :D Rain effects, art, enemies and particles all top notch!!
One thing I noticed was the sound effect and slowmo can work on the same recently killed enemy if you dash through them again but can't confirm if it's counting as a second kill to my score. Also I was able to select and deselect the lives on the top left of the screen which I assume you shouldn't be able to!
Awesome game, you should be very proud :D
Hehe definitely was inspired by the chrome dino game :D Yeah sometimes the bird spawns do make it a little tricky to time your jumps! Our programmer did play around with the distance between umbrella platforms and jump height, it's a tricky thing to get right but I'm glad you thought the game was cool! :D
Thanks for playing ARez!
What the heck did I just play... an amazing game is what hahaha
Was wondering how the blood in the logo/thumbnail would be involved and now I understand! Enjoyed starting to make my coffee before leaving for work so that it was ready when I woke up the next day/week (cold but hey, still coffee) and having a few showers hoping for some more quality voice acting hahha
Loved seeing the environmental design change over the days/weeks of work with the growing need for caffeine, it really helped in motivating me to continue playing. Having to refill water/empty grinder were great additions and of course how the game eventually progresses was unexpected but very enjoyable.
Played in browser and experienced a few models not rendering in including the coffee machine exterior unless I was standing directly in front of it but otherwise the models were all very well suited and your use of lighting to guide the player was very well done. Oh and one tiny bit of feedback on the UI, I think the pop-up text needs a background colour as while looking in the sink for example I initially couldn't see the text saying to refill so I looked around for a while! But that's all for changes in my opinion!!
Amazing game and entry, thanks for making this curse of a game hahhaa
Really nice game!! Graphics are top notch and the grappling feature was awesome! It took me a second to understand using it at the right time to propel myself up but once I did it was pretty fun. Like others mentioned it might be worth increasing the usage time to be more forgiving! Unfortunately I couldn't figure out how to collect sap but did make a deal or two and found 1 key!!
Initially I could see no way to start the game on my screen, tried clicking every key and mouse click but nothing. Luckily some comments mentioned UI scaling so I zoomed out my browser and could see the menu buttons!! My audio cut out randomly about 5 minutes in but otherwise a really well polished game with great art, atmosphere and mechanics!!
Thank you for playing and for your feedback!! It's hard to find that balance of enemy difficulty isn't it!!
I'll look at adjusting the space between the spawn points on the second level as you said it means you have to be right up the back to shoot them around the middle of the play space making it pretty intense hahaha
Thank you again for your kind words!!
Hey thanks for playing and commenting!! I'll look into that fullscreen checkbox for sure, yeah I would often do the same quickly moving my mouse into a wall as the game starts hahaha I'll look at potentially locking the mouse for a few seconds so the player can get their bearings.
Hahah thought it was a bit cheeky, thank you again!!




