Hey !
Thanks for playing :D
The nuclear button was supposed to trigger end game but we've been missing a bit of time on the last week-end so it just does nothing ^^
Sokumi
Creator of
Recent community posts
Hey !
Thanks for the feedback, I will definitely go have a look at your game after :)
To answer your questions, corpse are slowing ennemies so making lifetime longer is a way to keep ennemies furthers from you. But indeed they are very costly because of the physic process, definitely something to improve here :)
for ennemies I'ma happy that you think that too, I wanted to allow player to upgrade them to balance their power, but ended up doing it randomly because I was missing time :p
And yeah for the rest, sfx, UI and balancing, these were also in my todo list, so who knows, maybe I will make an extended version in the futur :p
Thanks again for playing, see you in the review of your game :)
Good job for this entry !
the 3d looked decent to me even for a prototype.
I played the first level an I also got confused on why the first button on the right couldn't get on before I press the other two.
But still the controls were good and I can easily see how this could become a full game.
long live to Godette !
Niiice. As a big fan of myst games, I got highly engaged into this game.
I will get back for sure to finish the game, my brain is too slow to solve that today ^^
Well Done !
Edit : Turn's out it was very easy to solve, but I loved every part of the process. the dogs are awesome and the gameplay is as I like them (maybe a bit to easy but I've done a lot of myst like so I'm not a reference I guess). Thanks for bringing this to the gdwj !
Very Fun and Polished Game !
I can easily say that this game was the best I played so far.
Very easy to understand and it very fun to play, you even had the time to do a tutorial which is for me completly crazy given that you only had one week to do it.
Art is also looking very good and completly fit the game.
Good Job everyone !
Nice Game !
This games makes me feel like Celeste but you're a fish and you have a shotgun !
control are ok even tho I found the jump a bit to powerfull and hard to use, the shotgun double jump was very nice tho.
graphics are very cool and discorvering a new mecanics at each level make the progression very smooth.
Thanks for the game !
I like exploring this ocean so much !
I was first thinking that I will be done after few secondes but then I discovered that my environnement was changing and then I kept beeing curious about what I was going to see.
I like the variety of creatures you can find and the effort you put on the overall atmosphere (audio, sfx, bubbles, shark...), It really makes me believe in this experience.
the oxygen and battery mecanics are very repetitive but given the time you had to do that I'm very curious to know what you would have done with more time.
Other than that I loved that you can then have a look at your gallery to see your shot.
I've been playing until 1306 (meters ?) and I've found 10 creatures (may have some double)
Congrats !
Really nice game, looks very polished in many ways.
took me some time to understand that ennemies spawn when there is empty space off screen, having an empty chunk at the beginning would have help me understand that.
Also, when you start digging in the bottom like me you cannot use your shot gun to shoot ennemies without digging on the side.
Other than this two points the overall experience was really good, especialy on the art and audio which are the two first things that makes me want to play :)
Good job !
OMG SO MUCH FUN !
Seriously I'm stunned by the amount and variety of enemies you can fight against, and it's always very easy and pleasurable to understand where to click.
The art style is nice, I like the details on backgrounds and characters, clicking insanely on tongues is definitely something I should do more often given the pleasure I had.
The audio is just aaaaawesome, I adds so much to the flow and I liked that the pattern change when you're not fighting. On that I would have loved to have more audio pattern to discover along the game or at least a BPM increase over levels to contribute to the overall tension increase. Still, can't wait to listen to the extended version of this banger ^^
On the roguelike mecanic I liked that you kept it to the minimum, Usually I'm really tired of this mecanic (maybe because to many games do that ;) ) but here it stays discret and doesn't cut me to much into from vibing :p
Also nice to have a small intro, It made me more engaged into what I was going to do.
Congratulation to the entire team, you rocked on this one !!
Reached Room: 18











