Wow amazing game, some mechanics reminded me of Celeste. Clever level design.
I'm very impressed and could definitely see myself playing again.
Criteria | Rank | Score* | Raw Score |
Fun | #53 | 3.840 | 3.840 |
Creativity | #122 | 3.720 | 3.720 |
Visuals | #133 | 3.600 | 3.600 |
Overall | #162 | 3.440 | 3.440 |
Audio | #226 | 2.760 | 2.760 |
Fishiness(?) | #292 | 3.280 | 3.280 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Notes (optional)
I hope you enjoy!
Pre-existing assets (optional*)
Some sprites were added as part of a unity package I made for every project i start. This includes a few basic scripts like for custom buttons, a manager script for holding onto info and a few other small bits
Devlog (optional)
https://streak.club/u/aries-drakon
Wow amazing game, some mechanics reminded me of Celeste. Clever level design.
I'm very impressed and could definitely see myself playing again.
Amazing game and very well put together. I love the way the dart traps were used in level 5, and the levels were well designed in general. The only critique I could give is that the player movement doesn't feel perfectly fluid, but it's still really good. I look forward to the sequel.
The weird spike ball things I would have to say, they always felt janky both in sprite and how that sprite related to its hitbox. Id say they were the only object sprite wise that made it slightly more difficult to tell if you’d get hit or not. Though the hitbox feels forgiving, so I’m grateful for that.
Man this was fun, it reminds me of old flash games I used to play. Double jump mechanic is well executed. Level design fits mechanics well and is the right amount of difficulty. Could use more fishiness apart from the story and the character. I will say, and I mean this in the nicest way possible but level 2 music I had to turn down the volume it just is not good to listen to lol very dissonant and random note placement-sounding. Loved the ending.
Great game, very nice and progressive difficulty. However small bug when you exceed 100 deaths it resets to 0 deaths)
Very good game! I enjoyed it, the shotgun mechanic is really original and the design is very good and pulished, congrats
Overall a very good game. I really liked the double jump mechanic, specifically having ammo powerups as a means of traversal. very fun and clever.
I found the game hard which is why i also liked how the progress you made (opening doors and destroying toxic spheres) didn’t reset. it felt like i was making progress and making the next attempt easier on myself. All at which took the sting out of dying all of those times haha.
o and I always appreciate a good junji ito reference.
if i could change anything it would probably be the timing of the platforms. i dont know if its intended or not but when i died i just wanted to get back into the action but found myself waiting for the platforms to rematerialize.
anyway great job. it was a lot of fun.
thanks for the feedback! yeah I real liked for it turned out with the challenge decreasing each time you attempt it!
Me when I have no idea what junji is: "Yup!" lol
yeah I have to say the timed platforms were probably the thing I liked least. looking back I could have at least made a button that starts the sequence of platforms.
o haha oops, i just assumed. junji ito is a horror manga artist. the end of your game was reminiscent of one of his stories. "Gyo" i think is the name. you should check it out if your into that kind of stuff (horror, manga).
o also i just realized, we both used a goldfish as our main character. goldfish devs for the win baby!
hahha have a good night.
Great game! The mechanics were quite fun and the gameplay was quite enjoyable! The difficulty is appropriate and I feel provides a good amount of challenge. I also quite liked the ending! I look forward to the invasion lol
This game is awesome! Really enjoyed the gameplay and the double jump mechanic. It was very fun to double jump multiple times by collecting the ammo. Very well done!
Love the idea to use the gun as a double jump! Really nice artwork and overall very polished and solid design. Music felt a little bit chaotic, but the sound fx were good! I appreciate the nicely designed obstacles and frequent checkpoints to make it a fun challenge without being too frustrating having to repeat the obstacles you've already cleared. Nice work!
Nice Game !
This games makes me feel like Celeste but you're a fish and you have a shotgun !
control are ok even tho I found the jump a bit to powerfull and hard to use, the shotgun double jump was very nice tho.
graphics are very cool and discorvering a new mecanics at each level make the progression very smooth.
Thanks for the game !
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