This game is amazing! please release skrunkly Gimbal sponges, I will by them in a heartbeat!
CocoWaff
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I like the game, but the mechanics don’t really incentivise using proxy servers. it is always better to use as many servers as possible and equally distribute resources across them than it is to use proxies or think about the mechanics of the game. The concept is amazing, but the execution leads to it not being fun. (I did beat the GMTK Game Jam level)
This was super fun, I almost beat it, but I kept getting into my head about certain things. I loved seeing what all could change and then going back to count more each time. Only one nitpick, and that is that the main level has a single tile that is out of place and it really bugs me. (one of the ones under the teleporter)
I love this game! Great gameplay! Great visuals! Great Audio! I love that older win98 aesthetic (and for no particular reason do I appreciate the cassette tapes you collect.) ONLY gripe is that the hibox for the spinny dudes is a smidge too big, most of the time that I hit them, it didn’t really feel like I should have.
I just finished both games, both are amazing! This game has really good mechanics, and the way you guys made brute forcing nearly impossible is really cool! I love the hints, though I did get stumped with the O2 N and H balances, but that was just me misreading the O2 as just O and everything else looked like a ratio. Once I got that sorted out, it was a piece of cake!
I have read further reviews and found out that there is indeed a timer, but it is hidden behind a fullscreen UI bug that I didn’t even know was a thing. (I was in fullscreen the whole time) I will retract that section of my review, as its pretty unfair if it was caused by a bug that I could have worked around.
This game was infuriating. Great visuals though! Please if you comeback to this, do two things, give the player 8 directional movement and fix the hit boxes on everything. This is an isometric game, but grazing the vague area around an enemy with the tip of my head causes my to get captured by time.(this problem also extends to the hit detection on the dragons which I had go through half of a clone before) Also there is no timer, so I have no clue how fast I need to be going to beat each level, or how much time I lose when I create a piece of me. Ulitmatly the game has promise and potential, but due to the many rage inducing problems, I cannot say that the game has fully delivered on that promise.
I sincerely appolagise if this review came off as mean or otherwise unjustly negative, it was not my intent, but other than the art and the music, I did not enjoy my time with this game.
This game is out of this world! The stellar music combined with the different systems which all take light years to get right and that strict countdown all combine to create a perfectly intense atmosphere! Only gripe is that the prompts to pick up the coffee had astronomically small areas you could stand to press them, and those areas’ exact position was nebulous at best. Overall though, this game deserves a place amongst the stars of this jam and I really hope that others rated it as highly as I did.
I love the art style. The audio fitting, but was a bit grating on the ears. The story had promise, I would have loved for some alternate endings and maybe a bit more polish on the how the sentences were written. Lastly, I did get lost for quite a while trying to figure out what to do, but one I got a hang of it, I had a lot of fun!
Thanks for the feedback! I agree with you on both points. The levels should have had more play testing to insure a lower difficulty. On the story bit, I really wanted a story, but I had no time to implement one, so what you got was the half-baked representation of the story I wanted created under moderate sleep deprivation. If/when I come back to revamp this game, that intro story will be the first thing I end up fleshing out.
Great music and game-play (though I do wish the past would stop appearing besides me immediately after I put it somewhere) The game is really fun and fluid when you get used to it, though the game crashed after I died in the level after the first collapsing wormhole, so Id have to play through the entire game again to finish it. (I really don’t like that the levels are locked off until you complete them)
With some further polish, I bet this could be one heck of a game. (one further note is that the range of the past nullifying blocks is a bit confusing.