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Aries_Drakon

135
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A member registered 59 days ago · View creator page →

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nice I’m looking forward to seeing your project aswell!

thanks so much! I hope you enjoy my game for this jam aswell! If ur participating too I can’t wait to see what you make!

Thanks for the feedback! The audio on my system is never very reliable to its always been a bit of an issue trying to balance it right so ill be sure to boost it up significantly for future projects!

I’m going to be using this game jam to learn how to make the best platformer controller I can for a steam game I would like to make over the summer! Please let me know if you have any tips on making good platformer controller or give me feedback once the project is submitted! (I’m not an artist so the art will be minimal). Thanks! I look forward to seeing your projects 

thanks glad you enjoyed! Thanks for hosting the jam aswell! 

Yup there was and it was actually meant to be one of the main forms of combat as it would let you get in close for extra healing lol. I'll definitely need to learn how to show more of that info in game for future jams!

thanks glad you enjoyed!

yeah that’s a great idea! If I were to remake the game I’d probably make it some kind of top down Metroid vania with that kinda upgrades

Thanks! I'm glad you enjoyed!

thanks I'm glad you liked! I tried to do a simpler art style with this game!

thanks for the feedback!

good to know! If I had more time I would have added more shield mechanics to teach the player to use the sword for them earlier in the game! Also I probably should have made them turn slower so you could circle them to let the player still use the gun!

yeah i wanted to push people towards a fast play style! thanks for the feedback! (i’m just realizing i should have done something like that on the bosses lol)

wow thanks so much having video play testing will be super useful! Good luck in your YouTube journey! I hope the yellow enemies weren’t too confusing I should have probably made it more clear that the sword bypasses the shield! Also I saw from the video that the first boss seemed a bit too hard I’ll be sure to keep that in mind going forward!

ok thanks for the feedback! 

that’s fair with only 4 days I wasn’t able to make it very long or super polished. If I could ask about how long did it take you to complete? Also do you have a favorite and least favorite part of the game?

I just submitted my game I wish I could have worked on it for longer but thats exams for you! I hope you all enjoy it! I tried something very different with the art style this time (compared to my old games) so let me know how you like it!

to be fair AI is honestly very cyberpunk lol

Thanks I’m glad you enjoyed!

I’m glad you liked it! Thanks for the feedback! I’m always trying to make cooler ending sequences!

really? I always thought the green ones were too good mainly because of the spores lol

yeah i had trouble with balancing as how i build the game everting is way too exponential so that the enemies and easily overpower you if i made it a little harder but by making it that bit easier it makes it a little hard to lose lol. What do you mean by sounds simple? should the sound effects have been better? (ik the art isn’t very good but hey every game it'll get better lol)

fun game i really like the concept!

super fun! could you some polish but for a 3 day game its good

i think they didn’t really follow the limitation because they submitted this game to like 4 game jams lol

was fun! i wish there was a web version though (its super easy to add through unity)

fun idea but the mass of tutorial screens at the beginning was way too much there was no way i could remember that all (or at least not easy enough for me to want to remember)

thanks for playing! yeah i wish i had more time to add more types of card beyond just tower cards so that the player could hold onto attack cards to use when they are in a tough spot (or something of that sort lol)

pretty fun but a bit hard to control also i’m not sure if i won or lost or if i had lives or what was going on because there was nothing on the itch page to give context

fun game but the walls still had friction so you could just hover by touching them lol.  also the jump felt hard to control

pretty fun its seems very difficult to dodge the mushrooms though (idk if i was missing a control though because there was nothing on the games page about what i’m supposed to be doing)

fun game. i did notice that the new day screen didn’t completely cover up the game which i assume wasn’t intentional

Fun game! i think the feathers are a bit overpowered because you can phase through multiple walls and grab even more feathers letting you skip the whole maze if ur good enough. i don’t really get the time loop but i think it would be better if the frog as who he was before where he was so it looped better

fun game. there is def room to expand it (like forcing you to take a mushroom every 5 seconds or something so you can’t just not take risks). i think a game where you try to find safe plants for cooking food for a restaurant would be cool so you have something to do with the mushroom

Fun game! i liked the unique implementation of the limitation.

sorry to see your game doesn’t seem to start. I hope you can get it fixed!

Fun game! i like how you get the noun for the game as experience instead of game lol

fun game but it was a bit hard to see wether i was going to hit a wall or not

fun game it the controls felt a bit weird though

good game I don’t see how it fit into the limitation of time loop though