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(+1)

(Josh)

Very unique idea, I loved it conceptually.

The art and music were great, and they fit each other well.

Practically, once the curses got to about three I lost track of how to translate between all of the curses. It also seemed like cursed words would eventually not light up any letters, so I couldn't tell which set of words I was typing.

I eventually resorted to keyboard spam to try and progress, which seems like something that would need to be discouraged (since it defeats the point of the game).

Great game!

(+1)

Thanks Josh!

You don't think shaking a textbox and playing an annoying sound is enough discouragement?  Just kidding, I know what you mean but I couldn't think of a good way to do it without introducing something like player lives/health and the UI is already a bit busy.  I'd rather have even less things shown in UI than it does currently.

Good feedback regarding the difficulty too - I found it hard to balance/understand the difficulty in this game since I was playing it so much.  Once you remember the valid words the game feels a lot different/easier and I don't know how I would playtest it through "fresh" eyes.