This one is up there in my favorites for this jam, great work! I love the cute little dudes.
Play Hell HQ
Hell HQ: War Management Simulator's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1 | 3.857 | 3.857 |
Controls | #1 | 3.897 | 3.897 |
Accessibility | #1 | 3.690 | 3.690 |
Originality | #4 | 4.172 | 4.172 |
Theme | #4 | 4.241 | 4.241 |
Fun | #4 | 3.966 | 3.966 |
Audio | #12 | 3.310 | 3.310 |
Graphics | #12 | 3.724 | 3.724 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.5
Wildcards Used
Faustian Bargain
Game Description
A 2D war management simulation game where you play as the Devil's Head of Warfare at his company, Hell HQ.
How does your game tie into the theme?
You curse humans in order to keep them at war!
Source(s)
N/A
Discord Username(s)
Dave McWave
Participation Level (GWJ Only)
1, just me!
My game has an export for Linux, Windows, & Mac and/or is playable through HTML5
Comments
Very cool game. I enjoyed it pretty much. The simulation works very nice. I just ended it at 700 kills after I think I got all the curses. (not sure if they gets upgraded) Good Job !!!
Wow, this game was really fun! Good sense of humor too :D
Very well made, great entry!
Well, boss won't be happy to hear the war ended. Oh well, can't write reports if you're fired...
Really fun game, can certainly see myself sinking hours in it
Perfect game for this jams theme. I had a lot of fun and the art style is very charming.
~655 seconds, with 428 deaths! Would have been more, but I ended up just spamming the speedup button and letting them do their thing. Red won!
A great game, very balanced, and quite strategic with the curse placement! I wish there were some unlockable curses or something based on # of deaths, to keep shaking things up later in the game, but what you have really is excellent.
Well done!
Great tutorial, presentation is superb and cute and the game is fun enough to keep me playing for a while. I would definitely say that it's a success! Great work!
Neat idea, quite fun and cute graphics, great entry !
Maybe one bug, sometimes hovering above curses would not display the description ?
Wow, my favourite submission so far, very well done! You clearly put a lot of effort into it, well thought out UI indicators!
Awesome concept and execution! I loved that you could control the pace, the presentation with the moving letters and the blurry shadow during the tutorial were really nice too! Really good tutorial and very easy to pick up. Also appreciated the office space boss reference!
Very creative curses also! And the method for unlocking them added a lot of spice to the difficulty. It was fun trying to control the "inertia" of the battle so that you could unlock the new curse but not lose the game in the process.
My record is 657 seconds and 422 kills, I stopped because I hit a point where I didn't think I could lose (took me some tries though!)
EDIT: Forgot to mention that I loved the simple but cute visuals with the "Ed Edd n Eddy" wobbly line style (I don't know how it's called, sorry haha). The sound effects fitted the style and the music, while simple, was nice.
Fun and original! Great game and take on the theme!
Really original and fun game! I loved the curse mechanics and the fact that time could be sped up or slowed down so easily. Also I liked the fact that each solider had a name with stats!
I really like this one, the curse mechanics were fun to use and I liked that I could negatively effect my own devilish companions as well. The art is great, too. I also discovered a secret game-mode - seeing how high I can get the time multiplier before the game ends 😂 I got to 39x speed...
To be honest, after about 10x I couldn't really tell what was going on. I suspect there was some sort of tomfoolery going on as I clearly remember being about to lose, but then the battle swung back in my favor! The game didn't crash though, it showed the right screen for game over and I played another round normally after.
Love the concept and the polish is so good too, well executed and fun to play
The UI on this game is so good - all of the little touches like the fuzzy sprite animations and letter wiggles go a long way.
Game is really fun too - I like that it makes you try and take down a monster of your own creation when you build up one side too much.
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