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Agrumul

220
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1
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9
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A member registered Nov 08, 2021 · View creator page →

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Not playable on browser due to lag :( sad because it does look cool!

Cute game, reminded me of an old PS1 game called "overboard!" ^^ and good job for a first game, with different enemies etc! Only thing is, I don't understand why you accelerate with "s" and slow down with "w", that's really counter intuitive! 

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kenney's 1-bit pack in an FPS? That's awesome XD

I will say the same as everyone else, this NEEDS a tutorial ^^ but it does look like a cool concept so I add it to a collection in case you keep developing it !

I like how it looks but I just don't get what I'm supposed to do ^^'

Nice art :) I guess clicking on an enemy should default to attack

I'm not sure if there was a goal, but this concept would work perfectly for a psychological horror game. It does leave an impression.

Pretty cool for a first game! The concept is neat, but (somewhat ironically) the issue for me was to get started, since it isn't intuitive how elements interact, it is hard to understand what's going on until you have read every description a couple times. I also had a black screen.

Simple and interesting puzzle concept, and good atmosphere. Maybe I am an idiot but for several minutes I assumed you could only put stars on the white dots on the circle ^^' 

Quite impressive for a first entry, it feels complete with menu tutorial etc... I actually enjoyed it :) 

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I remembered! It took me a little while to figure how to beat the first one, I thought it was a bug ^^

Really fun shot'em'up/tower defense hybrid, I liked it! But at level 8 enemies didn't show up?

Yes it happens occasionally, I couldn't figure why :( fortunately it is quite rare

The atmosphere is great and the concept is neat. However a frustrating part is how your character gets stuck on the walls instead of sliding on them.

That's quite impressive for a first game! A few times the character just seemed to freeze for a few seconds, but other that is was pretty neatly done. Hope you will make more games!

That's a neat idea, but the mouse getting out of the frame feels a bit frustrating, I guess this could be easily corrected(?) if you continue developing this.

Thanks :-) yes I had to rush so the balance is off (it can also get too easy if at some point you get enough gold), I had some ideas to make RNG a bit less crucial (like giving an approximate location of where the object is going to spawn before you accept or deny it), but had not time :( anyway I might continue developing this one, I think it has potential. If you liked it you might like this game I made for a previous jam.

I love how you used the theme XD gameplay is simple and effective, nice entry!

I agree with a previous comment that it's a bit hard to understand what's going on at first ^^ That's were a "tooltip" system would be really useful if you continue developing, and yeah I'm all for dice-based games!

Pressing "M" didn't seem to create any arrow, even though I have wood? 

Interesting mix ^^

I found the controls a bit too frustrating, sometimes I couldn't figure what was going on even after playing for a few minute. Once you get used to it, it does work, but I feel it could have been simpler. I did like the atmosphere and the game over "music" had me chuckle ^^

This use of the theme is priceless XD ! 10 was a bit much, I admit I didn't finish, but really nice idea and plays nicely overall !

simple and charming story ^^ I don't understand why I won so easily though, I was doing like 5 times more damage - even though I couldn't get the ingredients correctly hehe

Unfortunately I have a terrible graphical bug (flickering grey patterns) that is too painful to continue playing, which is really sad because I did enjoy a lot how it looked and the atmosphere :(

Thanks :-)

A bit too slow, but the concept is interesting - I admit I chuckled when I saw the godot icon ^^

That was... fast ! XD

Ha ha yeah now that you say it, it does sound like Mr Bean XD

Yes I thought about revealing the grid at the end - but I was a bit short on the deadline, and it wasn't coded well enough that I could add this feature in a few minutes ^^'

Dude, you managed to make THAT game interesting o_O nice job!

I didn't think of that, but maybe something like "you are allowed to retry as long as your score improves" could have worked

I realize this kind of fonts aren't too easy to read, so I tried to keep the text short - but I really wanted the text to look magical ^^ Anyway thanks for your comment !

Not sure Lovecraft would have endorsed this though, ha ha ^^
I agree with the previous comment that lower arrows are a bit confusing, but the concept sure is original.

I think it would have made more sense for your visibility to be actually limited, although everything is dark, you still can see enemies at any distance. Still the light effects are pleasing to the eye ^^

Nice somewhat-turn-based idea, and I like the 1bit look ^^

Something that may be of interest to godot developers, I got this bug when trying to run it on firefox, but it did work on chromium (I run linux)


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That's one really nice concept - a tad too hard for me though, I often miss the jumps even in non-blind mode XD

The mechanics is really good at keeping you hooked ^^

I tend to find this kind of games a bit frustrating, but still fun, cute looking and generally well executed, nice job!

Damn I wish my game was as good ^^'