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Agrumul

240
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1
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9
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A member registered Nov 08, 2021 · View creator page →

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A bit too slow imho but excellent take on the theme and great atmosphere !

Super cool yet simple concept, I loved it! I only found quite frustrating not to be able to know what a weapon did before using it. But amazing job nonetheless!

A bit hard for me but looks and feels amazing! Sound is great too

Short, fun and very nice style ^^ You did a lot with a little, that's the game jam spirit! imo anyway...

very fun to play, nice job!

The game looks good and the controls feel good, but... what happens when the bar is filled? And what is the "interact" button for? ^^ 

Did you realize it was possible to dump multiple objects at a time? ^^ I thought with the multiple selection/tooltips everybody would try, but based on the other comments it wasn't that obvious ^^'

Simple concept but does work pretty well, good job ^^

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My favorite submission so far - it's simple, short, fits perfectly the theme and wildcard... and most importantly hilarious ^^ The only small problem was that it was sometimes hard to click on objects while the scene was scrolling. Bravo!

I couldn't figure what the mechanic was exactly, I could hear cops but I never saw them?

I had a problem with the layout using firefox... (otherwise fun, reminds me of dicey dungeon!)

great concept, great execution and great art! Has a lot of potential! But for me personally it is a bit too frustrating to restart from zero so I didn't go very far ^^' 

really nice job, not much to criticize! except maybe that I was expecting humans to die once you sucked out everything >;-]

The "bullet hell" part is simple but works nicely, the icons however... I don't understand? ^^'

I couldn't play, the game was way to big for my screen and I couldn't scale it :( which is sad because it looks pretty cool!

wow you can tell a lot of effort was put into this! Classical but well done!

Funny incremental(?) concept, it was pleasant to play and cute. One criticism though, it felt a bit pointless and troublesome to have to click 3 times to open a gift, makes the whole game feel slower.

It is kind of frustrating to have to click each time you shoot. It was also sometimes not obvious what is a wall and what isn't ^^ 

Nice concept and looks adorable! 

I think this should be keyboard controlled. Aiming at those tiny button with a mousepad was not easy XD

Not playable on browser due to lag :( sad because it does look cool!

Cute game, reminded me of an old PS1 game called "overboard!" ^^ and good job for a first game, with different enemies etc! Only thing is, I don't understand why you accelerate with "s" and slow down with "w", that's really counter intuitive! 

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kenney's 1-bit pack in an FPS? That's awesome XD

I will say the same as everyone else, this NEEDS a tutorial ^^ but it does look like a cool concept so I add it to a collection in case you keep developing it !

I like how it looks but I just don't get what I'm supposed to do ^^'

Nice art :) I guess clicking on an enemy should default to attack

I'm not sure if there was a goal, but this concept would work perfectly for a psychological horror game. It does leave an impression.

Pretty cool for a first game! The concept is neat, but (somewhat ironically) the issue for me was to get started, since it isn't intuitive how elements interact, it is hard to understand what's going on until you have read every description a couple times. I also had a black screen.

Simple and interesting puzzle concept, and good atmosphere. Maybe I am an idiot but for several minutes I assumed you could only put stars on the white dots on the circle ^^' 

Quite impressive for a first entry, it feels complete with menu tutorial etc... I actually enjoyed it :) 

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I remembered! It took me a little while to figure how to beat the first one, I thought it was a bug ^^

Really fun shot'em'up/tower defense hybrid, I liked it! But at level 8 enemies didn't show up?

Yes it happens occasionally, I couldn't figure why :( fortunately it is quite rare

The atmosphere is great and the concept is neat. However a frustrating part is how your character gets stuck on the walls instead of sliding on them.

That's quite impressive for a first game! A few times the character just seemed to freeze for a few seconds, but other that is was pretty neatly done. Hope you will make more games!

That's a neat idea, but the mouse getting out of the frame feels a bit frustrating, I guess this could be easily corrected(?) if you continue developing this.

Thanks :-) yes I had to rush so the balance is off (it can also get too easy if at some point you get enough gold), I had some ideas to make RNG a bit less crucial (like giving an approximate location of where the object is going to spawn before you accept or deny it), but had not time :( anyway I might continue developing this one, I think it has potential. If you liked it you might like this game I made for a previous jam.

I love how you used the theme XD gameplay is simple and effective, nice entry!

I agree with a previous comment that it's a bit hard to understand what's going on at first ^^ That's were a "tooltip" system would be really useful if you continue developing, and yeah I'm all for dice-based games!

Pressing "M" didn't seem to create any arrow, even though I have wood?