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Retro Headache Rampage's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
JUICE | #15 | 3.919 | 3.919 |
FUN | #49 | 3.189 | 3.189 |
OVERALL | #54 | 3.270 | 3.270 |
PRESENTATION | #87 | 3.135 | 3.135 |
THEME | #128 | 1.919 | 1.919 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you use any third-party assets or skeleton code?
"Theme Song" by "nene" - https://opengameart.org/content/theme-song-8-bit
"Fairfont" by "Freaky Font" -
https://www.urbanfonts.com/fonts/Fairlight.font
Rest done by myself
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Comments
Fun idea. had some trouble figuring out at first, but was soon dashing around and bonking enemies with my head. Hard to place my body so I didn't get hurt, but going wild was a lot of fun, with juicy combos.
Very juicy!I thought the head may hit my body at first but it seems that I just need to keep dashing to get a high score.Cool and relaxing.
This is a cool game with a lot of juice, but maybe a bit too much, to the point that it hinders gameplay a bit. I felt like there was so much screenshake, lens deformation and particles sometimes that I couldn't aim anything properly, so I just spammed the dash and hope my combo goes as high as possible. It felt a bit random, which is not necessarily a bad thing, I just prefer to keep control of what I'm doing.
I played another game similar to this and feel that a mix of the two controls would probably be the best version of this kind of game. I liked the graphics and CRT effects. Good juice, was fun but wish there was more (not a bad thing). :)
Probably the juiciest game I've played from this jam, the combo counter getting bigger than the screen was ridiculous and amazing
It does come at the expense of readability, but frankly, worth it
yes, i actually was about to implement a max size of the combo and then thought "you know what, lets keep it, looks fun". who really needs to distinguish between "x80" or "x82" :D
Wish all games were designed with this mindset lol
Really enjoyed the retro entry, also the gameplay its pretty good and juicy. Very nice job!!
Very juicy, the revelation that enemies don't even kill me was so fun, like just shredding through hordes of them was so satisfying! Not much else to say, really; Fun presentation, nothing* felt unpolished, and the accessibility option of disabling the crt effect was really cool!
* making WASD work in the main menu would've been nice
Fun game with an interesting concept. Felt very juiced up.
Good entry!
pretty satisfying, very nice visuals ! How did you do this old TV effect ?
https://godotshaders.com/shader/vhs-and-crt-monitor-effect/
Ridiculous, juicy, and lots of fun while it lasted.
Fun little game !
Very juicy
It is definitely juicy
This is pretty fun!
Pretty good!
Verry Satesfing GameLoop. simple but well done.
Short and sweet and fun! And all the juice.....
This was fun! The idea of having an invincible player but just to have to fight the chrono for and I high is quite original and addictive.
By the way, I made 606900pts :p (I tried to reach the 100 combo but never could)
Simple but satisfying! Great work!
So much screenshake! Pretty fun to play. A simple idea making good use of the juicy requirements!
So much juice :D my eyes almost exploded! :P
So I ran around in circles smacking people with my head like a tetherball, without repercussion.. I couldn’t understand how or if I was getting hurt although I eventually dead.