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Bad Batch's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Controls | #12 | 3.304 | 3.304 |
Audio | #17 | 3.174 | 3.174 |
Originality | #18 | 3.478 | 3.478 |
Graphics | #20 | 3.348 | 3.348 |
Accessibility | #21 | 2.957 | 2.957 |
Fun | #23 | 3.087 | 3.087 |
Overall | #24 | 3.106 | 3.106 |
Theme | #63 | 2.391 | 2.391 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.5
Wildcards Used
Do it for me
Game Description
A sorting game where you have to sort cursed magic items from working ones.
How does your game tie into the theme?
You have to sort cursed items from regular ones. We don't want anyone accidentally freezing themself with a defective ice dagger now do we?
Source(s)
N/A
Discord Username(s)
MrTurtle#3632
Participation Level (GWJ Only)
3
My game has an export for Linux, Windows, & Mac and/or is playable through HTML5
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Comments
Very cool game I liked it. Also liked the statistics at the end. Good Job!!! 5/10 9/10 1/10 11/15 14/15 19/20 14/20
Rather unique and fun game, with a pretty art style and neat gameplay loop. Thanks Jerry!
I really liked this game, made me want to go play some papers please 11/10
Fun, and nicely put together! When it got to the "No X, except when X" style prompts, really started to remind me of old school logic games I played as a kid.
Definitely had to restart my first run after learning a few things about how it worked, but had a great second game.
A simple, but fun game. I like it
Simple, satisfying, and relaxing gameplay. I found that the key bindings were a little counterintuitive. Overall, very enjoyable!
I remember seeing this on Discord and now I see its final form here! This was a brain burner! I’m not sure if there’s a penalty for playing poorly but I liked that you can still proceed even if you get a bad run. Good balance of trying to process the instructions as the conveyor starts rolling in the beginning!
Great job!
I liked this. Got a combined score of 82 - mostly lost points on the first level when I was figuring out the game and the last level where I fumbled all the rules. Game seems simple to start but once you start adding rules and weapon types it builds up complexity nicely.
The procedural item system works well too. The items don't all look samey but they are not so different that you can't identify them quickly. You've struck a good balance.
I really like the game loop and aesthetic, but the onboarding and learning curve feels reversed. For example, having A for Deny and D for Approve. If it's kept constant in each round it doesn't become a challenge anymore. However, if something like that is introduced in a later round after the player is acclimated, it can multiply the strain to the player's mental load . Round 1 was much harder for me than Round 2 because I was overwhelmed trying to learn all the mechanics at once, which I'm not sure is what you intended. A more forgiving learning curve may look like early rounds focused on accepting items by type and items with gems, middle rounds focused on "Not" and "Except" cases, and late rounds can swap A and D to add that final layer of spinning plates.
Thanks for playing! You make some good points, I didn't really think about how having the keys being like that could be confusing. I was struggling with the difficulty curve and trying to not make it too hard but also not too easy.
A simple, but fun game. Sometimes I struggled to tell the difference between swords and daggers. Still got it mostly right, though!
Well done!
Thanks for playing, there is actually only daggers and battle axes in the game. Perhaps I should've explained that in the beginning.
That explains my confusion then! Haha, thanks for clearing that up for me!
Very simple but addicting gameplay. Very fun!
Simple yet awesome art style and straightforward gameplay, good job! Had to spam deny/accept because of the sound effect for a while :D
Cool concept, I liked it :-) I think some instant feedback on whether you got a weapon right or wrong would be nice
This is a really tight game. I enjoy this style of game where you are not like the main hero but more just the average joe but in a fun universe. It was a healthy mix of frantic and relaxing. I think adding the option to just use mouse controls might be nice? Like you can just drag the weapons where you want them to go or pull up the instructions? Cool submission!
I love this so much. Really relaxing and engaging, the sound effects and music really tie it all together.
All of my dream-game ideas involve glancing at "paper" notes and matching patterns. Papers-please-style. Keep up the great work.
Very clean work on this game! Simple mechanics, a good concept that's well-executed and graphics that are simple, yet very readable. Gets repetitive after a while, though. I would've loved a different shift on the original mechanics. Great entry!
Great sorting game. It's funny how much effort companies put into making AI classifiers, when they could have just tapped into the unlimited potential of gamers.
I had fun.
Well crafted. My only tiny nitpick is, I was hoping for a bigger payoff at the end.
Thanks for playing! I was actually planning on adding a sort of good/bad ending depending on how well you did, or some sort of newspaper system after each day. But ultimately I didn't end up having enough time.
Yeah. I know how that goes!