All around awesome! And one of the few of use that did a different take on the theme.
Graphics, audio, controls, and story were all great well done!
This is actually a Godot bug to do with the window layout when the viewport renders at a smaller size than the project defaults. And only in the web build.
Seems to happen on smaller screens.
I actually spent a lot of time trying to resolve and work around it but yeah a full screen toggle fixes it.
Need to get some time to track down the cause and fix it in engine.
This was fun.
I really liked the snappy music and menus. Gives off a real fast-paced stick shooter vibe.
Then in comparison, the default walk speed seemed really slow and unable to keep up with the music. After finding the speed increase item I more understand, but maybe a slight bump to the default speed might help the initial pacing / feel.
Overall very cool. I like the no explanation and work it out for yourself style.
I really liked this game, simple on the surface but I can see the potential with the mortar.
Personally, I like the no instructions and discovering what the ingredients did by trail and error.
I like the physics of the objects too, Once I dropped the onion into the mortar, covered it in eyes and managed to get the onion spinning at great speed :D I couldn't reproduce it quick as good a second time though