Um, that was well made! Art and animation was excellent. Just impressive. Good job!
Play game
Pit of Lazarus's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Accessibility | #2 | 3.594 | 3.594 |
Overall | #3 | 3.741 | 3.741 |
Graphics | #3 | 4.313 | 4.313 |
Fun | #3 | 3.969 | 3.969 |
Audio | #4 | 3.656 | 3.656 |
Controls | #5 | 3.625 | 3.625 |
Theme | #13 | 3.719 | 3.719 |
Originality | #25 | 3.313 | 3.313 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.5.1
Wildcards Used
Crumbling Location, Procedural Generation
Game Description
A short platformer where you explore a procedurally generated temple and attempt to escape with your treasure
How does your game tie into the theme?
The treasure that the player finds is cursed, making escaping with it more difficult
Source(s)
N/A
Discord Username(s)
N/A
Participation Level (GWJ Only)
This is the second one
My game has an export for Linux, Windows, & Mac and/or is playable through HTML5
Comments
Really cool game! I’m not super smart, so when I got my first treasure I straight away jumped into the head! Don’t know why I thought that was a good idea, haha!
Well done!
Thank you! That's actually interesting that you did that. I was kind of worried that players wouldn't necessarily realize that the demon head was something to avoid (Which since it's an insta-kill is kind of an issue and could be a source of frustration). It seems like, from other people's comments, that this ended up not being too much of an issue. But I think were I to do this again I would only have the head's hitbox activate and begin chasing you after you left the last room- so that the player had a few seconds to understand how the treasure they picked up affected their movement before having to run.
Regardless, thank you for playing! I'm glad you enjoyed it.
Really well done! I am incredibly impressed by the graphics and the last section of the game! (No spoilers haha) wonderful work!
Incredible, I love how the attack can also double as a movement mechanic to boost yourself. I also like how the level starts collapsing at the end, superb job combining everything together!
How. How is it this well animated, art and mechanically wise? This is just too much fun, I tell ya hwat. I'm jealous. Good job!
Very good, I liked the music and I think it fit the atmosphere well, you shouldn't be hard on yourself about that!
This game looks so good! The screen wipe effect and buttons are real nice.
Also like the twist on the Spelunky style gameplay where you need to backtrack. In one playthrough I picked up a blindness curse so it was a little bit like a memory game too to remember the quickest path. I was also wondering what all the yellow blocks were for until they started crumbling down around me, sometimes bonking me on the head but also sometimes opening up new paths. Great work!
Awesome game! I really liked that there was multiple ways to defeat enemies. I was like "oh no" I'm about to fall on the snake, and then I killed it. The art and music was very well done!
Amazing entry! Appreciate the rebindable controls and opening cutscene. Lots of polish on this entry overall, great graphics and I love the idea of cursed treasure that augments your gameplay in such a clear and impactful way. The level felt so easy on the way down but the addition of those gold blocks and the boss make it so much more tense! Also the procedural generation is so well done!
Thank you, I'm glad you enjoyed it!
The level generation is a really simplified version of how Spelunky handles it. I made a bunch of rooms manually and then pick from them randomly to form a path from the start of the level to it's end. The hardest part was making sure the connections between every different room was passable both ways, so you could actually escape.
This would be perfect with a controller! Really liked this game, can see a bright future for you! Did you make all the assets and the game itself? An incredible achievement!
This game had some serious Spelunky vibes. Really great platformer with intuitive controls. Super polished and really addicting.
Really liked the artstyle and the color palette. The music and sound effects are simple but fit so well with the visuals. The controls took a bit of time to get used to. Overall a great game!!
Thank you! I'm glad you enjoyed it. The palette is "Bubblegum 16" on lospec.com. It's one of my favorites right now, I've been using it on everything lol.
I agree, I think the controls are kind of clunky (Hopefully the ability to remap the buttons mitigated that a bit). Tbh though I feel like most platformers feel kind of clunky to me without a controller- maybe controller support would help too.
Great gameplay with tight controls. Seemed all too easy until I started my big escape sequence. Well done.
I really like that Ed Roth Raftink art style as well.
Thank you! I'm glad you enjoyed it. I feel like difficulty is one of the hardest things to get right in these jams, my intent was to have that "rug-pull" moment when you grabbed the treasure so I'm happy that came through at least a little bit.
Oh yeah now that you point it out I definitely was leaning into that kind of style, Ed Roth has a lot of fun expressions that he uses.
Nice gameplay and art style. Looks very polished to me with a great replayability :)
This is a well-executed bundle of fun. Loved it. The dash mechanic is wonderfully satisfying. The loop is fantastic. Great game! :)
Really like the gameplay loop the audio matched the art of the game very well.
Leave a comment
Log in with itch.io to leave a comment.