Yes! Made all the artwork for the jam and was my main focus. I’ve been trying to get better and making art assets and was proud of what we managed to pull off. Yeah we definitely noticed all of that too and have some lessons learned for more play testing before the deadline. Thanks for all the feedback! We’ve already got all of that resolved and prepped for update after the voting period ends :)
yakob
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Thank you so much! I should probably add the credits to the itch page. We were in crunch mode until 5 min before the deadline 😅. Yes, all art assets are original and done by me. The music and audio are the only thing not original.
Thank you so much! We had a blast making it and I’m so glad you enjoyed it! Really good tips and something we will probably add after the voting period ends.
Edit: I just added the credits, thank you for mentioning that!
Thanks for playing! We actually did put about 1.5 seconds of iframes in after you get hit which makes it a little more manageable on the way out if you have the bones for it. It is definitely a lot more difficult to dig back up, partially by design, partially by not having the time to make it easier to jump up into one block wide holes. It’s also very subtle, but if you bark at the monster at the end, it slows down the growth by fractions of a second each bark. Glad you enjoyed it!
Yeah the menu and input mapping were kinda jammed in at the last second so they might be a little clunky, but glad you figured it out! A lot of the curse effects were actually pretty simple in terms of just modifying our character controller to swap around the horizontal movement vectors/changing the gravity scalar. (hope that answers your question about how we did the curse effects :D) Glad you enjoyed it!


