Really awesome work for this jam! Haven't played a text adventure in awhile so this was great to play, thank you :)
yakob
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Sweet pixel art work! Interesting mechanic you designed for making the screen small when the eye is closed. I agree it's definitely too small, but I think perhaps using something like a vignette that occluded the screen when the eye is closed might have achieved the same effect without shrinking the screen? Overall though nice work for this jam!
Sweet pixel art work! Interesting mechanic you designed for making the screen small when the eye is closed. I agree it's definitely too small, but I think perhaps using something like a vignette that occluded the screen when the eye is closed might have achieved the same effect without shrinking the screen? Overall though nice work for this jam!
This feels pretty heavily AI generated to me, given this was submitted within 6 hours of the start and the other games on your page are also very AI coded. Not really for me personally, I think it just loses out on individualism and raw creativity and strips away the credit from the people whose work was used in the training sets.
Impressed with what you all managed to accomplish in the time! I think the core concept came across well and the blinking eye was a sweet touch. I originally played with trackpad which didn't work super well with the left/right click controls, but when I got to my mouse it played much better. Well done.
I read the warnings on the page too late and got stuck on the printer 😭 Aside from the bugs, an impressive amount of work went into this between all the art assets and interactions. I will say adding some shadows to the environment assets and head bob/vertical motion to the player animation when walking will help the character and environment feel more dynamic. I loved the style and am a sucker for these types of games. Nicely done :)
Nice platformer. It took me a bit to recognize how exactly you were supposed to use the B/right click mechanic of holding it down, but I finally got there and moved on. The platforming mechanics were a little rough for me personally, but it didn't take away too much of the overall game. Great work and congrats on your submission!
Neat idea! I like the little checkpoint sticky notes you get when you overload the PC. I found it a little difficult to understand which things I was able to interact with, so perhaps some more clear indicators like heavily changing the cursor or making the interact-able things a different color would be more clear to the player. Overall nicely done, you should be proud!
Really awesome idea! I enjoyed the tutorial very much and like the style a lot. Unfortunately, the game didn't run so well for me past the tutorial. For some reason all the boxes got all stuffed up and the game was laggy for me.
Other than that, I got the feel for the game in the tutorial and love the concept. I think walking away from the truck to close out that truck menu would be nice instead of having to use [x] but that's just my preference :)
Nice submission!
Cute game! I love the fact that you made this with your 10 year old! It took me a minute to realize I had to use the arrow keys to select my character, I was trying A/D since I typically use WASD for movement controls. Sometimes the level 2 enemy would just spawn and kill me instantly, so maybe a bit of rebalancing on where it spawns would be nice for gameplay. I also thought the double jump for the square character was a bit tough to work with. Overall nice entry and congrats!
P.S I noticed the smiley face on one of the platforms in level 2 and it made me smile too
Yes! Made all the artwork for the jam and was my main focus. I’ve been trying to get better and making art assets and was proud of what we managed to pull off. Yeah we definitely noticed all of that too and have some lessons learned for more play testing before the deadline. Thanks for all the feedback! We’ve already got all of that resolved and prepped for update after the voting period ends :)