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A jam submission

Fed UpView game page

Fed Ex Simulator
Submitted by mz_eth (@mz_eth1) — 1 hour, 48 minutes before the deadline
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Fed Up's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#93.6363.636
Graphics#164.0234.023
Theme#193.8643.864
Originality#343.6823.682
Controls#383.2503.250
Overall#453.2633.263
Accessibility#462.9552.955
Audio#1331.4321.432

Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.5

Wildcards Used
na

Game Description
I worked at fedex for a week and quit, this game is very vaguely like that :)

How does your game tie into the theme?
you load trucks, and make more money for overloading them

Source(s)
na

Discord Username(s)
mz_eth

Participation Level (GWJ Only)
7

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Comments

Viewing comments 27 to 8 of 27 · Next page · Last page
Submitted

Very fun and different game, loading boxes with the mouse was strange at the beginning but then it became natural!
well done!

Submitted

I really love the style and look to this game! Would love to see where you take it. I've got some feedback...

  • Using the mouse feels a bit unnatural in it's current state. The box placement could be done with WASD, as well as taping the box
  • I would add a tape and scan symbol to or above the status pop-up
  •  When going to the loading bay without a valid box I can't just simply walk away. I finally realized I must press the X key to move again. I'm guessing this is a design choice, but I naturally wanted to walk away when I realized my mistake to correct it. I totally experienced it as a game breaking bug.

Overall, really cool concept and I want to play more!! 😃

Submitted

Great job! The art style on this was very well polished, the game loop was easy to follow and fit the theme nicely! I have the same issue when working on a jam where I put the audio last, and have forgot until the end. Well done overall!

Submitted

Harder than real life. I worked for UPS for 2 months in exactly this job. At the end of the day, I was at least in the plus. Good game, but I don't like it when you can't win. That's just frustrating.

Developer

thanks, yeah it’s meant to be more of an arcade game where you play as long as you can and get a score

Submitted

The game loop is indeed excellent. I also believe it's one of the better games in the jam. However, the fact that you end up in more and more debt each day leaves the player with a negative feeling. You could implement something positive, similar to Papers, Please, where even with a challenging job, the player can still do something good. I hope this game is further developed, as I believe it has potential.

Submitted (1 edit)

Very cool concept! Reminds me of restaurant games such as overcooked. The art is very nice and begging for some music and sfx! I liked how you combined both a "timed tasks" and organization mechanics too! And that taping minigame was oddly satisfying. I do have some feedback though!

  • I think you should be able to use the mouse instead of pressing E - that would be more intuitive.
  • It would've been cool if pre-scanned boxes had a sticker on them or something, so you could tell if they should be scanned without looking at the little screen to the side. That'll also make it more immersive!
  • Closing the truck screen with X felt a bit unintuitive. I think simply walking away would've worked better -- Unless I missed something? I also think you should be able to send the truck by pressing spacebar.
  • I think the ui at the bottom lacked icons or colors, and while being busy with playing the game it felt very "texty" to understand at a glimpse... If that makes sense?
  • It would be cool if I was able to rotate boxes and to stack them on top of each other.

Very nice entry though. Really wish it had sound or at least some music but I get having to prioritizes tasks with the time constraint and all...

Submitted (1 edit)

Really fun idea! I'm quite not convined about the control scheme though. I feel like the Pick Up and Drop actions should be doable with the mouse (Left Click to Pick Up, Right Click to Drop). A game like this may benefit more from allowing the player to just focus on movement with their Left Hand on WASD and make all the other actions mouse-centric. This way you don't need to worry about having to keep track of buttons everywhere and can focus more on trying to perfect the flow of actions and delivery by getting better at performign actions with the mouse. I also naturally found myself tryign to just walk away from the truck with WASD but kept having to remember that I have to click X to get out of the truck-view.

Just some quick thoughts!

Super fun idea though, I can see this being really chaotic and funif you further expand upon it with more stations (maybe special stations for special package-types?).

Nice work!

Submitted

Cool game loop. I like the tape and scan requirements / mini games. I liked trying to fit boxes into the truck like Tetris.

Submitted

Loved your videos that why I joined this jam, you really do never get to do music lol, good luck!

Developer

Thank you! That's awesome to hear! yeah I ran out of time so bad, at some point though it is kind of nice to just let go of doing audio and instead focus on gameplay.

Submitted(+1)

Nicely done, clearly a very skilled game developer (no wonder you won the last game jam!)  Good luck in the future and I'll be following your journey.

Developer

Idk about the skilled stuff, but thank you so much!!

Submitted

Really fun game loop! I had fun in the tutorial sandbox mode without a timer, sent out several truckloads, then realized I hadn't even started the real game yet haha. I like how each action is a unique mechanic so you're constantly doing something new. I think a few things could be indicated a bit more clearly - like at first I didn't even notice the box pop up on screen to tape it up, and thought I had to click on the small box my character was holding instead. My focus was fixated on the character so I missed the popup since it wasn't glowing or had arrows indicating I should click on it. I figured it out right away, but it took a second, which was a lot of time for the pace of the game! The conveyor belt created a good sense of urgency and frantic speed, which was perfect for the style of gameplay. Music and sound could have really enhanced the mood even further! I think if you want to use the mouse for taping and placing boxes in the truck, it might even be good to use mouse interactions for everything else too - click a box to pick up, some sort of interaction to start the scanner, etc. Right now my mouse hand is idle 50% of the time, then interacting with a small mechanic the other 50%, so it feels like i'm waiting a lot and just playing left-handed, when I think I'd prefer to be constantly anticipating the next task and playing with both hands.

Really nice visual polish, solid framework for the game loop and no major technical issues or bugs. Excellent work!!

Developer(+1)

I'm so dumb, I never thought about clicking to pick up a box. That might actually be way better because as it stands now if you're next to 2 boxes you just get the box you got in range of the latest. It leads to some unfortunate moments trying to get the correct box.  Thank you for the feedback!

Submitted

I had so much fun playing it! Great job. The game looks super polished. There are multiple mechanics. Very nice job!

Developer

Thanks I really appreciate that!

Submitted

This game is really fun! Great job, I keep coming back. As for things you can do to make it better I know I could say you need to add sound effects but I am sure you know that already. Instead I will suggest adding a dash or something similar. Either way great job!

Developer

thank you so much!

Submitted(+1)

this game is pretty good, id be even cooler with juicy sfx. I felt overloaded trying to manage those boxes lol. 2 things that I'd believe the game would benefit are:

  • -You are only allowed to place boxes once they are good for shipment 
  • Add more input options for rotation (eg: rmb ) and exiting the truck (backspace for ex)

A solid entry nonetheless.

Submitted

Love this submission, and I had a good time playing it.  

  • Funny use of theme and good intro
  • Slick graphics and lighting
  • Unique gameplay loop
  • Chuckle-worthy writing

I ran into two very small issues:

  • The boxes got jammed up on the belt and I couldn't pick any of them up at one point. 
  • I wish whether a box had been scanned or taped was indicated on the box itself, the one down in the corner is kind of small.
Developer

I hopefully fixed the bug, if you have time to recheck it out I would love someone to confirm that its fixed! No pressure though and thanks for playing to begin with :)

Submitted(+1)

I no longer get this issue! Now I can struggle at the game instead! Thanks.

Submitted

Really enjoyed my time with this!

I think it fits the theme well and I absolutely adore having to do the taping minigame. I think if this was expanded on and polished a bit more it would be awesome. (and have some music :( )

Overall super nice work!

Submitted

I think this game fits the theme perfectly. Having randomized warehouses is a nice feature for replayability even though the game gets quite repetitive after a while (but it fits the theme). I also liked pixel art and some quotes by the manager.

I had some technical issues with menus not closing after I was done with them (X button didn't close them too). Also, I think I found an alternative ending by just running off screen quitting this job at the start of the tutorial.

Great job! Good luck with your future projects!

Submitted

Nice game idea that looks amazing! I love the use of the mouse to tape shut the boxes. Unfortunately I couldn't get past the tutorial as the boxes got stuck for me! I was playing on Mac using chrome if that helps you solve the problem. Let me know if you sort it as I'd love to play properly!

Submitted

Really cool idea ! I wish i could play past the tutorial, It seems i'm one of those who has the box bugging and staying at the start of the conveyor belts. Still what I could play was really fun.

Developer

can I ask what browser you were using? I can't seem to recreate this bug, I tried in chrome and in edge. Also thank you so much for the kind words :)

Submitted

I'm using google chrome. While testing again, I found a level where it worked just fine (The one with the conveyor belt at the bottom of the screen). I don't understand why it could happen, if you want more details: when I'm activating the start button boxes start to arrive but after a second the boxes seems to have a buggy collision and start going forward/backward a few pixels quickly, making them stay on the same position. Then the others come behind and overflow outside of the rails by collision with the one in front.

Developer(+1)

I figured out the bug, it was so stupid basically a few walls were in the way of the boxes on the conveyor belt. But I hadn’t noticed because at 60fps they go through, but at 30 they get stopped. I fixed it and asked the help bot in discord. It would be nice to do the patch, but I’m still waiting to see if it’s allowed 

Submitted

Glad you found the issue, I hope the update will be allowed !

Submitted(+1)

Love the art style - especially the lighting is makeing it very special and eye catching game.

Gameplay is great, I got stresed very easily. I guess I should be pretty happy that I work as SW dev and not in Fedex depo :D

Developer

thank you so much!

Submitted(+1)

Game is really and it gets stressful at times which is great way to feel the overload theme.  I did have a ui bug where after taping a box it never closed even if i hit x.  Loved the art as well! Thank you for it not being a platformer.

Viewing comments 27 to 8 of 27 · Next page · Last page