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Greedy Goblin's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #2 | 3.947 | 3.947 |
Theme | #4 | 4.263 | 4.263 |
Controls | #6 | 3.789 | 3.789 |
Overall | #7 | 3.692 | 3.692 |
Accessibility | #11 | 3.263 | 3.263 |
Originality | #36 | 3.632 | 3.632 |
Graphics | #41 | 3.684 | 3.684 |
Audio | #45 | 3.263 | 3.263 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2
Wildcards Used
Unspoken Stories
Game Description
Greedy Goblin must collect Gold!
How does your game tie into the theme?
Your movement is slowed as you collect gold. Choose which to collect first or you might not be able to get them all!
Source(s)
N/A
Discord Username(s)
cosmiccontender
Participation Level (GWJ Only)
3
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Comments
It happened to be a very spread concept https://dustdfg.itch.io/greedyslime
Concept is great! I really enjoyed the graphics, music and game play, but the controls made it unnecessarily frustrating to play. Like a waaaaaayyyyy overly sensitive mouse setting.
Hope you keep working on it. Would love to play a more fine tuned version!!Great idea and execution, the dragon "chase" also added lots of fun to the levels, overall a small proof of concept game but I'd play it again with more levels, good job!
it was a really fun game will like to see more levels and concepts
Great concept well executed!
Neat! We went with the same core idea.
Interesting to see how different can be games about the overloaded goblin))
Interesting concept, adds a neat puzzle element to the classic platformer. Unfortunately, after a while of play it killed my browser dead.
Really cool and clever concept !
Despite being short, the levels presented are all fun. The game manages to teach the mechanics with each level along with ramping up the challenge. A great experience all around!
The main mechanic is a really neat idea and the art is very cute. I enjoyed. Good work!
Thank you so much for playing the game! I wanted to do some much more with the weight mechanic but I just didnt have the time. Maybe I will make it into an actual game with better animations and mechanic with dropping the bag and stuff like that.
The ability to drop the bag would be a cool addition in later levels. Seems like you have a solid concept for a longer game, which is always a cool thing to walk away from a jam with!
this was cute!! i love the concept of this, and although it's unfortunate you didn't get to do as much as you wanted, i still liked what you presented.
i love the goblin sprite, he was the star of my experience.
Thank you so much for playing the game! I wanted add so many more levels with possible routes and improve the dragon story line so you understand why you have a time limit to levels and all that. Im glad you like the art!