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Curse the Cursing Curses's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #20 | 3.467 | 3.846 |
Originality | #32 | 3.120 | 3.462 |
Fun | #39 | 2.843 | 3.154 |
Overall | #43 | 2.793 | 3.099 |
Audio | #45 | 2.635 | 2.923 |
Accessibility | #52 | 2.427 | 2.692 |
Graphics | #53 | 2.635 | 2.923 |
Controls | #61 | 2.427 | 2.692 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
Godot 4 RC1
Wildcards Used
Crumbling Location, Faustian Bargain
Game Description
A humble relic hunter's day is interrupted when their cursed compass starts going wild.
How does your game tie into the theme?
A curse is placed on towns folk which turns them into cursors that curse a lot...
Source(s)
N/A
Discord Username(s)
OddRedSock#4795
Participation Level (GWJ Only)
1
My game has an export for Linux, Windows, & Mac and/or is playable through HTML5
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Comments
Very original and nice fitting to the theme. Was interesting! I just felt the chat was a bit too long. Well done!
very fun concept The story is hilarious, i like it very good game
Thanks!
Well, I didn't expect the title to be that literal. Or the "crumbling location" as well. Really clever usage of them!
Neat little game, had me laughing at some points. And those people seem rather nasty, eh? can see why they were cursed
Thanks!
I would loved to have added some more random interactions and dialogue but time was fleeting
What a hilarious concept!
I must have spent a good five minutes booping people on around on the menu screen with my cursor, lots of fun!
There were some issues re: my magic potion never running out, so I didn’t have to go spend my infinitely respawning money on new potion.
I would also recommend next time unticking the “With debug” option on export, then you don’t get the console as well when launching.
I loved the sound effects, especially the wildcard fizzling out, that really got me!
Very original, unique, and fun!
Well done!
What is likely happening is the towns people swearing a lot, filling their jars, trekking to the altar and donating it on your behalf.
Magic juice is then filled remotely so you don't have to return all the time, as that was repetitive in my play through.
Once you have saved about 2/3 of the town, it fills pretty constantly. Tweaking and balancing needed :)
I actually found very late that the release export would not work so I just opted to upload a debug build for the sake of getting a working build submitted. Also that the web export had issues as well, price I pay for using 4 RC1
Ah, so it’s not that it was broken, it’s just that I was misunderstanding! Happens a lot in my life!
That’s so weird that it works with debug but not in release! You did well to find that workaround.
Fun concept! The story is hilarious, it reminds me of Pit People. The curse chant is very funny as well! Good work on that one!
The (un)curse is me saying double click in Latin. (According to google translate)
The curse is that, played backwards :P
Pretty %#$% fun. Would definitely like to see a full length version of this game, considering the potential it has.
Thanks!
I find it's often the simple concepts that are fun. :)
This game is @!#?@! funny.
Would be nice to be able to skip through the text a little quicker - I'm a slightly impatient gamer.
The title screen is fun to play around with - bumping the townsfolk closer to the monster while they go about their day could be a game itself.
Totally agree, on the dialogue skipping / speed. Both were the last 2 features I forced myself to drop (and the options menu completely) before I had to submit.