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A jam submission

Codelock HacurseView game page

As a codelock hacker, wield powerful curses to protect network systems from intruders!
Submitted by Xendro (@XendroGameDev) — 3 minutes, 19 seconds before the deadline
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Codelock Hacurse's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#193.4743.714
Controls#273.0743.286
Graphics#392.8733.071
Overall#412.8353.031
Audio#442.6732.857
Accessibility#502.4722.643
Fun#542.5392.714
Theme#562.7392.929

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.5.1

Wildcards Used
Crumbling Location, Do It For Me

Game Description
As a codelock hacker, wield powerful curses to protect network systems from intruders!

How does your game tie into the theme?
You are using curses made up of curse-sounding syllables to expel intruders.

Source(s)
N/A

Discord Username(s)
Xendro

Participation Level (GWJ Only)
2

My game has an export for Linux, Windows, & Mac and/or is playable through HTML5

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Comments

Submitted(+1)

simple game but I really like the concept , cooll idea,  I like it , nice game!!!!!!

(1 edit) (+1)

Had a lot of fun playing your game on my stream! Let me know if you ever make an updated version, I'd love to see story mode.

Developer

Awesome, thanks for playing!  I was watching that stream for a bit and I guess I dropped out before you picked my game, just now went back and watched.  I agree that the number keys to select cards isn't perfect with the cards shifting constantly.  I think I could solve the music stuttering on scene transition with some kind of asynchronous scene preloading, but I added the music around an hour before the submission deadline and just didn't have the time to look into it, haha.  It also sounded like the music started stuttering later on in the survival mode when you played, not sure how to fix that.  I'm planning to add a couple more story levels I had ideas for once the jam is over, thanks!

Submitted(+1)

Really neat concept, enjoyed the theme in general and the application of the wildcards. And nice choice of music, it slaps

Submitted(+1)

Pretty cool concept! Loved the music and corruption shader effect as well! It would help if there was a preview of the curse's area when about to use the card to better calculate and catch as many as possible.

Developer

Agreed, that would be a good addition.  Thanks!

Submitted(+1)

I really like the concept! there did seem to be a bug when I was placing curses, sometimes they would clear multiple and sometimes they would only clear one.. not sure if that was intended behavior

Developer

Hmm, you might have seen that because each curse cast can only remove one word marker from each intruder (so if there's a duplicate you only get to remove one), or because the area of effect of the curse expands and contracts over the lifetime of the animation, so it might have missed if something was right on the edge.  Thanks!

Submitted(+1)

Fun idea and cool matrix-y aesthetic.  Could maybe have done with some sound effects when placing the curses.

Submitted(+1)

This is really cool. Super simple in theory but the execution is very on point. The survivor mode is fun but I think once you continue with the story for this it will turn into a real banger. The art work is elegant and well stylized. Fun to play. Great job on the submission! 

Developer

Thanks for playing!  Glad to hear there was still enjoyment to be had in the game's fairly basic state at this time.  I'm looking forward to working on this some more!

Submitted(+1)

This is a beauty of a Jam entry.  Not only is it fun, but it gives us a really tantalizing glimpse of what the game can be.  I'm really excited about the future of this game.

Developer

Thanks so much!  I'm also excited to keep working on it and adding more story levels and polish.

Submitted(+1)

I do have a soft-spot for hacker aesthetic, so I'm biased.. but I loved it.

Some critique (hopefully constructive). 

- If you had launched survival mode immediately after the tutorial (story mode), I never would have known the difference. So you didn't need to apologize after the tutorial.

- I really liked how the spell/hack stack was in motion, so I was better off popping things off the end of the stack first. Added a neat layer of strategy.

- A little audio feedback would go a long way.

Great submission. With a little more polish, It's the kind of casual game I might pay a buck or two for on steam.

Developer

Thank you for the comments!  To respond, just launching survival mode next is not a bad idea, haha.  I made survival first, and then I had plans for a few story levels, but I could have pivoted with how little time I had left at the end.  I agree that things needed more feedback, like casting sounds, or particles, or death animations of some kind for the intruders.  Thanks!

Submitted

The survival mode is too difficult for me... 

Developer

The survival mode doesn't have a win condition (I suppose I should have written that somewhere in the menu), it's just to try to survive as long as possible, if you want to compare scores with other players or your own previous attempts.  :)

Submitted(+1)

Fun take on the theme! The mechanics are simple to grasp and your tutorial is on point! Great prototype!