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A jam submission

Dog's Best FriendView game page

Play as a dog looking for parts! But be careful, it's cold outside!
Submitted by ryan2949 — 6 days, 3 hours before the deadline
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Dog's Best Friend's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#34.2004.200
Graphics#214.0674.067
Overall#443.3903.390
Fun#633.2003.200
Originality#683.4673.467
Accessibility#742.6672.667
Controls#872.8672.867
Theme#913.2673.267

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.5

Wildcards Used
Four Color Limit, Temperature

Game Description
Play as a dog looking for parts! But be careful, it's cold outside!

How does your game tie into the theme?
You play as a dog trying to assembly a robot to have a friend.

Source(s)
N/A

Discord Username(s)
ryann#3726

Participation Level (GWJ Only)
Just this one

My game has an export for Linux, Windows, & Mac and/or is playable through HTML5

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Comments

Submitted(+1)

Amazing art and music ! You did so much in just 48h it's impressive. The controls felt very floaty and weird overall but I'm not sure if that was intended. Congrats anyways !

Developer

thanks! yeah there's definitely something weird with the controls on web, sometimes it goes further than expected in a direction but it doesn't happen in the engine for some reason. next time i'll have to include a download just in case!

Submitted(+1)

Nicely done! I'm so impressed with the amount of content you put together in just 48 hours! Well done :D I'm usually too terrible at platformers to enjoy them properly, but this was a lot of fun!

Developer(+1)

thank you so much! i'm not good at platformers either, thought it would be cool to make one that's a little bit more simplistic! im glad you had fun! :)

Submitted(+1)

Really well done for a game in 48 hours. The animation, music, platforming mechanics, nice job. Took me a solid minute before actually understanding how to properly jump and climb walls, but once that was understood, the whole game was fun. 

That graveyard stage was a troll, has to be. Oh, and the two stages that goes down, you can sorta skip by leaving the main camera's perspective and returning once close to the artifacts

Developer

yeah you can skip those two whole levels! i wanted to have it where it could be played in multiple ways, thought it could be fun for speedrunning or just trying something different! glad you had fun! thanks for playing :)

Submitted(+1)

Love it ! Really impressive that u pulled this off in 2 days, the core mechanic is waaay too much fun, the visuals, audio, MOAH !

Developer(+1)

thank you!! glad you liked the sliding! it was really fun designing levels that went in all four directions and trying to make the layout interesting with the mechanic :)

Submitted(+1)

I like the graphics and the color limitation, but the music is great and goes completely with the environment. 

Great game!

Developer

thank you! it was a lot of fun learning pixel art for this, it's my first time making a game :)

Submitted(+1)

WHAT ? 2 days? Are u kidding me? Love the graphics and musing. SNES fan is detected here :)

Even it looks simple I felt it quite challenging :)

Good job!

Developer

im glad you liked it!! yeah i had a busy week coming up, so i wanted to finish in just the weekend. it was hard but it was a lot of fun!  :)

Submitted(+1)

soundtrack was great! caught myself humming some of the tracks walking around the house. the movement felt a bit slidey, but aside from that the level design was very good. the placement of hazards felt fair and thought out!

Developer

yeah i think i could have toned down the sliding a bit, and thank you! i drew out everything on paper before making it in godot!

the music is great! it was made by Marllon Silva, check out the whole album here:

https://xdeviruchi.itch.io/8-bit-fantasy-adventure-music-pack

Submitted(+1)

That soundtrack SLAPS! Nice platformer with Nintendo-style exploration! The level design is on point! I could play this again for sure! Thank you for your work!

Developer(+1)

thanks for playing! i tried to make it kind of like a GBA game! glad you liked it :)

Submitted(+1)

What can I say, I love purple and the colour palette in this one is *chef's kiss*
very cute and satisfying to play as well, good job!! Especially in only 48 hours :O

Developer(+1)

thanks!! it was so fun learning how to make all the art for the game :)

Submitted(+1)

That took up a great 30 minutes of my time to complete. The controls are a little wanky and I love al the different places and styles, but...

48 HOURS?!?!?!?!?!?!?!??!?!?!?!?!!?!?

IMAGINE IF YOU TOOK THE OTHER 6 DAYS! dang! I am impressed with what you accomplished. If you plan on updating this game, I would love to play it more. I loved the character, I loved the ending, and I love how difficult it was. I think you did lovely on this game.

Developer

thank you so much! glad you have fun playing it!! maybe i should spend some more time to polish everything and make an update :)

Submitted(+1)

Only 48 hours :o insane!! I really liked the originality and theme of your game in addition to the music!! I think not being able to somehow see further down was a bit frustrating to me as it resulted in frequent deaths and having to rely on my memory to navigate levels rather than skill! I also kind of wish I could jump on those flat-head enemies, looked like the perfect platform hehe

While the controls are a touch floaty, your character is very cute and the way your temperature mechanic functions and displays on screen is very nice! Would love to see those snow particles you mentioned as a future state! Great work!!

Developer(+1)

thank you!! yeah i tried to go for the gba screen size, but i agree having it bigger would have definitely made it easier to play.  i'll have to add the platforms on enemies next time!

Submitted(+1)

I couldn't get past the forest level, I was unable to figure out the jumping puzzle a little ways in. Amazing graphics and music. Great entry.

Developer(+1)

thanks! was it the jump that goes straight up? the way to get past it is to slide down off of it without moving and then jump straight up while holding down jump for maximum height, that one i would have definitely changed with more time. it's a little tricky!

Submitted(+1)

even though the game was made in 48 hours, it still managed to be just as good, i liked the art style and vibe a lot

Developer

thanks! it was fun to make :)