I've got a good amount of programming experience with the good old Godot Engine, so any artist, sound designer, all-sorts creative, feel free to reply or message me or something :D
Recent community posts
Solid entry, shame about the player being invisible :')
I played the game and managed to beat it anyway though. Fortunately I could attack and that would show me about where I am. I really liked the graphics and the audio, and it seemed to control very well from what I could gather without the player being visible :D
Overall, quite fun! Thanks for submitting! Maybe it's worth fixing that bug? :)
It took me over an hour but I beat it! This game is extremely punishing :')
Instant death and the stamina meter combine to create an extremely difficult and punishing experience. I thought the graphics and lighting and everything were really cool, and the stamina meter's one merit was that it forced me to stand around and take in the environment, get a mental model of the level that I'm playing, etc. Other than that, I think at least 50% of my playtime was just waiting for the stamina bar.
The final boss was very fun too, and the fact that most of it bypassed the stamina bar made it WAY more fun to play.
Great submission! I hope more people stick with the game and attempt to beat it. Overall I enjoyed my time with it but it was very very difficult. Thanks for submitting!
This game really reminds me of the ancient days of before I was comfortable using the Godot Engine to produce sane platforming. This game was fun and enjoyable and only gave me mild brain haemorrhaging. 5/5 for theme, controls and originality. The background image and the music brought an element of sublime bliss to the user experience, which was a necessary element for the near-death experience that the platforming and many of the challenges gave me.
Great game, thanks for submitting! :D
Very fun! I really enjoyed this! Awesome atmosphere and narrative stuff. As far as I'm concerned this is a 5/5 on all categories. I really liked the level design and the way the cave tunnels looked from the inside, it was very natural and gave a really interesting feeling. The light flashes when the gems fell into place also appeared very natural and looked amazing, including the texture effect on the nearby stone wall. Really well-designed and super enjoyable to play!
Great game, thanks for submitting! :D
Very fun! Congratz on implementing RTS controls in a game jam, I'm impressed!
I managed to beat the game in about 5 minutes on my second try. I also definitely appreciate the presence of the tutorial, I think it really helped. My only nitpick is that sometimes I tried to select an ant and it didn't select, so I thought maybe a little white outline on something you're hovering could help with the visual clarity.
Overall great submission, congrats! :D
Very fun! :) I thought the dynamic camera positioning was a very cool addition. Bouncing around with the bubblegum was also very fun. I wonder if there could be more opportunities to make effective use of the bubblegum mechanic, since a lot of the time it resulted in me running into spikes! I thought the level with the spikes coming from the ceiling was a very fun usage of it since I got to go fast and bounce around, going in/out of bubblegum mode.
The last level was also very difficult, and I felt a bit like the difficulty was punishing me for exploring, i.e the death pit and the platform leading down into the spikes. It was only a couple of obstacles and respawning doesn't have any penalty so I can't really complain that much tho.
Thanks for submitting! :D
Very cool concept! And the generative graphics are beautiful! Also yay Godot Engine :D I'm curious tho, in the screenshots it looks like the bubble is literally just floating there without a normal window border... which is awesome if true.... did you really do that with uncustomized Godot? How did you do it?
On Linux the window management seems a bit crazy tho :D It's got a black box overhang on the bottom/right sides, and trying to move it causes a lot of flickering all over the place, like it's not really tracking my mouse cursor.
Interesting concept! I thought the rules were a bit hard to follow though. I wasn't always sure if placing a house or a skyscraper would increase or decrease my population because it was near another skyscraper but also near a house so it could go both ways. I also felt the imprecision in placing buildings made it a bit harder than it should have been, I wasn't sure what part of the game I was trying to beat. One last minor thing but I also found it hard to tell skyscrapers and houses apart... :D
Thanks for submitting!!
I DISSOLVED THE CORP BUT IRL THERE ARE AT LEAST 10 I NEED MORE KEYCARDS!!!!!!!
But for real a very fun game :D The ammo conservation aspect was very interesting, specifically that it forces the player to play quite defensively and only using violence when necessary. 5/5
Pretty fun!! :D I wonder if speeding up the physics of bombs/boxes would make it feel more snappy and engaging. I don't know if that would make it less faithful to the original though. Congrats!