Hi, thanks for being interested :) I will try to update it and make it into a plugin or a standalone gltf exporter when I find some spare time :) Please follow me or the projects to see updates posted in the future.
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Great game :) Controls felt nice, bumping into asteroids was frustrating and fun :D Cool graphics, I really liked the screen shake on the explosion.
I dont know if I did something wrong or there is a bug but I felt like some items were missing from my cargo after smelting
Haha nice one :D At first I thought that something in your game wasnt working and then a surprise :D Very funny, could use some polish, maybe an indicator to click. Overall a very cool idea :)
Thanks for playing!
To stop the ship going in one direction you need to use the controls to counter that movement, I think a solution to better indicate this would be some particles and better engine sounds As for the power of controls I blame myself for not implementing the controls settings in time, as said before I realized too late that the ship acts differently with different mice. I think if you could tweak the setting there would be no problem with stopping
Very cool idea and pretty well executed. The visuals are very nice, as is the sound. That said I really didn’t like the controls, even after multiple tries couldn’t get used to them and missclicked constantly :< Also having played the web version only I don’t know if it works like that everywhere, but it was annoying that after disconnecting the portals I had to move away and back for the O/P line to appear again.
Thanks :) I have found out that the mouse control thing is a bit odd on different mice/devices. For example on my desktop PC I have to move quite a bit to turn and on my work laptop the mouse is too sensitive for my taste. There is a sensitivity setting in code for each type of movement, but I didn’t have time to implement the settings panel for it :( But it is on my todo list for the post jam version :)
Glad you liked it :) I’m making a “stop in all axis and directions” freeze the ship button for the post jam version, its the first thing I felt was missing when playing. But not to make it too easy its gonna be a power-up or a 1 or 2 uses per play kind of thing :D
Very nice visuals and cool sound design. Fun concept, but you can win every level by just flying randomly and spamming the laser. Maybe stronger enemies (in later levels), or enabling enemies to shoot or leave bombs would make it a bit harder.
Great entry! The monsters are a bit tanky but thats aliens so what do I know :D The controls feel very nice, the gfx and sfx are nice!
I think I found a bug where the purple monster would get stuck (after jump) on the jumping player and do no damage, but it happened once and I wasnt able to reproduce it
Cool game! The controls need getting used to, it would be more intuitive to move toward the cursor. I didn’t like that the ammo could go to 0, it would be nice to add something that makes a little damage as a last resort so you dont get stuck
The collision system is a mixture of one way collision on shapes, weird shapes as the branches, the bird is really a 4-way star thing and after you shoot the bird has collisions disabled for 0,5 sec.
I was messing with it until I got it to this state and it felt fun and not too annoying :D