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A jam submission

The Shire ReeveView game page

Your lord has selected you to collect taxes from the shire!
Submitted by mpaul0416 — 8 minutes, 32 seconds before the deadline
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The Shire Reeve's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#54.2384.238
Controls#113.5713.571
Fun#123.6673.667
Accessibility#133.1903.190
Audio#133.6673.667
Overall#153.6333.633
Theme#243.8573.857
Graphics#413.2383.238

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.3.1

Wildcards Used
N/A

Source
N/A

Game Description
Your lord has selected you to collect taxes from the shire! Management Sim focused around collecting taxes.

Discord Username
gilbrilthor

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Comments

Submitted

Very nice! Liked it a lot :)

Developer

Thank you for playing the game!

Submitted

Feels bad for these people :D


Cool game, it can really become chaos when you press multiple button.

Gameplay speaking, the only point that annoyed me is that when you have multiple collectors and you start a new week, they would start too close to each others. The first settlement will always rebel when my second tax collector collects..

Developer

Thanks for playing my game!

I could see how that would cause problems. When I pick this game up again, I'll make sure to space the collectors so that starting a new week, they won't rebel until at least the third collects. 

Submitted

A very pleasing game, man i think I'm becoming a villain in real life from these games lol...but yeah very fun!

Developer

Thanks for the play!

I know! I wasn't planning on joining this jam, but I saw the theme and couldn't resist. There have been some really fun games!

Submitted

fun game!

Developer(+1)

Thanks for playing my game!

Submitted

Extremely charming little game! I really enjoy the visual style you were going for. In order to achieve a more uniform visual style, I'd highly recommend aiming to make all of your assets the same pixel density - As an example, the characters have pixels maybe ~5 times bigger than some of the background elements, and the crosshair has big chunky pixels the size of the tax collectors! Godot has some great tools for scaling your game up in resolution, so a good approach would be to build your game at a low resolution, then scale it 3-5x up (depending on what looks best and how high or low-res you want to make your assets), then work from there making everything a uniform size! This goes for fonts, buttons, UI, assets, the whole deal. The nice thing about this approach is that you can use those procedural lines that you have for the roads and they'll be appropriately chunky and pixelated.

The other commenters have brought up most all of the other critique I would give. Cool concept and fun execution!

Developer

Many thanks for the detailed response! My background is almost entirely programming, so the feedback on the art presentation is very welcome. I played around with theming for the Font, button, UI, etc. but didn't figure it out enough to really push the idea I had in my head. And the crosshair is my shame! I had it on my list to do a second pass on the visual style for that, but alas, time was not on my side.

I'll have to play around with the rendering tiny and then scaling up. I hadn't thought of that approach before. I know, for the roads, I had planned on tiling a texture across them, but I think there may be a bug in the Line2D with the vertices because it went all sorts of weird when I tried.

Submitted

Nice game it is better then it seems at first, I only noticed ability to add extra collectors on 2nd week and this is where the fun begins. Still, it seems there's not a lot of tactical gameplay and it froze in the middle of 2nd week (web version).

Good take on the theme!

Developer

Sorry for the freeze! I didn't have time to stamp out the bugs on the HTML5 version, as I developed it testing on the Windows.

I agree with the lack of tactical gameplay. I had just planning the routes, but realized that the player would be super bored during the week, so I started adding abilities to give the player something to engage with. Do you have anything specific in mind in terms of adding tactical gameplay?

Submitted(+1)

Maybe more complex roads with need to choose not only order of the cities but also order of the crossroads. And maybe some roads would occasionally be blocked by bandits or angry folk? Hard to say!

Submitted

Neat little game, had a lot of fun playing it. Great design, sound and music!

Developer(+1)

Thanks for the comment! I had planned on getting more levels, but ran out of time. It seems like the bugs come out of the woodwork in the last 3 hours :D

Submitted

Very nice music and graphics, just my game crashed randomly, but maybe it was my foult.

Developer

Thanks for the feedback! Which version did you play, the HTML5 or the windows version? I couldn't track down all the bugs for the HTML5 version, and I tested almost exclusively on Windows, so I'm pretty sure the crashes wouldn't happen in the Win version.

Submitted(+1)

I played on HTML5

Submitted

Great concept. And the simple graphics and audio works nicely. I have to say, true to the theme, I used the "cut down" option way too liberally on the mob. It only saddened me that if the mob spawned right next to a collector, they would pretty much die suddenly before I've got time to cut the little nuisances down! 

Developer

Haha yeah, that one was my favorite ability too! 

I hadn't had time to tweak spawning and road walking for the collector, because there were several edge cases where the collector would just get wrecked without the player being able to do anything about it.

Thanks for the feedback!

Submitted

Fun game! My only suggestion would be to give more visual difference to the mob characters, they were hard to tell apart from the collectors when the game really gets going. Nice original concept though, nice work!

Developer

Thanks for the feedback! I didn't have time to really tune the player info, so it's good to point out increasing the visual difference. If I could change it, I would probably make the tax collectors a different color so you can parse them better while the scene gets busy.

Submitted

Original concept. Love the simple graphics and intuitive UX.

The mobs were a bit hard to manage - but maybe thats my lack of people-skills ^^

Overall great game!

Developer

Thanks for the feedback! Was there anything specific about the mob management that you think could have been improved?

Submitted(+1)

It was a bit harsh that my collector would die from the mob and they moved pretty quick. So the moment they spawned and hunted my collectors ... I almost had no time to click a counter-measure and try to prevent my collector from dying ^^

Submitted

It took a minute to understand the concept, but that could be due to my ignorance. Excellent sound, and professional UI and UX. Having a good time ..

bravo.

Developer

Thanks for the feedback! I was definitely practicing with my UX on this one, so I'm happy that you called it out.

I had a tutorial planned, but the deadline snuck up on me. If I come back to this game, making one as the entry levels is definitely on my list!

Submitted

The gameplay is definitely fun! A nice game to chill out but sometimes it gets intense too.

I think I will enjoy it even more if this is on touch screen/mobile because the targeted tools are quite difficult to control using mouse when the speed is fast.

A small glitch during the planning mode that if you select the same place twice, the game will hang.

Developer(+1)

When I made the game, I targeted mobile platforms, so it's good that you thought that it would be better on their. I planned on adding buttons on the keyboard for the abilities, but ran out of time.

Sorry for the crash! I don't know what happened, as I had programmed it to deselect a settlement if you clicked on it when it was already settled. Honestly, I didn't realize that I had to submit either an HTML5 or all 3 platforms, so that threw me. I had only tested on windows. I know HTML5 deploy better than linux or mac, so I went with that one, which had some of its own problems.

Thanks so much for the feedback!

Submitted

Nice little game! Played through it while having lunch and it was really enjoyable. Congratulations. 

Developer

Thanks for the comment! I bit off more than I could chew, but wrapped it up decently enough. Amazing how fast time goes by