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The Rain Thief's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #10 | 3.886 | 3.886 |
Graphics | #13 | 4.029 | 4.029 |
Fun | #16 | 3.514 | 3.514 |
Overall | #23 | 3.412 | 3.412 |
Accessibility | #34 | 2.771 | 2.771 |
Originality | #35 | 3.400 | 3.400 |
Theme | #42 | 3.429 | 3.429 |
Controls | #45 | 2.857 | 2.857 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.3
Wildcards Used
N/A
Source
https://github.com/Paspartout/GWJ33
Game Description
You play as a thief on his quest to retrieve the rain
Discord Username
Drk#3397
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Comments
Very nice game! Great art style and music. The controls are a little bit clunky but nothing too bad
Really solid entry. I really like those backgrounds. The game was fun if not frustrating at times, but that comes with every platformer. If you polish the controls a bit I could say it's perfect, leaving only the player as the one that's not good enough to continue. Good job!
I loved the art & music! The grappling hook was really fun too. It felt like sometimes I couldn't grapple to random walls though, I'm not sure if I wasn't in range or something.
Good submission though, I enjoyed it! :D
Yeah! There are some walls you can't grapple to by design, we should've added some kind of note about that. However, glad you liked it and thank you for your comment!
nice game.
Thanks
The art was fantastic. It felt so smooth.
It was hard to get comfortable with the controls. Took a while to get used to. The wall jumping was hard to get it what I wanted to do.
Overall, nice art with a cool story.
This was a really neat submission! I very much enjoyed the music, and the art is very cool as well. The premise is cool, and I think it could turn into a neat game long term. The controls were on the rougher side, and it wasn't apparent what exactly the enemies did other than see you. I inadvertently caused the game to bug out in the tower by getting caught. I would love to see this polished up and made in to something bigger!
Very nice looking game. I loved the music. :D
Do the enemies have some kind of attack? I had one of the tall enemies right at my side looking at me with an exclamation mark over its head and I thought it was over for me, but I just jumped away and nothing happened. XD
The audio and the art are amazing, I fell in love with the thief immediately! ^_^
How cool the cape looks when animated.. beautiful!
Besides that:
If I'm being nitpicky, maybe some things to improve on:
Anyways, this is my favourite entry so far, huge props to the team. Cheers!
I love me some grappling hook! I found it pretty intuitive. Being able to release when you have the most momentum feels very rewarding. My only suggestion would be to give the wall jump more height and distance. But overall it was very good! I enjoyed the effort put into the music and art.
Excellent game! I loved the atmosphere of the game. The story was a good one as well, had me hooked immediately.
Like others, I found the wall jump to be a little clunky. With some polish though, it could be an excellent stealth game.
I did find an issue where I died after getting the grappling hook and it took me back to the beginning, but didn't respawn the hook, or let me use it. I had to restart the game to get it back.
Very nice! The controls were a bit hard sometimes (I sometimes wall jumped away from stairs because I was just trying to jump to get up). And I managed to skip the entire last level by wall climbing up the side, which did make me feel like a bad-ass, even if it wasn't intended :)
The game looks amazing, the wall jumping was really clunky, but the grappling hook made it all better, although it was a bit hard to control too.
The grappling hook mechanism is my favorite part in the game!
The controls are clunky but the game looks amazing. Love the art style
Thanks for playing,
Yeah our artist did an amazing job and i think the visuals are the best part of the game xD
Great story and unique art style. Especially the cover art is amazing. The controls are a bit clunky, but I made it anyways. Top submission! :)
Yeah the controls (mostly the wall jump) was clunky.
Thanks for playing anyway!
Nice platformer, good artstyle and music! Controls are quiet cumbersome — it would be nice for grappling hook crosshair to follow mouse and not be bound to character. And since game only run in windows mode there were multiple times I clicked away from the window trying to use the hook.
Music is good but SFX were quiet minimal. Art is good but attack animations are completely absent...
And it was I pity that when you skip dialogue you don't skip animation first and then go to next phrase, it just skips the bit.
Anyway I beat it! Grappling hook works pretty good and is a fun mechanic!
Thanks for playing and I agree with all of the points.
Game was a bit too rusehd and needed one or two days more of polish and tuning.
I love stealth games this one reminds me of ninja arashi. Nicely done mate
Thanks for playing
Mobility was a little clunky, but the adventure was still enjoyable.
I love me a nice platformer and this is a good one to manage in a week. I had some issues though. After I got the grappling hook, I died and then when I came back, the grappling hook wasn't on the platform, and I didn't have it either. So I was stuck. The wall jumps also seem to have a bit of an issue where you get half stuck in them, making things slow.
Graphics and sounds I really liked. Great job.
Thanks for playing! Ineed the respawning without the grapling hook is a bug, duh.
The game was kinda rushed and we didnt have much time for playtesting and bugfixing.