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iDLE LUKE
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Brother, graphics in this game are absolutely fucking insane. Blew my mind you pulled this out for the jam. The biggest of congratulations to the artist.
Regarding the gameplay, I found it a little bit too difficult for my personal taste, maybe it would benefit by a simpler tutorial level (I know this may be well out of scope), but this is definitely a game I would buy if it was a full roguelike. I really hope you guys continue to expand on it. I already can imagine how it could feel with more snappy animation, zooming in/out and a polished user journey.
This jam there is so many good games, this is definitely one of my candidates to take the win, congratulations!
Great entry, this idea also crossed our minds (a platformer with decaying platforms), didn't go for this but I'm super glad someone did because I love platformers. Finished this game, I absolutely loved that you went the extra mile with the hidden words and the message at the end, really adds depth to the experience even though it's a brief one! As feedback, I think the gravity/speed of the jumps may be a little too fast, specially when jumping off of springs. Also, spikes hitbox seem a little too unforgiving also. Not saying that those are bad things, just hard things! hah it really made me think of 'I wanna be the guy' physics and hitboxes. Overall, a really solid entry. Congratulations!!
Perfect use of the theme. Art and animation, both PEAK. Besides, it's fun and cute. I hope this game does very well this jam, it really deserves it. My only caveat, and it's a silly thing, is that I'd like to continue to the next level when I finish the previous one, and not having to go to the menu to select the next level.
Great job in the art department, even though i had some trouble reading the street/kitchen floor! Found the game itself kinda hard because of the short timers for client recipes, maybe I got bad luck in timers? Also, it is inevitable to make the comparision with overcooked, which I find more stressful than fun. That's obviously only my opinion, since my partner loves it! In that regard, i think this game is fairly well executed.
I really really like the furnace and archive sprites. Great work there!
I personally had a hard time understanding what I was supposed to do because when I thought I burn the documents I was supposed to, some dialog pop up confused me by saying "that's getting out of my paycheck". Did I fuck up? I don't know. It may be a language barrier (English is not my first language) or just not used to text heavy games.
I found it hard to get familiar with the movement, but it became fun very quickly. This is not my cup of tea so I didn't finished and spent my time mostly moving around than collecting stuff, but it's a very solid game I could see winning the jam. It's a very good idea, looks like a lot of work was put into it, and it's an unique take on the theme. Congratulations everyone!
Thank you so much for taking the time. I understand absolutely what you say about impacient. I'm a little bit of one myself, so this game was challenging for me in many ways. I struggled very hard to not give the idea of proposing a dash to the programmer just to make it faster overall LMAO. Imagine that! But that would have been a different game and I get it's not for everyone! Thank you so much again :) <3
This is a crazy good game. I do think the theme is a little bit forced into it, but I gotta be honest, for games like this, I don't really care. Game jams can be practice for some of us but it can be also the starting point for something great!
I would personally encourage you guys to keep developing this game. This may be a cliche, but I actually see myself buying a full version of this game on steam. It feels like a really good casual spin on the roguelite shooter genre. It's impressive you managed to do a game so polished, balanced, and most importantly: insanely fun.
Congratulations and keep up the good work!
Congratulations on a nice game! Very polished and a great use of the concept, felt super natural and obvious, which is very hard to achieve! I lost and I don't know why though :(.
(I believe I may have experienced a little bug where the delete window stayed behind other windows but was still clickable, it was only a visual thing.)
Loved the art and polish of this game. Gameplay loop felt a little arbitrary for me though so I couldn't manage to finish. I get the chill essence of it, but I think it would have been great to lock levels behind progression so you actually have something satisfactory to keep you playing.
Overall, this is a very solid submission. Congratulations!








