Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

PhindieGames

177
Posts
7
Followers
1
Following
A member registered Oct 05, 2020 · View creator page →

Creator of

Recent community posts

(1 edit)

Wonderful menu and start! The gameplay is straight forward but enjoyable, though I had some issues exiting out of dialogue when ships were shooting at me. The cut content on factions could definitely make it more interesting to establish relationships, maybe add some bounty hunts that benefit some of the relationships, etc. Love the water shader and the commands by the ship as if its being called by the crew.

Thanks a lot! Being able to avoid (some) of the guesswork that is normally so frustrating in minesweeper was one of the goals! Still want to tweak it some more because there's still plenty of guessing, but I guess you can't really control it all with random setups :)

The sound was fun! Otherwise a fairly standard tower defense game, nothing wrong with that. However the balance was a bit off, and it was hard to tell when you can place which towers (probably the cost should be shown somewhere)

killer background track and art :)

have fun with it! I’m sure there’s room for more than one minesweeper rogue like :) (if none exist already, I didn’t check)

(1 edit)

Haha thanks. I was initially going to provide an alternative sound track through the options (I know I'm not the best singer and I agree I would have normally gone with something more ambient) and a roguelike mode was something I considered, but for both I didn't have enough time. I was hoping to explore it after the jam.

Thanks for the kind words! Sorry to hear the green was a bit too much. I still wanted to revisit it but alas, not so much time in a week after all. Same reason I didn’t have a better introduction to the “items” (satellite and red planet). I hoped the text + quick possibility for trial and error in a short journey would help circumvent some of that. 
just in case you are still wondering (or anyone reading this): a satellite gives one use it the radar power which you can use from the bottom left, which then lets you reveal any 3x3 section of the map. The planets gain you an extra life (indicated by a ship on the bottom right, though if you have more than 3 lives it still just shows 3 ships).

Oh that's a great idea to make the end screen more interesting! Thanks for the message!

Haha, the results are sometimes very interesting! Thanks for the message!

Thanks! We agree that should've been in the game!

No need to apologize!

Clever, nice!

(1 edit)

Nice Zelda-like, I really liked the golems and the first boss. The final boss was a little frustrating at first until I figured out how to battle it. I think it was good you were explicit with the message there so I would try other tactics (but playing with a trackpad made it quite hard!). Also great art and music!

Interesting combination. I had some issues selecting a gun with my trackpad (the scroll was quite sensitive). Having keyboard shortcuts for the guns would have really helped there.

Good effort! I enjoyed it though the choice of keys was a little hard/uncomfortable to play with for me. Are the notes manually transcribed?

Thanks so much!

(1 edit)

Ah yes, during combat I don't think I could equip anything ever. I figured it was intentional. But for this particular red armor, it definitely happened outside of combat too. In two playthroughs, for that same red armor. It is a later level, I don't recall which. It simply could not be selected (it never gave the drag indicator).

Thanks! Not getting in more (working) consequences is probably our biggest regret. 

I am working with a (mac) trackpad. I couldn't find the gesture that made it work (but I did get the gesture for aiming, which is the two-finger tap I use to get context menus anywhere else).

(1 edit)

I think I should've taken small stomach when I had the chance! I just thought it might come up again later. Getting 3 flies is _really_ hard later on, and the tongue upgrades do keep on coming.

Maybe I misunderstand, but I was aware of pausing the game and I did do that too when equipping the red armor.

Wonderful art and music! Very interesting game!

Got to 70! Great fun, though I found it rather hard to catch flies when jumping, so I mostly just stayed on the ground and got flies from left/right, going for all the tongue upgrades.

I have trouble getting the sword to attack, which makes the game very hard. Also, pressing the [x] of the card deck doesn't seem to close it for me! I wonder if it's the way mouse input is handled? Because it hasn't been an issue with other entries.

Good first submission! I would say that sometimes the carrots were a little hard to place, or I would end up accidentally picking up my coil. Some sound would definitely help.

I am unable to throw the eggplant. I hold right mouse click to aim, but when I let go nothing happens. 

Thanks! The sound effect is freely available :)

Fun! But unfortunately I was experiencing some performance issues (in Safari) which sometimes caused the page to refresh automatically.

Too bad it doesn't tie in to the theme very much. But very nice execution, especially for a first game jam! At some point, all I get a red armors and I do not seem to be able to equip them so the game only keeps giving me those, effectively ending the loot chain :(

(1 edit)

Really nice game! Fun graphics. Though sometimes I take more damage than the game says I take, also more than I believe I should be able to take based on most other turns (playing web). I did also experience the overlapping card bug.

Thanks for taking the time to play the game and leave your feedback! :)
The game does need some balancing in that regard :D

Glad you enjoyed it, thanks for leaving a message!

Thanks for taking the time to play the game and leave your feedback! :)
Your choices do matter, but not nearly enough. We agree the game needs some tuning here. Next time around we're sure to incorporate some earlier playtesting in our cycle!

Thanks for taking the time to play the game and leave your feedback! :)
The game can definitely use some tuning to make choices matter more. We understand that by itself it might not be as fun. The unintended consequences had intended for this to be a short fun experience, not something that lasts. For that, we think, a secondary mechanic would be great so you would have to balance something else (for example, an economy) against making a good match. And unfortunately some of our unintended consequences aren't showing up which means that now even that part falls a little flat :(

Thanks for taking the time to play the game and leave your feedback! :)
Yep, that was the plan. We learned a lot from this jam. My last GWJ was years ago so everything took _even more_ time than we had anticipated ^^;

Thanks for taking the time to play the game and leave your feedback! :)
The bar does stop growing intentionally, the idea was to end the game there. Unfortunately, this did not go as planned.  Sorry for the confusion!

Thanks for taking the time to play the game and leave your feedback! :)
The bar does stop growing intentionally, the idea was to end the game there. Unfortunately, this did not go as planned.  Sorry for the confusion!
 We weren't able to work out a good system to identify how similar hobbies were. In hindsight we should have just removed any overlapping hobbies, but we had hoped that we could reward such overlapping matchings initially.

Thanks! Being able to move blocks despite not getting a match was deliberate. This way I wouldn't need to guarantee that there's always a match available and/or have additional rules for when no match is available :D but to be frank, I'm don't think I would change it if I had been given more time.

Sorry to hear about the music, I haven't experienced that before. Not sure what could be the source.

Cool idea! Too bad the HTML version has some performance issues. It also seems that sometimes you get healed between rounds, and other times not? Or is that dependent on buying the Max HP up (or some other upgrade)?