Wonderful menu and start! The gameplay is straight forward but enjoyable, though I had some issues exiting out of dialogue when ships were shooting at me. The cut content on factions could definitely make it more interesting to establish relationships, maybe add some bounty hunts that benefit some of the relationships, etc. Love the water shader and the commands by the ship as if its being called by the crew.
PhindieGames
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Haha thanks. I was initially going to provide an alternative sound track through the options (I know I'm not the best singer and I agree I would have normally gone with something more ambient) and a roguelike mode was something I considered, but for both I didn't have enough time. I was hoping to explore it after the jam.
Thanks for the kind words! Sorry to hear the green was a bit too much. I still wanted to revisit it but alas, not so much time in a week after all. Same reason I didn’t have a better introduction to the “items” (satellite and red planet). I hoped the text + quick possibility for trial and error in a short journey would help circumvent some of that.
just in case you are still wondering (or anyone reading this): a satellite gives one use it the radar power which you can use from the bottom left, which then lets you reveal any 3x3 section of the map. The planets gain you an extra life (indicated by a ship on the bottom right, though if you have more than 3 lives it still just shows 3 ships).
Nice Zelda-like, I really liked the golems and the first boss. The final boss was a little frustrating at first until I figured out how to battle it. I think it was good you were explicit with the message there so I would try other tactics (but playing with a trackpad made it quite hard!). Also great art and music!
Ah yes, during combat I don't think I could equip anything ever. I figured it was intentional. But for this particular red armor, it definitely happened outside of combat too. In two playthroughs, for that same red armor. It is a later level, I don't recall which. It simply could not be selected (it never gave the drag indicator).
Thanks for taking the time to play the game and leave your feedback! :)
The game can definitely use some tuning to make choices matter more. We understand that by itself it might not be as fun. The unintended consequences had intended for this to be a short fun experience, not something that lasts. For that, we think, a secondary mechanic would be great so you would have to balance something else (for example, an economy) against making a good match. And unfortunately some of our unintended consequences aren't showing up which means that now even that part falls a little flat :(
Thanks for taking the time to play the game and leave your feedback! :)
The bar does stop growing intentionally, the idea was to end the game there. Unfortunately, this did not go as planned. Sorry for the confusion!
We weren't able to work out a good system to identify how similar hobbies were. In hindsight we should have just removed any overlapping hobbies, but we had hoped that we could reward such overlapping matchings initially.