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kiberptah

122
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A member registered Dec 21, 2019 · View creator page →

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Hello! Looks very sweet. Could you please consider adding .fbx version to the archive with textures linked to materials for easy import in Unity and other engines?

man you are insane, like a psx bakery

This is very sad.

Hello! Could you please check this asset importing to unity workflow? When I import other 3d assets (like anything from elbolilloduro) fbx models just work, I can just drag and drop them into scene. But with this pack it's like textures are not linked to materials and require manual assigning which is verrry annoying and error prone. I am not very familiar with 3d modeling but it's probably something you can easily fix on your end in exporting settings ;)

Could you please make it available to download as .fbx?

Hello! I'd like to purchase this asset but the only available method is PayPal which I'm not able to use. Is it possible for you to add payment via card as an option?

Great game, my only issue is that it's a bit hard to understand the direction of the car in late game especially when bouncing from the wall in all the chaos. Maybe some trail for the car would be nice or the car being more like a triangle/trapezoid.

i can rest in piece now....

Is there 2nd ending? I completed game about 4 times in a row, I noticed that dialogue in the beginning changes a bit after 1st walkthrough. I have found a lot of alternative ways to get to some places. Is there something more to it? Please respond, I need to know.


Cool vibes btw.

Very nice concept but controls are just terrible :( Gravity is too strong and character runs too fast.

Hi, seems like a nice tool, but it really lacks more presentation and examples, like how it works with photos maybe is the most interesting for me.  And you should probably show more palettes in a videos.

Also would be nice to see how versatile it is in terms of how many different styles can the original picture be transformed into using different combination of settings :)


Gonna keep and eye on it, hope for updates!

If you are too defensive you get points and bricks very slowly, and ball gets faster and faster. So you need to balance between ball rolling longer and risking crown not too much. The Paddle has AI for judging blocks value when choosing first trajectory, so there is some element of "biting" AI too.

Very cool game! I could imagine it as a full-fledged mobile game with touch controls :) There's a lot of room to add polish and feedback (like ball squishing on impacts and stretching mid flight), but the style is already pleasant. Nice.

Thanks for the feedback! Do you have some thoughts on how we could've deepened the game? We thought rewarding player for longer ball rolling with more bricks and points in conjunction with online leaderboard would be the reason not to just place a brick in front of the ball for one ricochet., but there's definitely a room for improvement. 

Thanks for the feedback! We actually had a timer at first, and it felt not very good and much less strategic :(

yeah I know right??

Also, what's the deal with bullet juggling by sword? I did it in the corridor by aiming for like a second and in later levels that it would be deflected instantly, without time to adjust aim.

One of my favorite submissions so far! While the concept is as simple as "you are the enemy", superhot mechanics bring into this more than some other action games would. I really like the idea of controlling a bunch of henchmen trying to defeat overpowered player. It was a bit rough and unpolished controlling units sometimes, and like half of levels can be cheesed, but at no point I was forcing myself to play it through, I was really interested in trying to solve the situation.


If you want to develop it after jam, I'd suggest MAYBE changing controls to sort of point-and-click like in RTS, cause moving a lot of units at the same time is not possible otherwise, and moving them one by one was a bit tedious (like in Door Kickers 2 maybe, I haven't played it but by the gameplay it seems appropriate). Oh, and maybe showing in real time how fight went :) (I understand that you probably didn't do it cause jam constraints)


Also I think you could do without scrolling levels, it was a bit confusing. Personally I'd prefer a zoom out, or moving camera with WASD.


To conclude, good idea and implementation is decent, rough around the edges, but still very enjoyable to play.

10 pans / 10, it would be even better with score for ricochets and I don't get how to enable slow mo.

I love the art and animations, it's so full of live! Music is goofy, but in a good way :) 

I got around 7k score after multiple attempts.

oh, you are right! It works now!!!

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Well done, I really enjoyed the humor in  dialogues! Visually it's pretty coherent too. I'd say dialogue SFX is a bit to loud though. Beep boop.

RMB seems to not work? So I wasn't able to possess little gnome. I like the art and music though! And it was a twist getting chased by "myself" after intro :)

Very cool aesthetics and ambient, love the vibe. Last puzzle was a bit too frustrating though, it either requires too much reaction or there's a trick to box placement that I don't get. 

Good job overall!

I'm very happy that you understand the core loop idea, some people just see the polish and don't notice that gameplay is not too shallow!

I like the artstyle but unfortunately it's pretty mindless to win :( I didn't give much thought to it, although just spamming first unit doesn't work (good) and cause my bruhwser to lag (lol). I eventually won almost without using 3rd unit (spawned a couple in the end just to see them).

Good music also.

mopping over it

why is this so addictive

great game enjoyed it a lot

(also finished)

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Music hits you very loud in the beginning I wish there'd be a volume changer :(

Nice visuals, simple but readable and pleasant. Controls are a bit weird, and I don't mean the characters, I mean switching to mouse all the time while having both hands on keyboard for some levels. Feels not great imo.

I also liked the music, very catchy. SFX are fine too.

Sorry I can't play it cause I'm on macbook, but the trailer looks awesome.

Voice acting is charming, but some other SFX sound a bit too repetitive. Music is catchy and fitting, great track. Overall visuals are simple but nice, I like the shadows of the balls. Also balls movement feels rather well balanced.

Good job! Very cute game :)

Good comment.

Music is killer, visuals are also nice. Gameplay feels OK, sometimes a bit too hard, and it feel a bit less juicy to interact with things (mostly due to simple or lacking SFX I think) than game deserves.


HEY!

and also a doctor images move in my eyes from side to side

One of the best games but the last section is reallllllly frustrating and feels buggy (or maybe it is intended dementia experience idk but I demand that you yourself record how you do all 25 jumps perfectly and send me the footage cause I did it you know?? and i need moral compensation)

Great little game! Feels polished and sounds good, you really have to click a lot to charge laser and spam ships (after upgrading income) to keep it up in time. Feels well-made, although lacks in depth a bit, it seems. I think overall combining rapid clicking to charge laser and management/investing of gems is a good design. Art is also solid.

VIBE CHECK IS PASSED. While the concept might be not something groundbreaking, the execution is solid and artstyle is amazing! I wished I wasn't so busy with trying to typing commands last second so I could look at the art more thoroughly.  But I have small issue with text readability (maybe not the best pixel font imo) and it was a bit frustrating to learn a bunch of new commands when level difficulty was increased and timer kept ticking.


Overall love it a lot.

That's a bold one! Animations of main character are very smooth and responsive, good job. And overall the artwork is solid (despite the game being "liquid", hehe). I see that you went and extra step and added progression to characters abilities, nice touch.

Cool stylish game. It lacks polish and presentation, but there are some mechanics that add depth to the gameplay and make you play a bit strategically.