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A jam submission

Super ColdView game page

Super hot but you are the henchmen
Submitted by DraymaDev — 1 day, 1 hour before the deadline
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Super Cold's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#304.2934.293
Overall#1964.1064.106
Creativity#2864.1224.122
Presentation#8373.9023.902

Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Normally you play as the hero fighting 100 henchmen. Now you are the 100 henchmen trying to defeat a powerfull character by working together.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 26 to 21 of 26 · Next page · Last page
Submitted(+1)

Very interesting idea, so fun to play (actually can't stop playing) and actually very hard game. It's interesting that it is actually harder to play in the role of many villans than as one hero.

Developer(+1)

Of course its harder. Why do you think the bad guys always lose hahaha.

Submitted(+1)

Excellent execution! I'm impressed by how many good puzzles you were able to make in the amount of time of the jam.

I had a blast. 10/10

Submitted(+1)

Oh! That's a very cool idea for a puzzle game!

It really has the Super Hot feeling to it.

Good job! =)

Developer(+1)

Hey I saw you where also at ROOK RULES! Your game is exactly the kinda thing I would force my friends to play and then waste many nights playing with them. Super cool!

Submitted(+1)

Yes, that's where I saw your game too! Liked it at first sight ^^

Man, you're the worst kind of friend, you know?... (same tho °^° )

Submitted(+1)

One of my favorite submissions so far! While the concept is as simple as "you are the enemy", superhot mechanics bring into this more than some other action games would. I really like the idea of controlling a bunch of henchmen trying to defeat overpowered player. It was a bit rough and unpolished controlling units sometimes, and like half of levels can be cheesed, but at no point I was forcing myself to play it through, I was really interested in trying to solve the situation.


If you want to develop it after jam, I'd suggest MAYBE changing controls to sort of point-and-click like in RTS, cause moving a lot of units at the same time is not possible otherwise, and moving them one by one was a bit tedious (like in Door Kickers 2 maybe, I haven't played it but by the gameplay it seems appropriate). Oh, and maybe showing in real time how fight went :) (I understand that you probably didn't do it cause jam constraints)


Also I think you could do without scrolling levels, it was a bit confusing. Personally I'd prefer a zoom out, or moving camera with WASD.


To conclude, good idea and implementation is decent, rough around the edges, but still very enjoyable to play.

Submitted

Also, what's the deal with bullet juggling by sword? I did it in the corridor by aiming for like a second and in later levels that it would be deflected instantly, without time to adjust aim.

Developer

This is all great feedback! I am not planning to develop this after the jam but I did have some ideas that kinda got lost in the time constraint.

I wanted to be able to give orders to agents so that multiple could move at once and some mechanic that allowed you to move time with a button instead of having to do something. Something like rimworld. But I thought that it would be too complex to implement in such a short time. There is also an almost finished mechanic where you could hold other agents and chuck them as a distraction but I couldn't think of puzzles for that.

I wanted to have a real time replay but that got lost in not being able to finish it on time.

Cheesing it is maybe not intended but good that it exists. You solved the puzzle, I wont punish you for not doing it "my way".

Also idk what you meant with your other comment about the katana. I coded it to go towards the mouse the same way when a gun fires after it makes contact with an active katana.

Submitted(+1)

Pretty much 5/5 on all measures, well done and congrats!

Submitted(+1)

Cool concept, really interesting 

Viewing comments 26 to 21 of 26 · Next page · Last page