Thanks! :)
guladam
Creator of
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Hey, I used my own implemention of the $1 algorithm, described here:
https://depts.washington.edu/acelab/proj/dollar/index.html
You can find the relevant source code here:
https://github.com/guladam/BigBlackBookOfMagic/tree/main/spellcasting
But I know multiple existing plugins have the implementation of these algorithm as well:
https://github.com/angrychill/q-dollar-gesture-godot
Hope that helps!
Thanks for the feedback!
That's super helpful feedback because you're the first one to say that the mechanic was repetitive and boring.
I think 50X casts might be the other side of the spectrum, but for sure it would be a good idea to provide more spellcasts per drawing.
Thanks again for the remarks! :)
Hey Ryan!
Thanks for the feedback, glad you liked the mechanic. The solution is based on this algorithm:
https://depts.washington.edu/acelab/proj/dollar/index.html
I've found a really old, Godot 2 implementation of it here: https://github.com/blurymind/1dollar_gesture_recogniser
This is what I updated and tweaked for a Godot 4 version which is available on my GitHub:
https://github.com/guladam/BigBlackBookOfMagic/tree/main/spellcasting
Hope that makes sense! :))
Thanks for the detailed feedback! :)
Yeah the fireball hitbox turned out to be a bit weird for some reason. Other people mentioned issues with audio as well but I'm not quite sure about the cause. X would mean enabled by default.
I also agree with the level layout remarks, aim to do better next time in that regard.
Hi artemis387,
This was a really fun game!
I was a bit lost at first on what to do but once I figured it out I had a lot of fun! :)
Great job, congrats on your entry! ^_^
Hi hopem,
This is a neat idea, really like the cross between a tower defense game and the Vampire Survivors like hordes of enemies and bullets.
This is feels more like a working prototype of the gameplay loop, as others mentioned, it needs a lot of polish.
But I feel like the gameplay itself is fun and addictive so it might be worth working on it after the jam! ^_^
Great job anyways!
Hi MaxScore,
Congrats on your entry, this was a fun platformer game overall. :)
From the player's perspective I've tried to fight the green enemies at first but ended taking a lot of damage from their leap attacks. After a while, I figured the game is much easier if you don't attack at all. I was able to go through the game quicker this way.
Thanks for the feedback, much appreciated! :)
What do you think a good alternative control scheme might be?
I was thinking of maybe holding down a button and just moving the mouse instead? Or alternatively, pressing a button twice to start and to finish drawing? I don't know but it's a fair point, holding RMB is not the most accessible / comfortable choice here.
Hi strutcode,
This was a really fun game, congrats on the entry! :)
It had a really nice atmosphere of mystery to it. To puzzle were great, introducing the mechanics one by one as you should.
Liked the green bean projections :D
Honestly, this was a perfect little jam game experience for me. :)
The only constructive feedback I can give is the movement and jumping feels a bit l clanky and slidey like it wasn't truly in sync with the animations.
Hey, thanks for the feedback. :)
- glad you liked the name :D
- yeah I'm glad the didn't miss the sound effects it's an integral part of the game
- "I feel like I recognized the character sprite from the winner of the last jam, was that also you?" -> no, but I've used a public domain asset, so the previous winners might have used that as well :'D
- being lost and not knowing what to do is great input actually I'm glad you said that because next time I'll try to improve on clarity. I wanted a much more polished tutorial but ran out of time unfortunately.
- That's weird about the lightning spell because the drawing recognition is pretty forgiving. If you want to give it another go you can see your unlocked spells if you pause the game (Esc or P). Zap should be something like this:
|
| ___ ___
|
|
Notice that the vertical lines are straight maybe you tried to draw a zigzag pattern? I'm just curious why it didn't work.
Thanks for the feedback anyways, super helpful, I appreciate it :)
Hi aTwigAnd2Stones,
That was a really cute platformer game, liked the idea of unlocking your abilities as you go! :)
Managed to beat it with a couple deaths, my only minor complaint is that the character controller is a little bit "icy" so it takes some time to get used to.
Great entry overall, congrats!
Hi TheShaggyDev,
That was a really unique take on the theme, and the execution was flawless as well.
It was super enjoyable with a nice atmosphere and it kept me going until the end.
Congrats on your entry! :)
P. S. I really like your YouTube channel, hope to see more videos soon!
Hi Lost_Pages,
Congrats on your entry, I really liked the idea you went for! The atmosphere was super good from the beginning and it was a nice balance of trying to find torches, fighting enemies and keeping the light strong enough to see stuff!
Really fun overall, enjoyed it! :)
Hi LittleBeardMan,
This was honestly my favourite entry in the jam so far. Very much inspired by Binding of Isaac I believe but in a good way. The menu and the whole game is super polished and there's a lot of content you crammed in in such a short amount of time.
Awesome job, thanks for the fun! :)
Hi deejai, ArpyBarner,
This game is a cool combination of puzzle thinking and dexterity. I think the graphics have a charming to them as well.
Really enjoyed it, though it requires some trial and error.
I think faster throwing animation would definitely be great for the players.
What an amazing entry, enjoyed playing through all 3 levels. It is a PS1-esque vibe platformer which I really really like.
If you want some constructive feedback:
- it would have been really nice to have a piece of UI showing the number of coins (ink?) available per level so I know if I collected every single one of them.
- the cultist weren't really threatening you can just straight up outrun / jump them
Congrats, it was super fun! :)












