Play game
Memories, or the girl in front's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #42 | 2.121 | 3.000 |
Theme | #44 | 1.503 | 2.125 |
Graphics | #45 | 1.591 | 2.250 |
Fun | #46 | 1.237 | 1.750 |
Controls | #46 | 1.326 | 1.875 |
Accessibility | #46 | 1.061 | 1.500 |
Audio | #46 | 0.972 | 1.375 |
Overall | #46 | 1.402 | 1.982 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.5
Wildcards Used
N/A
Game Description
It was supposed to be a roguelike where you gain the power to protect a girl at the cost of her memories.
How does your game tie into the theme?
The driver was supposed to overwrite the memories of both the girl and the robot.
Source(s)
N/A
Discord Username(s)
N/A
Participation Level (GWJ Only)
1
My game has an export for Linux, Windows, & Mac and/or is playable through HTML5
Leave a comment
Log in with itch.io to leave a comment.
Comments
The web build was quite slow, but I managed to get it to work. The text was also extremely tiny for me as well, but I was able to read it with enough browser zooming. I managed to know out most of the enemies with my "frying pan driver" (love that by the way) but I must have missed some and couldn't bear to go back through the extremely long left and right hallway to find them.
There are some really interesting ideas here, and I feel like we had some similar ones this jam. I'd be very happy to see where you would go with this if you continued developing it for another week. Great job on your first entry, keep it up!
Hi :D
I could launch the game but it's written too little for me too ^^
I think the binding keys are for QWERTY keyboard and I don't have one :'( There are ways to ask the player what kind of keyboard they use, rebind keys, or just put arrows instead of letters for direction :D But either way the text is too little so I wouldn't have been able to do much more even if I had the right keyboard ^^
Too bad but I see you've posted just before the end so I understand that you probably lacked time :D
I also had troubles launching the game, and when I was able to get it to launch, I couldn't read any of the text due to the lack of fullscreen.
Unfortunately I wasn’t able to launch the game - in Firefox it got stuck on the Godot loading bar forever, and in chromium I got an error “WebGL context lost, please reload the page” each time I tried.
I’ll refrain from rating since I didn’t get a chance to properly try the game, but if you’re able to upload native versions or fix the web version I’d be happy to try again!
Hi la.panon,
Can you enable the fullscreen option for HTML5 in the itch page?
It's a bit hard to read this way. ^^
I agree. I can't read anything in those small boxes.