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Belillart

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A member registered Aug 23, 2020 · View creator page →

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Thank you! Congrats for the results of your game, by the way! We took advantage of being three team members to test/rate different games, so only Vost played yours, but I will try it out soon too :3

Yes, I love this series. I admire the fact that it adresses really deep topics in a very serious way, with the help of some professionals too, while staying entertaining for the readers. The characters are all very interesting and well-developed too, and they have a great development all along the series. I stopped reading after the psychiatric hospital arc after he reunited with Seonga Yoon because I was up-to-date with the English release on Webtoon. I am a binge-reader at heart so I usually prefer to stop a series for a while then come back to it much later to finish it all. That's very cool that you love it too and follow the author since their debut!

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I love the game title, and idea.

Impressive setting menus, you really have thought about a lot of things. It's not often that games in jams offer the possibilty to play with a controller (though I didn't test if it worked), to rebind keys, and to test mouse sensibility. I found the UI very well done in general.

About the graphisms, I played in ultra lol, have tried all the resolutions settings at the beginning of the game but didn't see much difference, I don't know if it's because I didn't test it in combat, but from the map view it doesn't change a thing for me. While I can't say that the game impress me visually, but I think it works fine enough XD

It was annoying to go out of the town then back into it between each shop, and not being able to switch shops more easily. Also, while doing the tutorial, it could be interesting to lock the Arena, because I went for a match before being asked to do it and lost 300 golds? Lol! 

It is hard to read the bubbles above the trainer while he is talking to you and you're busy doing big circles with your character too. By the way, I can't say if I loved or hated this goofy combat system. I think it is a hilarious idea that could be really interesting, but it makes the skills using mouse (like clicking right and left button at the same time, holding clicking etc) annoying, because the left click also makes you sheath your weapon, and you are also trying to turn at the same time. I think skills should not involve the mouse, and the mouse should be just used to turn.

I did my first quest with the bandits and it took hella long to kill them. To keep the fighting system fun, I'd say ennemies should be easier/faster to kill. I couldn't understand if I had my limbs still attached or not with the color system. There was a lot of stuff on the ground and I couldn't tell what it was, I guess it was our steps? I think that's unecessary. I just want to see blood and members on the ground ahahah! 

I thought ESC would give me access to the menu but it made the game going from fullscreen to not. I don't know if it's because of my bowser or the controls.

The SFX were a little strange, except the weapon sound, and I had to cut the music because it was the same looping constantly and quite annoying at some point. I can't say if it changes after the tutorial because I didn't reactivate it, but I would suggest a bigger playlist if that's not planned already :P

Despite its current flaws, this game has a lot of potential. I'm curious how it will improve! 

Thank you for your amazing review, and even the little comment on the previous game version! It really warmed our hearts :3

Just popping to ask you: isn't your picture Dr Frost? If so, you really do have good tastes ;))

Thank you for trying our game! Could you please tell us which ending(s) you reached if you finished the game, and if you romanced someone? :3

Hello! Checked your devlog a bit. I like the idea of your game, I hope you will manage to create it, using Unity seems really difficult, and the idea of developing a 3D game instead of a 2D one alone seems really intimidating to me... Especially if you still plan to do 3 different characters. So I'm impressed by your perseverance! Have you thought about finding teamates in the jams you are participating to? Maybe it could help with some of your struggles. But maybe you prefer going at your own pace too. Either way, good luck and have fun!

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Hello!

I tried the tutorial first and got stuck at some point because I couldn't understand nor execute the instruction that was give. Something about hover a building for resource, if I remember correctly. Maybe a little highlight or something would be nice? As it was stated in another comment, I couldn't go back to the main menu from the tutorial and pressed ESC, which closed the game.

Now about ESC, I'm so used to it to access menu/options/closing windows that I pressed it multiple times while trying out the game, hence exiting the game accidentaly and losing my progression lol. I gave up after my fifth mistake, because knowing me, I could do it a sixth time and so on and never learn.

While trying to start a new game, it was written chose a faction but I couldn't chose any, I guess it's because it's still on development, or did I miss something? You can play with 1, 2, 3 etc factions... If you chose one, does that mean you're alone on the map? Or is it the number of enemy factions?

Probably because I had to skip the tutorial since I was stuck in it, I didn't completely what I had to do in game. I met another faction but I couldn't fight them because I didn't have the right weapons, but they didn't attack me either, so I guess we were cool? I mean I'm in for peace in an apocalyptic world, I was just surprised probably because I watched Mad Max too much ;p

Besides that, I made camps and looted stuff that I equiped to my units, didn't do much more as far as I went. I found sometimes the number of moves a unit could do confusing, because I had still 1 left and couldn't move. I suppose something was preventing me from moving but I don't think I saw anything explaining me so. Maybe info bubbles when you are trying to move and you're stuck would help.

That's all I can say for the gameplay ^^'

I liked the graphisms overall and the old game vibe they give, I think they also work well for the atmosphere. I found the SFX a little weird, like the sound unit makes when they appear. Apparently one of my teammate didn't like the clicking sound but I didn't mind at all so... The background music works fine with the vibe of the game, didn't play enough to know if it looped of changed at some point or depending of events, but it would be a nice addition I think.

I hope despite the little depth of my playthrough the comment will help. Good luck for the game dev!

Tried again and managed to get the last book this time, though it took me some time to find it :P. I got outside and hesitated to go back inside the school or go toward the building to see what happened if I did but I'm too scared for that lmao. But sadly I got stuck on the bike outside... The controls were not replying. I got a Unity error message showing up but I'm sorry, I closed it too fast while clicking on the screen to try to get off the bike, so I couldn't read what was written and didn't take a screenshot. Maybe it's because I am on Firefox browser, or because I have an Azerty keyboard? Maybe a downloadable version in addition to the html one would be nice in cases like this :D and the possibility to use arrow keys instead of the letters?

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The game is still too empty to give an in-depth critique, but I would say that the art seems promising. I was a bit perplexed by the AIbackground  at some point, which really contrasted with the rest, but I suppose it is a placeholder.

Also I think in most games with a VisualNovel-like interface, people are used to click anywhere on the screen or press enter to continue dialogs, I don't think there need to be a "continue" button :)

Very well polished game! The controls are smooth, the complexity is well balanced, the art is great! Only the music feels a little repetitive in my opinion and could be improved. Also the "press x" is sometimes overlaping with the text. Besides that, I think it's quite good.
The narration is very nice too, even if the ending felt a bit cryptic to me even if I think I got the message.

I love the atmosphere and I'm pretty sensitive to it so I was really into it and scared but I must be stupid, I can't exit the place lol. Got in classroom, 3/4/1, got the books in them (cause I guessed that was what was blocking the game progression?), but then couldn't find any? I suppose I missed one...

Hello! Very cute game :3 I guess you are using Dialogic in Godot? We are using it too in our game :D The way you personalized the dialog box is very pretty, I love it. We can see the game is still in development and in the process of being polished, so the comments I will say are probably already in your to-do-list, but here is an unorganized list of my thoughts:

- Very fun/cute mini-games, the SFX when cleaning made me laugh.

- I think it would be nice to have some achievements!

- Good jokes in the dialogs. Some typos here and there but I think the writing was quite fluid. I think you should avoid big paragaph like the one close to the intro, where you have to scroll to read, and cut them in parts (most of them are fine though). I also think dialogs options should be locked after you've talked to a character once and they have nothing more to say; that way, you avoid having to click furiously to skip the already-seen text and make it more natural. When you talk to Eduardo first, you can ask him 3 questions; I think it would be nice if the dialog options already visited disapeared after you've clicked on them. You can do all that in Dialogic even if it takes a little bit of reflexion sometimes to get it work smoothly.

- We can see some walking animations in the NPCs are missing for now, but I also think that the MC walking animation seems faster than he actualy is. I would make the character move faster (not the animation though, it's fine as it is). It is a little funny that he's facing camera while jumping also lol. I think you could reuse the walking animation for jumping while moving?

- The transitions (from one place to anothe, and from one scene to another) are a bit brutal. Also, the music is not looping. 

- I don't know if there are multiple endings, but I've reached the one where I befriend the 4 other youngsters on the beach. I think it was nice, even if I didn't expect the game to end so quickly. I hope you will add more content.

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As shown in the credits of the game, the background designs and the characters designs were made by two different artists, so I guess that's why there is a contrast. I am the artist who did the characters designs (and the cutscene), the other artist couldn't work with us this year so we let her background designs as they were from the 2024 version. We like it this way, but if a lot of people are bothered by the contrast maybe we will think of something after we finished debugging and polishing the game and addind the features we still want to add :)

We agree we need to help players try different routes more easily. A go back button is a polished option we have think of, but haven't implemented yet and are not sure to implement, because there is already a SAVE/LOAD menu (which works for the html version too). Maybe with a "skip already read dialogues" it would be nicer to make new walkthroughs, but for now we haven't had time to dig into this option. We will do our best to improve that aspect in a future version.

I am a bit confused what the problem was exactly and where it came from in your first comment, but I am glad you could reach the end of the game even if it was not the most satisfying of the 4 Endings ;D! I think I misunderstood what you were talking about in your previous post so I inadvertently spoiled something from another Ending lol, sorry about that.

I will clarify some stuff from what you said that may help understand what you saw:

The background of islands are changing when you come back to an island where you have settled a data collector in a previous mission. If you interacted with the "emanations of the subconscious" before and after settling the data collectors, you will be able to tell that something might be wrong with them... ;) By the way, if you do that and talk to Bernard at cafés, you may reach a very differend ending.

But yes, in any cases once you have settled a data collector, the next time you will come to the island the projection won't interact with you anymore, you will only be able to listen to their thoughts (with one exception but in most playthrough that's what you will get). 

I am guessing now that the "wave thingy" you were talking about were inside the data collector mini-game? If the data collector wasn't showing, maybe you were on the wrong island. If you were talking about the signal, it is normal when the emotional weather of the Cognisea is bad (everything is blurry etc) that the island signal disappear from time to time when you are trying to match the signals, but we agree that it may look like a bug. It is on our list of polishing (we want to add a static sound like the signal is lost or something).

Thank you again for your feedback!

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Hello! As I've written on your page, I think it is a good idea to have a template for people like me who are not good at coding. Like others said, I think useful/common options could be implemented. I'm thinking of a SAVE/LOAD option, which is often absent from little indie games. Maybe a little user manual in text for complete noobs? I've looked for it in your files but didn't find it, just the Licence details.
Good job and good luck for future development!

Good idea for people like me! We have a dev in our team but that's the kind of tool I would need for game dev if I was alone.

For Wendy maybe neutral/wrong options, or you didn't interact with her enough, or you didn't talk to her after returning from the last mission (romance dialogs unlock after the last mission in every case). Congrats for the Employee of the month ending! Not so easy to finish all missions on time. It is not the "true"/hidden ending though ;D.
If you are curious and try the game again later, try going back to previous islands where you've already settled data collectors and interact with Bernard more. Btw, I don't know if you've noticed but you can Save game to try different options/walkthrough. 

Hello! Good job on reaching the last island, it is a little bit hard to find :)
Does that mean you've reached the ending? Could you please tell us which one please? And if you romanced someone? Thank you very much for trying the game out! And yes, we are trying to still debug it/add more content, we are hoping to make another release this year :)

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Hello!
I like cats and I like cafes, so of course I had to test your game first ;)

I agree with another comment saying the game should have an easier-to-read font and a full screen option. I also think it would be nice to have a downloadable version later on.

About the game itself, I think the features currently here work fine. I couldn't do anything beside adopting new cat/collecting money but I guess it's because the game is still in development. To be noted though: for now, when we finish the demo, we can't try the game again, at least it doesn't work for me. I've reloaded the page and I am stuck on the Start/Quit menu which I can't interact with anymore.

For now the game involves mainly waiting and clicking on the cats. I suppose it is planned, but it would be nice to have more playability (aka more things to do inside the cafe) and a "twist": something that makes this game unique compared to other games of the same genre. I don't know what exactly, but maybe you already have an idea :)

Good luck for the future development!

Thank you very much! Can you please tell us if you were able to reach one of the endings, and if yes, which one? Thanks for the feedback!
We will start to try the jam games after the weekend too!

Hello! Thank you for trying our game so quickly. I have a few questions to try to understand where the problem is coming from: 

/!\ SPOILERS BELOW for those who haven't played: 

Did you donwload the game or did you play the html version?
 
If I understand correctly, you were destroying the data collectors, destroyed the first three indicated by the purple ping, and then got stuck? Then you went back to Bernard, and he didn't interact with you?
We still have trouble with the wave parameters so I'm not surprise if you couldn't see it anymore, but normally you should have be able to stop destroying the data collectors whenever you want, get back to Bernard to reach the "Rage Against the Machine" ending. So yes it is a bug :/

So close to the rating limit but I did test your game!! Good job with the intro and the graphism in general, they are great! "Capitalism is the waiting room of fascism", can't agree more here. I managed to save 8/10 neightbours at first try so not bad I guess. Let's hope games like this will inspire people to disobey, protest and protect ;)

Yeeey thanks for giving it a try! Guess you reached Rage Against the Machine ending haha

Hello comrads!!

Just to tell you that Mediapart, an leftist independant French media (which specialises in investigation most of the time), has talked about this jam!

Original article (but you need to have suscribed to read it)
https://www.mediapart.fr/journal/culture-et-idees/060626/fuck-capitalism-jam-l-e...

The instagram post: https://www.instagram.com/p/DZPYTjbCGTU/

It's all in French though, sorry for non French-speakers.

Good jam game! I put a more detailed review on your game page ^^

Good game! The only way to win is to reach status 100, right? Seems to me like it is impossible to reach maximum happiness (or even 50 lol). That's quite dark but relevant for most people I guess, that's how our society work at least.

I'd say the animation of items during work time feels a little off. I think highlighting what needs to be clicked on would be a better choice than them moving on their own, I thought it was a bug or that I was supposed to click and drag them.

Also a hidden way to escape work and consumption would have been nice :p... Or is there one that I missed?

Besides that, very well polished game + fun to play, and that fits the Fuck Capitalism jam well!

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Alright, thank to your tip I reached the end of the game. It's quite satisfying I must say! Congrats for the game.

If you were to improve it, I would say the game would benefit from being little bit less punitive. The easiest way in my opinion would be to link the step-by-step walkthrough in your game description, like that people who are stuck could check on it. I think having one or two chances before the game over (getting detected by the FBI) would be nice too, instead of the instant game over while you do something wrong. Like that, more people will reach the end of your game, which deserves the interest :)

Feels a little unfinished, could have more narrative design to fit the theme better and not just the ending :p The "!" boxes are not working (yet?) either, at least for me in the html version. Since you released the game 1 minute and 49 seconds before the deadline, I guess you were lacking time. The game has potential, I think a platformer for the jam would be a nice change. Hope that next time you will be able to finish it!

Hi there! Neither me or my team crew have tried the game yet, but just wanted to tell you that there is warning below when I try to download the game :/
Maybe you should check with itch why it is so, it could prevent people from trying your game, which seems to work fine since other people have played it.

Wow! Strong intro with the sample from Andreas Malm book. Very cool that he allowed you to use the theme and title of his book! 

The game is really well polished, I’m impressed that you could do all of that by yourself! Honestly it has almost no flaw in my opinion. I do have two questions:

- Is it possible to blow/destroy everything on the map before the countdown is over? I always got caught before :(

- Bug for feature?: I thought that hiding behind containers would prevent cops from spotting the team, but it seems they can see behing the obstacles lol.

Damn! One of the best games from this jam I've tried so far

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Depressingly accurate XD Couldn't get my happy ending :')
Edit: I don't know what software you use, but I think a little bit of soundeffects and/or music would be a perfect bonus for this kind of game :D

Very well polished game, and excellent take on the theme!
I am stuck after I've made Elon and Donny lose all their followers and forced them to follow Greta/BLM/Free Palestine accounts. Or is it the end of the game?

Good jam game! I do love to expropriate private companies ;)
I think a way to improve the game if you wish to would be to add little "events" and storytelling notifications, like little pop ups which tells in a narrative way what happens when do you this or that, or when the Core fights back. I think the difficulty could be upgraded a little too, even if it's nice to win easily against Capitalism for a change :p

Regarding the other comment, I do think it's close enough to an idle game, but that's not a genre I'm really used to play so I could be wrong.

Yeeey it works now!

I love to eat too :') Well done for a game created in 1h :P Fits the theme. Hope next year you will create something too, and maybe with more time ahead, who knows!

Nobody else talked about it so maybe I'm the only one with the problem, but the game is off-screen for me in the html version, and I don't see an .exe :/

I LOVE THIS TAKE ON "THE FUCK CAPITALISM" THEME XDD!

First of all, the pixel art, the animations and the music are perfect! The game is very ambitious and well done. The mini-games are funny, I hope you will add more in the future if you plan to update the game! Are you going to particpate to the Josei or Otome game jam with this game? It could fit XD

Here are some bugs/inconsistencies I encountered (maybe spoilers ahead): - I didn't want to date Capitalism first, so I didn't show up to the dates (just went straight to sleep because he was an a-hole and I didn't want to see his face again lmao), but the interactions I had with Socialism and Communism and the texts I received made it look like I went. 

- I got Adam shoes, and since I didn’t go to the dates, I didn’t give them to Capitalism. Then Communism asked me to exchange a present for a letter, so I gave him the shoes. Then, I visited Communism again, who asked me if Capitalism liked the shoes? But I wasn’t supposed to have them anymore lmao, and hadn’t given them. But then finally I went to my first date with Capitalism, which was to the amusement park (guess there were different ones before but I skipped them). I gave him the shoes, despite supposedly not having them anymore. Next day, I saw that I could visit Communism if I had a present. I didn’t have any, but I visited him anyway… and then, when he asked for the present, I was blocked lmao. I had to start the game all over XD This time I bought and item and went directly to him, but I forgot to open the door to the delivery first, so I was blocked a second time and had to start all over again lmaaaao. It would be nice to block the possibility to go to him if we are empy handed XD

 - We wore mismatched dog/cat shirts in the amusement park. The text I received from his siblings talked about the frog shirts though.

- In the end, I couldn't fuck Capitalism and instead he evolved into… Neoliberalism I guess ahah. I didn’t try again because I had started over the game two times already, and sadly there isn’t a saving feature (…yet?). But also because ugh! I don’t want to satisfy this bastard! Where is Anarchy? Rebellion? Uh?? Want to date them instead ahah  

I had a lot of fun and it is a great jam game, definitely a 5/5 for me. I hope you will be able to update it and submit it to other jams maybe.

Ahah! I love the concept, too bad you couldn't finish it on time! Your possum makes me think of a French artist called Opposam, I don't know if you know him. He's a queer artist who is quite anticapitalist I think ;p I know he creates interactive stories featuring possums too.

Fuck AI, fuck big corps, fuck capitalism and thanks for living!

Great game that fits the theme perfectly through the subject of AI. Intro, levels, transitions, a boss, outro, autosave and settings... well balanced and polished, congrats!

Damn, great game!!.Very oppressive too, I was tense all long ahah. But well balanced, I reached the end without thinking it was too easy. I died at the boss once and I was glad that I could restart the fight right away.

Also, I agree. They really wasted a fuckton money on a plagiarism technology <3