As shown in the credits of the game, the background designs and the characters designs were made by two different artists, so I guess that's why there is a contrast. I am the artist who did the characters designs (and the cutscene), the other artist couldn't work with us this year so we let her background designs as they were from the 2024 version. We like it this way, but if a lot of people are bothered by the contrast maybe we will think of something after we finished debugging and polishing the game and addind the features we still want to add :)
We agree we need to help players try different routes more easily. A go back button is a polished option we have think of, but haven't implemented yet and are not sure to implement, because there is already a SAVE/LOAD menu (which works for the html version too). Maybe with a "skip already read dialogues" it would be nicer to make new walkthroughs, but for now we haven't had time to dig into this option. We will do our best to improve that aspect in a future version.
I am a bit confused what the problem was exactly and where it came from in your first comment, but I am glad you could reach the end of the game even if it was not the most satisfying of the 4 Endings ;D! I think I misunderstood what you were talking about in your previous post so I inadvertently spoiled something from another Ending lol, sorry about that.
I will clarify some stuff from what you said that may help understand what you saw:
The background of islands are changing when you come back to an island where you have settled a data collector in a previous mission. If you interacted with them before and after settling the data collectors, you will be able to tell that something might be wrong with them... ;) By the way, if you do that and talk to Bernard at cafés, you may reach a very differend ending.
But yes, in any cases once you have settled a data collector, the next time you will come to the island the projection won't interact with you anymore, you will only be able to listen to their thoughts (with one exception but in most playthrough that's what you will get).
I am guessing now that the "wave thingy" you were talking about were inside the data collector mini-game? If the data collector wasn't showing, maybe you were on the wrong island. If you were talking about the signal, it is normal when the emotional weather of the Cognisea is bad (everything is blurry etc) that the island signal disappear from time to time when you are trying to match the signals, but we agree that it may look like a bug. It is on our list of polishing (we want to add a static sound like the signal is lost or something).
Thank you again for your feedback!







